Skill #1105001

Cross Ripper Slasher

Deals high multi-stage physical damage once to a single player within 7 meters.

Level 10

##1105000

CD 5s | Cost 1 | Attack

ID 1105010

Level 9

##1105000

CD 5s | Cost 1 | Attack

ID 1105009

Level 8

##1105000

CD 5s | Cost 1 | Attack

ID 1105008

Level 7

##1105000

CD 5s | Cost 1 | Attack

ID 1105007

Level 6

##1105000

CD 5s | Cost 1 | Attack

ID 1105006

Level 5

##1105000

CD 5s | Cost 1 | Attack

ID 1105005

Level 4

##1105000

CD 5s | Cost 1 | Attack

ID 1105004

Level 3

##1105000

CD 5s | Cost 1 | Attack

ID 1105003

Level 2

##1105000

CD 5s | Cost 1 | Attack

ID 1105002

Level 1

##1105000

CD 5s | Cost 1 | Attack

ID 1105001

Formulas & functions

CommonFun links

Cross Ripper SlasherLv 1-10 | buff | Buffs 1011120

Formula source

function CommonFun.calcBuff_100290(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local A = 0
  local StateEffect = targetUser:GetProperty("StateEffect")
  local bits3 = CommonFun.getBits(StateEffect)
  if bits3[CommonFun.StateEffect.Poison] == 1 then
    A = 100
  end
  return A
end
Cross Ripper SlasherLv 1-10 | damage

Formula source

function CommonFun.calcDamage_3402(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local WeaponType = srcUser:GetEquipedWeaponType()
  local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local AttrEffect2 = srcUser:GetProperty("AttrEffect")
  local bits2 = CommonFun.getBits(AttrEffect2)
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
  local Num1 = srcUser:GetBuffLayer(116080)
  local Numxp = srcUser:GetRunePoint(34020)
  local Point = 1 + Num1 * (0.2 + Numxp * 0.03)
  local RefineLv7 = srcUser:GetEquipedRefineLv(7)
  local luoqi = 1
  if srcUser:HasBuffID(90001038) then
    if 5 <= RefineLv7 and RefineLv7 < 10 then
      luoqi = 1.05
    elseif 10 <= RefineLv7 and RefineLv7 < 15 then
      luoqi = 1.1
    elseif 15 <= RefineLv7 then
      luoqi = 1.2
    end
  end
  if srcUser:HasBuffID(41860) then
    if 5 <= RefineLv7 and RefineLv7 < 10 then
      luoqi = 1.05
    elseif 10 <= RefineLv7 and RefineLv7 < 15 then
      luoqi = 1.1
    elseif 15 <= RefineLv7 then
      luoqi = 1.2
    end
  end
  local RefineLv3 = srcUser:GetEquipedRefineLv(3)
  if srcUser:HasBuffID(90001963) and 5 < RefineLv3 then
    luoqi = luoqi + (RefineLv3 - 5) * 0.01
  end
  if srcUser:HasBuffID(90001038) and srcUser:HasBuffID(40420) then
    luoqi = luoqi + 0.05
  end
  if srcUser:HasBuffID(41860) and srcUser:HasBuffID(40420) then
    luoqi = luoqi + 0.05
  end
  if srcUser:HasBuffID(90004324) then
    luoqi = luoqi + 0.15
  end
  local GemValue = srcUser:GetGemValue(31131)
  local GemDam = 1 + GemValue / 100000
  if srcUser:HasBuffID(20310130) then
    DefReduc = 1
  end
  local zhongdu = 1
  local StateEffect2 = targetUser:GetProperty("StateEffect")
  local bits2 = CommonFun.getBits(StateEffect2)
  if bits2[CommonFun.StateEffect.Poison] == 1 or targetUser:HasBuffID(43000051) then
    local skilllv_zhuangji = srcUser:GetLernedSkillLevel(6113)
    zhongdu = 1 + skilllv_zhuangji * 0.05
  end
  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * Point * luoqi * GemDam * zhongdu
  local AttrEffect2 = srcUser:GetProperty("AttrEffect")
  local bits = CommonFun.getBits(AttrEffect2)
  if bits[CommonFun.AttrEffect.Hualiduanjian] == 1 then
    return A * 1.5
  end
  return A
end

Skill JSON (Level 10)

{
  "id": 1105010,
  "NameZh": "回旋十字斩",
  "Level": 10,
  "Icon": "skill_1105001",
  "Cost": 1,
  "Desc": [
    {
      "id": 1105000,
      "params": [
        710
      ]
    }
  ],
  "RollType": 1,
  "SkillHit": 0.4,
  "DamageType": 1,
  "SkillType": "Attack",
  "Camps": "Enemy",
  "Launch_Range": 7,
  "Fire_EP": 2,
  "Target_EP": 2,
  "Attack_EP": 2,
  "CD": 5,
  "SkillCost": {
    "sp": 55
  },
  "StrengthenCost": [
    {
      "id": 116080,
      "num": 20,
      "type": 2
    }
  ],
  "DelayCD": 1.5,
  "Lead_Type": {
    "CCT": 0,
    "FCT": 2,
    "type": 2
  },
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "damChangePer": 7.1,
      "type": 3402
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 5
  },
  "Buff": {
    "enemy": [
      1011120
    ],
    "self": [
      116081,
      1011100
    ]
  },
  "Pvp_buff": {
    "enemy": [
      1011120
    ],
    "self": [
      116081,
      1011100
    ]
  },
  "AttackAct": [
    "attack"
  ],
  "SE_cast": "Common/Magic_cast",
  "SE_attack": "Skill/Roundabout_attack",
  "SE_hit": "Skill/Roundabout_hit",
  "description": {
    "chinesesimplified": "##1105000",
    "english": "##1105000",
    "german": "##1105000",
    "portuguese": "##1105000",
    "spanish": "##1105000"
  }
}