Level 1
##25332001
Skill #25332001
Deals Water M. DMG to a single enemy and turns the target's armor DEF Attribute into Water for a while.
Level 1
##25332001
Formulas & functions
Formula source
function CommonFun.calcDamage_34(srcUser, targetUser, params, damageParam, logger)
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer1 = srcUser:GetProperty("MAtkPer")
local Num1 = srcUser:GetRunePoint(21007)
local Num2 = srcUser:GetRunePoint(22001)
local Num3 = srcUser:GetRunePoint(22002)
local Num4 = srcUser:GetRunePoint(22005)
local Num5 = srcUser:GetRunePoint(223003)
local RuneDamage = (Num1 + Num2 + Num3 + Num4 + Num5) * 0.05
local MAtkPer = MAtkPer1 + RuneDamage
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local RangeDam = srcUser:GetProperty("RangeDam")
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
local DamageRatio = 1
if srcUser:HasBuffID(80001450) then
DamageRatio = 1.15
end
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser, params, damageParam)
local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + RangeDam) * DamageRatio
if A <= 1 then
return 1
end
return A
endSkill JSON (Level 1)
{
"id": 25332001,
"NameZh": "水球术",
"Level": 1,
"Icon": "skill_95001",
"Cost": 1,
"Desc": [
{
"id": 25332001,
"params": [
100
]
}
],
"RollType": 2,
"DamageType": 2,
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 6,
"Fire_EP": 3,
"Target_EP": 3,
"Attack_EP": 3,
"Logic": "SkillLockedTarget",
"Logic_Param": {
"emit": {
"effect": "FireBall,LowFire_B",
"speed": 20,
"type": 1
}
},
"Damage": [
{
"damChangePer": 5,
"elementparam": 3,
"type": 34
}
],
"DamTime": {
"type": 1,
"value": 1
},
"Buff": {
"enemy": [
158720
]
},
"Pvp_buff": {
"enemy": [
158720
]
},
"CastAct": "reading",
"AttackAct": [
"use_magic"
],
"SE_cast": "Skill/Magic_cast",
"SE_hit": "skill/skill_magic_firewall_hit_2",
"description": {
"chinesesimplified": "##25332001",
"english": "##25332001",
"german": "##25332001",
"portuguese": "##25332001",
"spanish": "##25332001"
}
}