Skill #1110001

Dark Illusion

Level 5

##1110000

CD 5s | Cost 1 | Attack

ID 1110005

Level 4

##1110000

CD 5s | Cost 1 | Attack

ID 1110004

Level 3

##1110000

CD 5s | Cost 1 | Attack

ID 1110003

Level 2

##1110000

CD 5s | Cost 1 | Attack

ID 1110002

Level 1

##1110000

CD 5s | Cost 1 | Attack

ID 1110001

Formulas & functions

CommonFun links

Dark IllusionLv 1-5 | buff | Buffs 116042

Formula source

function CommonFun.calcBuff_5000(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local Value = srcUser:GetGemValue(a)
  local A = 0
  if Value ~= 0 then
    A = 100
  end
  return A
end
Dark IllusionLv 1-5 | buff | Buffs 116040

Formula source

function CommonFun.calcBuff_8170(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local skilllv_1 = srcUser:GetLernedSkillLevel(1110)
  local A = 10 * skilllv_1 + 20
  if srcUser:HasBuffID(90004314) then
    A = 100
  end
  return A
end
Dark IllusionLv 1-10 | damage

Formula source

function CommonFun.calcDamage_3401(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  local NormalAtk = 0
  if skillID == 6104 then
    NormalAtk = srcUser:GetProperty("NormalAtk")
    NormalAtk = NormalAtk + 5 * Str
  end
  local WeaponType = srcUser:GetEquipedWeaponType()
  local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local AttrEffect2 = srcUser:GetProperty("AttrEffect")
  local bits2 = CommonFun.getBits(AttrEffect2)
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk + NormalAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local NormalAtkDam = 0
  local skilllv_xueren = srcUser:GetLernedSkillLevel(6100)
  if skillID == 6104 then
    local xiaodao = srcUser:GetBuffLayer(1011001)
    damChangePer = skilllv_xueren * 0.1 * xiaodao
    NormalAtkDam = srcUser:GetProperty("NormalAtkDam")
  end
  local NormalEnd = 1 + NormalAtkDam
  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * NormalEnd
  local zhongdu = 1
  local StateEffect2 = targetUser:GetProperty("StateEffect")
  local bits2 = CommonFun.getBits(StateEffect2)
  if bits2[CommonFun.StateEffect.Poison] == 1 or targetUser:HasBuffID(43000051) then
    local skilllv_zhuangji = srcUser:GetLernedSkillLevel(6113)
    zhongdu = 1 + skilllv_zhuangji * 0.05
  end
  if skillID == 1104 then
    local Num1 = srcUser:GetRunePoint(34010)
    local Num2 = srcUser:GetBuffLayer(116080)
    A = A * (1 + Num1 * 0.01 * Num2) * zhongdu
  end
  local AttrEffect2 = srcUser:GetProperty("AttrEffect")
  local bits = CommonFun.getBits(AttrEffect2)
  if bits[CommonFun.AttrEffect.Hualiduanjian] == 1 then
    A = A * 1.5
  end
  if skillID == 6104 then
    local WeaponType = srcUser:GetEquipedWeaponType()
    local Cri = srcUser:GetProperty("Cri")
    local CriRes2 = targetUser:GetProperty("CriRes")
    local CriDamPer = srcUser:GetProperty("CriDamPer")
    local CriDefPer2 = targetUser:GetProperty("CriDefPer")
    local skilllv_xueren1 = srcUser:GetLernedSkillLevel(6101)
    local Rate = 0
    if 1 <= skilllv_xueren1 then
      Rate = (Cri - CriRes2) * (0.15 + skilllv_xueren1 * 0.03)
    end
    if CommonFun.IsInRate(Rate, srcUser:GetRandom()) then
      A = ((AtkFinal * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * NormalEnd
      return A * (1.5 + CriDamPer - CriDefPer2), CommonFun.DamageType.Crit
    end
  end
  return A
end

Skill JSON (Level 5)

{
  "id": 1110005,
  "NameZh": "暗影步",
  "Level": 5,
  "Icon": "skill_1110001",
  "Cost": 1,
  "Desc": [
    {
      "id": 1110000,
      "params": [
        350,
        70
      ]
    }
  ],
  "RollType": 1,
  "DamageType": 1,
  "SkillType": "Attack",
  "Camps": "Enemy",
  "Launch_Range": 12,
  "Fire_EP": 3,
  "Target_EP": 3,
  "Attack_EP": 3,
  "CD": 5,
  "SkillCost": {
    "sp": 40
  },
  "DelayCD": 1,
  "AutoCondition_Groove": 1,
  "Logic": "SkillLockedTarget",
  "Logic_Param": {
    "pre_attack": {
      "acceleration": 20,
      "action": "attack",
      "effect": "ShadowStep_attack,none",
      "initSpeed": 30,
      "no_track": 1,
      "speedLimit": 60,
      "type": 4
    }
  },
  "Damage": [
    {
      "damChangePer": 3.5,
      "type": 3401
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 2
  },
  "Buff": {
    "enemy": [
      116040,
      116042,
      116044
    ],
    "self": [
      116043
    ]
  },
  "Pvp_buff": {
    "enemy": [
      116040,
      116042,
      116044
    ],
    "self": [
      116043
    ]
  },
  "CastAct": "skill_ready",
  "AttackAct": [
    "use_skill"
  ],
  "SE_attack": "Skill/ShadowStep_attack",
  "description": {
    "chinesesimplified": "##1110000",
    "english": "##1110000",
    "german": "##1110000",
    "portuguese": "##1110000",
    "spanish": "##1110000"
  }
}