Skill #1111001

Cross Impact

After charging up, King deals DMG in a cross shape (like a chess board).

Level 5

##1111000

CD 1.5s | Cost 1 | Attack

ID 1111005

Level 4

##1111000

CD 1.5s | Cost 1 | Attack

ID 1111004

Level 3

##1111000

CD 1.5s | Cost 1 | Attack

ID 1111003

Level 2

##1111000

CD 1.5s | Cost 1 | Attack

ID 1111002

Level 1

##1111000

CD 1.5s | Cost 1 | Attack

ID 1111001

Formulas & functions

CommonFun links

Cross ImpactLv 1-5 | buff | Buffs 1011120

Formula source

function CommonFun.calcBuff_100290(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local A = 0
  local StateEffect = targetUser:GetProperty("StateEffect")
  local bits3 = CommonFun.getBits(StateEffect)
  if bits3[CommonFun.StateEffect.Poison] == 1 then
    A = 100
  end
  return A
end
Cross ImpactLv 1-5 | damage

Formula source

function CommonFun.calcDamage_3103(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
  local AttrEffect = srcUser:GetProperty("AttrEffect")
  local bits = CommonFun.getBits(AttrEffect)
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local BaseLvDamage = 0
  local IBaseLv = srcUser.BaseLv
  if srcUser:HasBuffID(42160) then
    BaseLvDamage = IBaseLv * 20
  end
  if srcUser:HasBuffID(42170) then
    BaseLvDamage = IBaseLv * 20
  end
  local card = 1
  if srcUser:HasBuffID(80012130) then
    card = 1.05
  end
  local shamo = 0
  local RefineLv1 = srcUser:GetEquipedRefineLv(7)
  if srcUser:HasBuffID(90001293) and 15 <= RefineLv1 then
    shamo = 1
  end
  if srcUser:HasBuffID(41850) and 15 <= RefineLv1 then
    shamo = 1
  end
  local Wing = srcUser:GetEquipedID(11)
  local RefineLv = srcUser:GetEquipedRefineLv(11)
  local time = 1
  if Wing == 45249 then
    time = 1 + RefineLv / 100
  end
  local Num1 = srcUser:GetRunePoint(33010)
  local RuneDamage = Num1 * 0.03
  local DefReduc2 = math.min(1, DefReduc + RuneDamage)
  local szGem = srcUser:GetGemValue(31051)
  local ytGem = srcUser:GetGemValue(31052)
  local zhongdu = 1
  local StateEffect2 = targetUser:GetProperty("StateEffect")
  local bits2 = CommonFun.getBits(StateEffect2)
  if bits2[CommonFun.StateEffect.Poison] == 1 or targetUser:HasBuffID(43000051) then
    local skilllv_zhuangji = srcUser:GetLernedSkillLevel(6113)
    zhongdu = 1 + skilllv_zhuangji * 0.05
  end
  local A = ((AtkFinal * DefReduc2 * (1 - DamReduc2) + Refine) * (damChangePer + card + shamo) * (1 + skilllv_1 * 0.2) * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * time * card * (1 + ytGem / 100000) + BaseLvDamage
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 1111 then
    local skilllv_yintou = srcUser:GetLernedSkillLevel(181)
    local skilllv_shizi = srcUser:GetLernedSkillLevel(1111)
    local damChangePer = 2.4
    if skilllv_yintou <= 10 then
      damChangePer = 2 + 0.4 * skilllv_yintou
    elseif 10 < skilllv_yintou then
      damChangePer = 6 + 0.2 * (skilllv_yintou - 10)
    end
    if srcUser:HasBuffID(53380) then
      card = card + 0.15
    end
    if srcUser:HasBuffID(116043) and srcUser:HasBuffID(90004314) then
      card = card + 0.15
    end
    A = ((AtkFinal * DefReduc2 * (1 - DamReduc2) + Refine) * (damChangePer + card + shamo) * (1 + skilllv_1 * 0.2) * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * time * card * (0.8 + 0.4 * skilllv_shizi) * (1 + ytGem / 100000) * (1 + szGem / 100000) * zhongdu
  end
  if A <= 1 then
    return 1
  end
  if bits[CommonFun.AttrEffect.Hualiduanjian] == 1 then
    return A * 1.5
  end
  return A
end

Skill JSON (Level 5)

{
  "id": 1111005,
  "NameZh": "十字斩",
  "Level": 5,
  "Icon": "skill_1111001",
  "Cost": 1,
  "Desc": [
    {
      "id": 1111000,
      "params": [
        2.8
      ]
    }
  ],
  "RollType": 1,
  "DamageType": 1,
  "SkillType": "Attack",
  "Camps": "Enemy",
  "Launch_Range": 2.5,
  "Fire_EP": 2,
  "Target_EP": 2,
  "Attack_EP": 2,
  "CD": 1.5,
  "SkillCost": {
    "sp": 42
  },
  "DelayCD": 1.5,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "damChangePer": 0,
      "skill1_id": 186,
      "type": 3103
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 7
  },
  "Buff": {
    "enemy": [
      1011120
    ],
    "self": [
      116080
    ]
  },
  "Pvp_buff": {
    "enemy": [
      1011120
    ],
    "self": [
      116080
    ]
  },
  "AttackAct": [
    "use_skill2"
  ],
  "SE_attack": "Skill/CrossBlade_attack",
  "SE_hit": "Skill/Roundabout_hit",
  "description": {
    "chinesesimplified": "##1111000",
    "english": "##1111000",
    "german": "##1111000",
    "portuguese": "##1111000",
    "spanish": "##1111000"
  }
}