CommonFun

calcDamage / calcBuff explorer

1 formulas listed.

CommonFun.calcDamage_340211 mapped uses · 1 skills
function CommonFun.calcDamage_3402(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local WeaponType = srcUser:GetEquipedWeaponType()
  local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local AttrEffect2 = srcUser:GetProperty("AttrEffect")
  local bits2 = CommonFun.getBits(AttrEffect2)
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
  local Num1 = srcUser:GetBuffLayer(116080)
  local Numxp = srcUser:GetRunePoint(34020)
  local Point = 1 + Num1 * (0.2 + Numxp * 0.03)
  local RefineLv7 = srcUser:GetEquipedRefineLv(7)
  local luoqi = 1
  if srcUser:HasBuffID(90001038) then
    if 5 <= RefineLv7 and RefineLv7 < 10 then
      luoqi = 1.05
    elseif 10 <= RefineLv7 and RefineLv7 < 15 then
      luoqi = 1.1
    elseif 15 <= RefineLv7 then
      luoqi = 1.2
    end
  end
  if srcUser:HasBuffID(41860) then
    if 5 <= RefineLv7 and RefineLv7 < 10 then
      luoqi = 1.05
    elseif 10 <= RefineLv7 and RefineLv7 < 15 then
      luoqi = 1.1
    elseif 15 <= RefineLv7 then
      luoqi = 1.2
    end
  end
  local RefineLv3 = srcUser:GetEquipedRefineLv(3)
  if srcUser:HasBuffID(90001963) and 5 < RefineLv3 then
    luoqi = luoqi + (RefineLv3 - 5) * 0.01
  end
  if srcUser:HasBuffID(90001038) and srcUser:HasBuffID(40420) then
    luoqi = luoqi + 0.05
  end
  if srcUser:HasBuffID(41860) and srcUser:HasBuffID(40420) then
    luoqi = luoqi + 0.05
  end
  if srcUser:HasBuffID(90004324) then
    luoqi = luoqi + 0.15
  end
  local GemValue = srcUser:GetGemValue(31131)
  local GemDam = 1 + GemValue / 100000
  if srcUser:HasBuffID(20310130) then
    DefReduc = 1
  end
  local zhongdu = 1
  local StateEffect2 = targetUser:GetProperty("StateEffect")
  local bits2 = CommonFun.getBits(StateEffect2)
  if bits2[CommonFun.StateEffect.Poison] == 1 or targetUser:HasBuffID(43000051) then
    local skilllv_zhuangji = srcUser:GetLernedSkillLevel(6113)
    zhongdu = 1 + skilllv_zhuangji * 0.05
  end
  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * Point * luoqi * GemDam * zhongdu
  local AttrEffect2 = srcUser:GetProperty("AttrEffect")
  local bits = CommonFun.getBits(AttrEffect2)
  if bits[CommonFun.AttrEffect.Hualiduanjian] == 1 then
    return A * 1.5
  end
  return A
end