Level 10
##6110000
Skill #6110001
Level 10
##6110000
Level 9
##6110000
Level 8
##6110000
Level 7
##6110000
Level 6
##6110000
Level 5
##6110000
Level 4
##6110000
Level 3
##6110000
Level 2
##6110000
Level 1
##6110000
Formulas & functions
Formula source
function CommonFun.calcBuff_100290(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local A = 0
local StateEffect = targetUser:GetProperty("StateEffect")
local bits3 = CommonFun.getBits(StateEffect)
if bits3[CommonFun.StateEffect.Poison] == 1 then
A = 100
end
return A
endFormula source
function CommonFun.calcDamage_3403(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local WeaponType = srcUser:GetEquipedWeaponType()
local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local AttrEffect2 = srcUser:GetProperty("AttrEffect")
local bits2 = CommonFun.getBits(AttrEffect2)
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local zhongdu = 1
local StateEffect2 = targetUser:GetProperty("StateEffect")
local bits2 = CommonFun.getBits(StateEffect2)
if bits2[CommonFun.StateEffect.Poison] == 1 or targetUser:HasBuffID(43000051) then
local skilllv_zhuangji = srcUser:GetLernedSkillLevel(6113)
zhongdu = 1 + skilllv_zhuangji * 0.05
end
local Num1 = srcUser:GetBuffLayer(116080)
local Numxp = srcUser:GetRunePoint(34020)
local Point = 1 + Num1 * (Numxp * 0.03)
local RefineLv7 = srcUser:GetEquipedRefineLv(7)
local luoqi = 1
if srcUser:HasBuffID(90001038) then
if 5 <= RefineLv7 and RefineLv7 < 10 then
luoqi = 1.05
elseif 10 <= RefineLv7 and RefineLv7 < 15 then
luoqi = 1.1
elseif 15 <= RefineLv7 then
luoqi = 1.2
end
end
if srcUser:HasBuffID(41860) then
if 5 <= RefineLv7 and RefineLv7 < 10 then
luoqi = 1.05
elseif 10 <= RefineLv7 and RefineLv7 < 15 then
luoqi = 1.1
elseif 15 <= RefineLv7 then
luoqi = 1.2
end
end
local RefineLv3 = srcUser:GetEquipedRefineLv(3)
if srcUser:HasBuffID(90001963) and 5 < RefineLv3 then
luoqi = luoqi + (RefineLv3 - 5) * 0.01
end
if srcUser:HasBuffID(90001038) and srcUser:HasBuffID(40420) then
luoqi = luoqi + 0.05
end
if srcUser:HasBuffID(41860) and srcUser:HasBuffID(40420) then
luoqi = luoqi + 0.05
end
if srcUser:HasBuffID(90004324) then
luoqi = luoqi + 0.15
end
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * Point * Num1 * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * zhongdu * luoqi
if A <= 1 then
return 1
end
local AttrEffect2 = srcUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect2)
if bits[CommonFun.AttrEffect.Hualiduanjian] == 1 then
return A * 1.5
end
return A
endSkill JSON (Level 10)
{
"id": 6110010,
"NameZh": "神力撞击",
"Level": 10,
"Icon": "skill_6110001",
"Cost": 1,
"Desc": [
{
"id": 6110000,
"params": [
300
]
}
],
"RollType": 1,
"SkillHit": 0.4,
"DamageType": 1,
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 3,
"Fire_EP": 3,
"Target_EP": 3,
"Attack_EP": 2,
"CD": 5,
"SkillCost": {
"sp": 50
},
"StrengthenCost": [
{
"id": 116080,
"num": 20,
"type": 2
}
],
"DelayCD": 1.5,
"PreCondition": [
{
"id": 116080,
"type": 6
}
],
"Logic": "SkillSelfRange",
"Logic_Param": {
"range": 3,
"range_num": 12
},
"Damage": [
{
"damChangePer": 3,
"type": 3403
}
],
"DamTime": {
"type": 1,
"value": 4
},
"Buff": {
"enemy": [
1011120
],
"self": [
1011100
]
},
"Pvp_buff": {
"enemy": [
1011120
],
"self": [
1011100
]
},
"AttackAct": [
"use_magic"
],
"SE_attack": "Skill/sfx_skill_master_divine_impact_attack_01",
"description": {
"chinesesimplified": "##6110000",
"english": "##6110000",
"german": "##6110000",
"portuguese": "##6110000",
"spanish": "##6110000"
}
}