CommonFun.calcBuff_10029060 mapped buffs · 4 skills
function CommonFun.calcBuff_100290(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local A = 0
local StateEffect = targetUser:GetProperty("StateEffect")
local bits3 = CommonFun.getBits(StateEffect)
if bits3[CommonFun.StateEffect.Poison] == 1 then
A = 100
end
return A
end