CommonFun.calcDamage_340211 mapped uses · 1 skills
function CommonFun.calcDamage_3402(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local WeaponType = srcUser:GetEquipedWeaponType()
local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local AttrEffect2 = srcUser:GetProperty("AttrEffect")
local bits2 = CommonFun.getBits(AttrEffect2)
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
local Num1 = srcUser:GetBuffLayer(116080)
local Numxp = srcUser:GetRunePoint(34020)
local Point = 1 + Num1 * (0.2 + Numxp * 0.03)
local RefineLv7 = srcUser:GetEquipedRefineLv(7)
local luoqi = 1
if srcUser:HasBuffID(90001038) then
if 5 <= RefineLv7 and RefineLv7 < 10 then
luoqi = 1.05
elseif 10 <= RefineLv7 and RefineLv7 < 15 then
luoqi = 1.1
elseif 15 <= RefineLv7 then
luoqi = 1.2
end
end
if srcUser:HasBuffID(41860) then
if 5 <= RefineLv7 and RefineLv7 < 10 then
luoqi = 1.05
elseif 10 <= RefineLv7 and RefineLv7 < 15 then
luoqi = 1.1
elseif 15 <= RefineLv7 then
luoqi = 1.2
end
end
local RefineLv3 = srcUser:GetEquipedRefineLv(3)
if srcUser:HasBuffID(90001963) and 5 < RefineLv3 then
luoqi = luoqi + (RefineLv3 - 5) * 0.01
end
if srcUser:HasBuffID(90001038) and srcUser:HasBuffID(40420) then
luoqi = luoqi + 0.05
end
if srcUser:HasBuffID(41860) and srcUser:HasBuffID(40420) then
luoqi = luoqi + 0.05
end
if srcUser:HasBuffID(90004324) then
luoqi = luoqi + 0.15
end
local GemValue = srcUser:GetGemValue(31131)
local GemDam = 1 + GemValue / 100000
if srcUser:HasBuffID(20310130) then
DefReduc = 1
end
local zhongdu = 1
local StateEffect2 = targetUser:GetProperty("StateEffect")
local bits2 = CommonFun.getBits(StateEffect2)
if bits2[CommonFun.StateEffect.Poison] == 1 or targetUser:HasBuffID(43000051) then
local skilllv_zhuangji = srcUser:GetLernedSkillLevel(6113)
zhongdu = 1 + skilllv_zhuangji * 0.05
end
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * Point * luoqi * GemDam * zhongdu
local AttrEffect2 = srcUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect2)
if bits[CommonFun.AttrEffect.Hualiduanjian] == 1 then
return A * 1.5
end
return A
endRelated skills