CommonFun

calcDamage / calcBuff explorer

4 formulas listed.

CommonFun.calcDamage_3431 mapped uses · 4 skills
function CommonFun.calcDamage_34(srcUser, targetUser, params, damageParam, logger)
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer1 = srcUser:GetProperty("MAtkPer")
  local Num1 = srcUser:GetRunePoint(21007)
  local Num2 = srcUser:GetRunePoint(22001)
  local Num3 = srcUser:GetRunePoint(22002)
  local Num4 = srcUser:GetRunePoint(22005)
  local Num5 = srcUser:GetRunePoint(223003)
  local RuneDamage = (Num1 + Num2 + Num3 + Num4 + Num5) * 0.05
  local MAtkPer = MAtkPer1 + RuneDamage
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local RangeDam = srcUser:GetProperty("RangeDam")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
  local DamageRatio = 1
  if srcUser:HasBuffID(80001450) then
    DamageRatio = 1.15
  end
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser, params, damageParam)
  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + RangeDam) * DamageRatio
  if A <= 1 then
    return 1
  end
  return A
end
CommonFun.calcDamage_340127 mapped uses · 4 skills
function CommonFun.calcDamage_3401(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  local NormalAtk = 0
  if skillID == 6104 then
    NormalAtk = srcUser:GetProperty("NormalAtk")
    NormalAtk = NormalAtk + 5 * Str
  end
  local WeaponType = srcUser:GetEquipedWeaponType()
  local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local AttrEffect2 = srcUser:GetProperty("AttrEffect")
  local bits2 = CommonFun.getBits(AttrEffect2)
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk + NormalAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local NormalAtkDam = 0
  local skilllv_xueren = srcUser:GetLernedSkillLevel(6100)
  if skillID == 6104 then
    local xiaodao = srcUser:GetBuffLayer(1011001)
    damChangePer = skilllv_xueren * 0.1 * xiaodao
    NormalAtkDam = srcUser:GetProperty("NormalAtkDam")
  end
  local NormalEnd = 1 + NormalAtkDam
  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * NormalEnd
  local zhongdu = 1
  local StateEffect2 = targetUser:GetProperty("StateEffect")
  local bits2 = CommonFun.getBits(StateEffect2)
  if bits2[CommonFun.StateEffect.Poison] == 1 or targetUser:HasBuffID(43000051) then
    local skilllv_zhuangji = srcUser:GetLernedSkillLevel(6113)
    zhongdu = 1 + skilllv_zhuangji * 0.05
  end
  if skillID == 1104 then
    local Num1 = srcUser:GetRunePoint(34010)
    local Num2 = srcUser:GetBuffLayer(116080)
    A = A * (1 + Num1 * 0.01 * Num2) * zhongdu
  end
  local AttrEffect2 = srcUser:GetProperty("AttrEffect")
  local bits = CommonFun.getBits(AttrEffect2)
  if bits[CommonFun.AttrEffect.Hualiduanjian] == 1 then
    A = A * 1.5
  end
  if skillID == 6104 then
    local WeaponType = srcUser:GetEquipedWeaponType()
    local Cri = srcUser:GetProperty("Cri")
    local CriRes2 = targetUser:GetProperty("CriRes")
    local CriDamPer = srcUser:GetProperty("CriDamPer")
    local CriDefPer2 = targetUser:GetProperty("CriDefPer")
    local skilllv_xueren1 = srcUser:GetLernedSkillLevel(6101)
    local Rate = 0
    if 1 <= skilllv_xueren1 then
      Rate = (Cri - CriRes2) * (0.15 + skilllv_xueren1 * 0.03)
    end
    if CommonFun.IsInRate(Rate, srcUser:GetRandom()) then
      A = ((AtkFinal * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * NormalEnd
      return A * (1.5 + CriDamPer - CriDefPer2), CommonFun.DamageType.Crit
    end
  end
  return A
end
CommonFun.calcDamage_340211 mapped uses · 1 skills
function CommonFun.calcDamage_3402(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local WeaponType = srcUser:GetEquipedWeaponType()
  local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local AttrEffect2 = srcUser:GetProperty("AttrEffect")
  local bits2 = CommonFun.getBits(AttrEffect2)
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
  local Num1 = srcUser:GetBuffLayer(116080)
  local Numxp = srcUser:GetRunePoint(34020)
