Level 5
##1110000
Skill #1110001
Level 5
##1110000
Level 4
##1110000
Level 3
##1110000
Level 2
##1110000
Level 1
##1110000
Formulas & functions
Formula source
function CommonFun.calcBuff_5000(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local Value = srcUser:GetGemValue(a)
local A = 0
if Value ~= 0 then
A = 100
end
return A
endFormula source
function CommonFun.calcBuff_8170(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local skilllv_1 = srcUser:GetLernedSkillLevel(1110)
local A = 10 * skilllv_1 + 20
if srcUser:HasBuffID(90004314) then
A = 100
end
return A
endFormula source
function CommonFun.calcDamage_3401(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
local NormalAtk = 0
if skillID == 6104 then
NormalAtk = srcUser:GetProperty("NormalAtk")
NormalAtk = NormalAtk + 5 * Str
end
local WeaponType = srcUser:GetEquipedWeaponType()
local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local AttrEffect2 = srcUser:GetProperty("AttrEffect")
local bits2 = CommonFun.getBits(AttrEffect2)
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk + NormalAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local NormalAtkDam = 0
local skilllv_xueren = srcUser:GetLernedSkillLevel(6100)
if skillID == 6104 then
local xiaodao = srcUser:GetBuffLayer(1011001)
damChangePer = skilllv_xueren * 0.1 * xiaodao
NormalAtkDam = srcUser:GetProperty("NormalAtkDam")
end
local NormalEnd = 1 + NormalAtkDam
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * NormalEnd
local zhongdu = 1
local StateEffect2 = targetUser:GetProperty("StateEffect")
local bits2 = CommonFun.getBits(StateEffect2)
if bits2[CommonFun.StateEffect.Poison] == 1 or targetUser:HasBuffID(43000051) then
local skilllv_zhuangji = srcUser:GetLernedSkillLevel(6113)
zhongdu = 1 + skilllv_zhuangji * 0.05
end
if skillID == 1104 then
local Num1 = srcUser:GetRunePoint(34010)
local Num2 = srcUser:GetBuffLayer(116080)
A = A * (1 + Num1 * 0.01 * Num2) * zhongdu
end
local AttrEffect2 = srcUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect2)
if bits[CommonFun.AttrEffect.Hualiduanjian] == 1 then
A = A * 1.5
end
if skillID == 6104 then
local WeaponType = srcUser:GetEquipedWeaponType()
local Cri = srcUser:GetProperty("Cri")
local CriRes2 = targetUser:GetProperty("CriRes")
local CriDamPer = srcUser:GetProperty("CriDamPer")
local CriDefPer2 = targetUser:GetProperty("CriDefPer")
local skilllv_xueren1 = srcUser:GetLernedSkillLevel(6101)
local Rate = 0
if 1 <= skilllv_xueren1 then
Rate = (Cri - CriRes2) * (0.15 + skilllv_xueren1 * 0.03)
end
if CommonFun.IsInRate(Rate, srcUser:GetRandom()) then
A = ((AtkFinal * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * NormalEnd
return A * (1.5 + CriDamPer - CriDefPer2), CommonFun.DamageType.Crit
end
end
return A
endSkill JSON (Level 5)
{
"id": 1110005,
"NameZh": "暗影步",
"Level": 5,
"Icon": "skill_1110001",
"Cost": 1,
"Desc": [
{
"id": 1110000,
"params": [
350,
70
]
}
],
"RollType": 1,
"DamageType": 1,
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 12,
"Fire_EP": 3,
"Target_EP": 3,
"Attack_EP": 3,
"CD": 5,
"SkillCost": {
"sp": 40
},
"DelayCD": 1,
"AutoCondition_Groove": 1,
"Logic": "SkillLockedTarget",
"Logic_Param": {
"pre_attack": {
"acceleration": 20,
"action": "attack",
"effect": "ShadowStep_attack,none",
"initSpeed": 30,
"no_track": 1,
"speedLimit": 60,
"type": 4
}
},
"Damage": [
{
"damChangePer": 3.5,
"type": 3401
}
],
"DamTime": {
"type": 1,
"value": 2
},
"Buff": {
"enemy": [
116040,
116042,
116044
],
"self": [
116043
]
},
"Pvp_buff": {
"enemy": [
116040,
116042,
116044
],
"self": [
116043
]
},
"CastAct": "skill_ready",
"AttackAct": [
"use_skill"
],
"SE_attack": "Skill/ShadowStep_attack",
"description": {
"chinesesimplified": "##1110000",
"english": "##1110000",
"german": "##1110000",
"portuguese": "##1110000",
"spanish": "##1110000"
}
}