Skill #6110001

Divine Impact

Level 10

##6110000

CD 5s | Cost 1 | Attack

ID 6110010

Level 9

##6110000

CD 5s | Cost 1 | Attack

ID 6110009

Level 8

##6110000

CD 5s | Cost 1 | Attack

ID 6110008

Level 7

##6110000

CD 5s | Cost 1 | Attack

ID 6110007

Level 6

##6110000

CD 5s | Cost 1 | Attack

ID 6110006

Level 5

##6110000

CD 5s | Cost 1 | Attack

ID 6110005

Level 4

##6110000

CD 5s | Cost 1 | Attack

ID 6110004

Level 3

##6110000

CD 5s | Cost 1 | Attack

ID 6110003

Level 2

##6110000

CD 5s | Cost 1 | Attack

ID 6110002

Level 1

##6110000

CD 5s | Cost 1 | Attack

ID 6110001

Formulas & functions

CommonFun links

神力撞击Lv 1-10 | buff | Buffs 1011120

Formula source

function CommonFun.calcBuff_100290(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local A = 0
  local StateEffect = targetUser:GetProperty("StateEffect")
  local bits3 = CommonFun.getBits(StateEffect)
  if bits3[CommonFun.StateEffect.Poison] == 1 then
    A = 100
  end
  return A
end
神力撞击Lv 1-10 | damage

Formula source

function CommonFun.calcDamage_3403(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local WeaponType = srcUser:GetEquipedWeaponType()
  local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local AttrEffect2 = srcUser:GetProperty("AttrEffect")
  local bits2 = CommonFun.getBits(AttrEffect2)
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local zhongdu = 1
  local StateEffect2 = targetUser:GetProperty("StateEffect")
  local bits2 = CommonFun.getBits(StateEffect2)
  if bits2[CommonFun.StateEffect.Poison] == 1 or targetUser:HasBuffID(43000051) then
    local skilllv_zhuangji = srcUser:GetLernedSkillLevel(6113)
    zhongdu = 1 + skilllv_zhuangji * 0.05
  end
  local Num1 = srcUser:GetBuffLayer(116080)
  local Numxp = srcUser:GetRunePoint(34020)
  local Point = 1 + Num1 * (Numxp * 0.03)
  local RefineLv7 = srcUser:GetEquipedRefineLv(7)
  local luoqi = 1
  if srcUser:HasBuffID(90001038) then
    if 5 <= RefineLv7 and RefineLv7 < 10 then
      luoqi = 1.05
    elseif 10 <= RefineLv7 and RefineLv7 < 15 then
      luoqi = 1.1
    elseif 15 <= RefineLv7 then
      luoqi = 1.2
    end
  end
  if srcUser:HasBuffID(41860) then
    if 5 <= RefineLv7 and RefineLv7 < 10 then
      luoqi = 1.05
    elseif 10 <= RefineLv7 and RefineLv7 < 15 then
      luoqi = 1.1
    elseif 15 <= RefineLv7 then
      luoqi = 1.2
    end
  end
  local RefineLv3 = srcUser:GetEquipedRefineLv(3)
  if srcUser:HasBuffID(90001963) and 5 < RefineLv3 then
    luoqi = luoqi + (RefineLv3 - 5) * 0.01
  end
  if srcUser:HasBuffID(90001038) and srcUser:HasBuffID(40420) then
    luoqi = luoqi + 0.05
  end
  if srcUser:HasBuffID(41860) and srcUser:HasBuffID(40420) then
    luoqi = luoqi + 0.05
  end
  if srcUser:HasBuffID(90004324) then
    luoqi = luoqi + 0.15
  end
  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * Point * Num1 * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * zhongdu * luoqi
  if A <= 1 then
    return 1
  end
  local AttrEffect2 = srcUser:GetProperty("AttrEffect")
  local bits = CommonFun.getBits(AttrEffect2)
  if bits[CommonFun.AttrEffect.Hualiduanjian] == 1 then
    return A * 1.5
  end
  return A
end

Skill JSON (Level 10)

{
  "id": 6110010,
  "NameZh": "神力撞击",
  "Level": 10,
  "Icon": "skill_6110001",
  "Cost": 1,
  "Desc": [
    {
      "id": 6110000,
      "params": [
        300
      ]
    }
  ],
  "RollType": 1,
  "SkillHit": 0.4,
  "DamageType": 1,
  "SkillType": "Attack",
  "Camps": "Enemy",
  "Launch_Range": 3,
  "Fire_EP": 3,
  "Target_EP": 3,
  "Attack_EP": 2,
  "CD": 5,
  "SkillCost": {
    "sp": 50
  },
  "StrengthenCost": [
    {
      "id": 116080,
      "num": 20,
      "type": 2
    }
  ],
  "DelayCD": 1.5,
  "PreCondition": [
    {
      "id": 116080,
      "type": 6
    }
  ],
  "Logic": "SkillSelfRange",
  "Logic_Param": {
    "range": 3,
    "range_num": 12
  },
  "Damage": [
    {
      "damChangePer": 3,
      "type": 3403
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 4
  },
  "Buff": {
    "enemy": [
      1011120
    ],
    "self": [
      1011100
    ]
  },
  "Pvp_buff": {
    "enemy": [
      1011120
    ],
    "self": [
      1011100
    ]
  },
  "AttackAct": [
    "use_magic"
  ],
  "SE_attack": "Skill/sfx_skill_master_divine_impact_attack_01",
  "description": {
    "chinesesimplified": "##6110000",
    "english": "##6110000",
    "german": "##6110000",
    "portuguese": "##6110000",
    "spanish": "##6110000"
  }
}