Skill #1905001

Fire Ball

Selects a single enemy within a 5m range and summons a fireball to deal fire M. DMG to the target and enemies within a 2m radius.

Level 10

##1905000

Cost 1 | Attack

ID 1905010

Level 9

##1905000

Cost 1 | Attack

ID 1905009

Level 8

##1905000

Cost 1 | Attack

ID 1905008

Level 7

##1905000

Cost 1 | Attack

ID 1905007

Level 6

##1905000

Cost 1 | Attack

ID 1905006

Level 5

##1905000

Cost 1 | Attack

ID 1905005

Level 4

##1905000

Cost 1 | Attack

ID 1905004

Level 3

##1905000

Cost 1 | Attack

ID 1905003

Level 2

##1905000

Cost 1 | Attack

ID 1905002

Level 1

##1905000

Cost 1 | Attack

ID 1905001

Formulas & functions

CommonFun links

火炎球Lv 1-10 | buff | Buffs 54522

Formula source

function CommonFun.calcBuff_5040(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local Hasbuff = 0
  if srcUser:HasBuffID(c) then
    Hasbuff = 1
  end
  local A = a + b * Hasbuff
  return A
end
火炎球Lv 1-10 | buff | Buffs 85140

Formula source

function CommonFun.calcBuff_7991(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local skilllv_fs = srcUser:GetLernedSkillLevel(88)
  local skilllv_xd = srcUser:GetLernedSkillLevel(1919)
  local A = math.max(skilllv_fs, skilllv_xd) * 5
  return A
end
火炎球Lv 1-10 | damage

Formula source

function CommonFun.calcDamage_34(srcUser, targetUser, params, damageParam, logger)
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer1 = srcUser:GetProperty("MAtkPer")
  local Num1 = srcUser:GetRunePoint(21007)
  local Num2 = srcUser:GetRunePoint(22001)
  local Num3 = srcUser:GetRunePoint(22002)
  local Num4 = srcUser:GetRunePoint(22005)
  local Num5 = srcUser:GetRunePoint(223003)
  local RuneDamage = (Num1 + Num2 + Num3 + Num4 + Num5) * 0.05
  local MAtkPer = MAtkPer1 + RuneDamage
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local RangeDam = srcUser:GetProperty("RangeDam")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
  local DamageRatio = 1
  if srcUser:HasBuffID(80001450) then
    DamageRatio = 1.15
  end
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser, params, damageParam)
  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + RangeDam) * DamageRatio
  if A <= 1 then
    return 1
  end
  return A
end

Skill JSON (Level 10)

{
  "id": 1905010,
  "NameZh": "火炎球",
  "Level": 10,
  "Icon": "skill_1905001",
  "Cost": 1,
  "Desc": [
    {
      "id": 1905000,
      "params": [
        400
      ]
    }
  ],
  "RollType": 2,
  "DamageType": 2,
  "SkillType": "Attack",
  "Camps": "Enemy",
  "Launch_Range": 6,
  "Fire_EP": 3,
  "Target_EP": 3,
  "Attack_EP": 3,
  "SkillCost": {
    "sp": 70
  },
  "DelayCD": 1,
  "Lead_Type": {
    "CCT": 0.2,
    "FCT": 1,
    "type": 2
  },
  "Logic": "SkillLockedTarget",
  "Logic_Param": {
    "emit": {
      "effect": "Eff_Lina_FireAttribute_bullet,LowFire_B",
      "speed": 20,
      "type": 1
    },
    "range": 2,
    "range_num": 5,
    "sub_fire": true
  },
  "Damage": [
    {
      "damChangePer": 4,
      "elementparam": 4,
      "type": 34
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "Buff": {
    "enemy": [
      85140,
      54522
    ]
  },
  "Pvp_buff": {
    "enemy": [
      85140,
      54522
    ]
  },
  "CastAct": "skill_ready_Glove",
  "AttackAct": [
    "use_skill3_Glove"
  ],
  "SE_cast": "Common/Magic_cast",
  "SE_fire": "Skill/FireBall_fire",
  "SE_hit": "Skill/FireWall_hit",
  "description": {
    "chinesesimplified": "##1905000",
    "english": "##1905000",
    "german": "##1905000",
    "portuguese": "##1905000",
    "spanish": "##1905000"
  }
}