  local Point = 1 + Num1 * (0.2 + Numxp * 0.03)
  local RefineLv7 = srcUser:GetEquipedRefineLv(7)
  local luoqi = 1
  if srcUser:HasBuffID(90001038) then
    if 5 <= RefineLv7 and RefineLv7 < 10 then
      luoqi = 1.05
    elseif 10 <= RefineLv7 and RefineLv7 < 15 then
      luoqi = 1.1
    elseif 15 <= RefineLv7 then
      luoqi = 1.2
    end
  end
  if srcUser:HasBuffID(41860) then
    if 5 <= RefineLv7 and RefineLv7 < 10 then
      luoqi = 1.05
    elseif 10 <= RefineLv7 and RefineLv7 < 15 then
      luoqi = 1.1
    elseif 15 <= RefineLv7 then
      luoqi = 1.2
    end
  end
  local RefineLv3 = srcUser:GetEquipedRefineLv(3)
  if srcUser:HasBuffID(90001963) and 5 < RefineLv3 then
    luoqi = luoqi + (RefineLv3 - 5) * 0.01
  end
  if srcUser:HasBuffID(90001038) and srcUser:HasBuffID(40420) then
    luoqi = luoqi + 0.05
  end
  if srcUser:HasBuffID(41860) and srcUser:HasBuffID(40420) then
    luoqi = luoqi + 0.05
  end
  if srcUser:HasBuffID(90004324) then
    luoqi = luoqi + 0.15
  end
  local GemValue = srcUser:GetGemValue(31131)
  local GemDam = 1 + GemValue / 100000
  if srcUser:HasBuffID(20310130) then
    DefReduc = 1
  end
  local zhongdu = 1
  local StateEffect2 = targetUser:GetProperty("StateEffect")
  local bits2 = CommonFun.getBits(StateEffect2)
  if bits2[CommonFun.StateEffect.Poison] == 1 or targetUser:HasBuffID(43000051) then
    local skilllv_zhuangji = srcUser:GetLernedSkillLevel(6113)
    zhongdu = 1 + skilllv_zhuangji * 0.05
  end
  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * Point * luoqi * GemDam * zhongdu
  local AttrEffect2 = srcUser:GetProperty("AttrEffect")
  local bits = CommonFun.getBits(AttrEffect2)
  if bits[CommonFun.AttrEffect.Hualiduanjian] == 1 then
    return A * 1.5
  end
  return A
end
CommonFun.calcDamage_340310 mapped uses · 1 skills
function CommonFun.calcDamage_3403(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local WeaponType = srcUser:GetEquipedWeaponType()
  local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local AttrEffect2 = srcUser:GetProperty("AttrEffect")
  local bits2 = CommonFun.getBits(AttrEffect2)
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local zhongdu = 1
  local StateEffect2 = targetUser:GetProperty("StateEffect")
  local bits2 = CommonFun.getBits(StateEffect2)
  if bits2[CommonFun.StateEffect.Poison] == 1 or targetUser:HasBuffID(43000051) then
    local skilllv_zhuangji = srcUser:GetLernedSkillLevel(6113)
    zhongdu = 1 + skilllv_zhuangji * 0.05
  end
  local Num1 = srcUser:GetBuffLayer(116080)
  local Numxp = srcUser:GetRunePoint(34020)
  local Point = 1 + Num1 * (Numxp * 0.03)
  local RefineLv7 = srcUser:GetEquipedRefineLv(7)
  local luoqi = 1
  if srcUser:HasBuffID(90001038) then
    if 5 <= RefineLv7 and RefineLv7 < 10 then
      luoqi = 1.05
    elseif 10 <= RefineLv7 and RefineLv7 < 15 then
      luoqi = 1.1
    elseif 15 <= RefineLv7 then
      luoqi = 1.2
    end
  end
  if srcUser:HasBuffID(41860) then
    if 5 <= RefineLv7 and RefineLv7 < 10 then
      luoqi = 1.05
    elseif 10 <= RefineLv7 and RefineLv7 < 15 then
      luoqi = 1.1
    elseif 15 <= RefineLv7 then
      luoqi = 1.2
    end
  end
  local RefineLv3 = srcUser:GetEquipedRefineLv(3)
  if srcUser:HasBuffID(90001963) and 5 < RefineLv3 then
    luoqi = luoqi + (RefineLv3 - 5) * 0.01
  end
  if srcUser:HasBuffID(90001038) and srcUser:HasBuffID(40420) then
    luoqi = luoqi + 0.05
  end
  if srcUser:HasBuffID(41860) and srcUser:HasBuffID(40420) then
    luoqi = luoqi + 0.05
  end
  if srcUser:HasBuffID(90004324) then
    luoqi = luoqi + 0.15
  end
  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * Point * Num1 * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * zhongdu * luoqi
  if A <= 1 then
    return 1
  end
  local AttrEffect2 = srcUser:GetProperty("AttrEffect")
  local bits = CommonFun.getBits(AttrEffect2)
  if bits[CommonFun.AttrEffect.Hualiduanjian] == 1 then
    return A * 1.5
  end
  return A
end