CommonFun

calcDamage / calcBuff explorer

3 formulas listed.

CommonFun.calcDamage_32543 mapped uses · 145 skills
function CommonFun.calcDamage_32(srcUser, targetUser, params, damageParam, logger)
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local RangeDam = srcUser:GetProperty("RangeDam")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser, params, damageParam)
  local BaseLvDamage = 0
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 93 or skillID == 1483 then
    local IBaseLv = srcUser.BaseLv
    if srcUser:HasBuffID(42110) then
      BaseLvDamage = IBaseLv * 15
    end
  end
  if skillID == 1482 then
    local IBaseLv1 = srcUser.BaseLv
    if srcUser:HasBuffID(42110) then
      BaseLvDamage = IBaseLv1 * 15
    end
    local GemValue = srcUser:GetGemValue(143161)
    damChangePer = damChangePer * (1 + GemValue / 100000)
  end
  if skillID == 5014 or skillID == 5015 then
    local skilllv_ms = srcUser:GetLernedSkillLevel(5010)
    local skilllv_ms1 = srcUser:GetLernedSkillLevel(5011)
    damChangePer = skilllv_ms * 1 + 11
    if skillID == 5015 then
      damChangePer = damChangePer * (0.1 * skilllv_ms1)
    end
  end
  local CardXR = 1
  local CardNum = srcUser:GetEquipCardNum(7, 23048)
  local CardNum2 = srcUser:GetEquipCardNum(7, 24664)
  CardNum = CardNum + CardNum2
  if skillID == 82 then
    CardXR = CardNum * 0.25 + 1
  end
  if skillID == 1939 then
    local skilllv_mf = srcUser:GetLernedSkillLevel(1933)
    damChangePer = (skilllv_mf * 0.8 + 8.8) * 0.8
  end
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local AtkFinal = 0
  if (srcUser:HasBuffID(30031400) or srcUser:HasBuffID(30031401) or srcUser:HasBuffID(30031402) or srcUser:HasBuffID(30031403)) and (skillID == 81 or skillID == 82 or skillID == 801) then
    AtkFinal = Atk * (1 + AtkPer)
  end
  local A = (((MAtkFinal + AtkFinal) * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + RangeDam) * CardXR + BaseLvDamage
  local Num1 = srcUser:GetRunePoint(143014)
  if skillID == 81 or skillID == 1482 or skillID == 1904 then
    if (srcUser:HasBuffID(52170) or srcUser:HasBuffID(54910)) and srcUser:HasBuffID(81000040) then
      A = A * 1.2
    end
    if srcUser:HasBuffID(53290) then
      A = A * 1.05
    end
    if 0 < Num1 then
      A = A * (Num1 * 0.07 + 1)
    end
    local GemValue1 = srcUser:GetGemValue(21073)
    local GemValue2 = srcUser:GetGemValue(143073)
    A = A * (1 + GemValue1 / 100000 + GemValue2 / 100000)
  end
  if skillID == 1160 then
    local GemValue = srcUser:GetGemValue(21053)
    A = A * (1 + GemValue / 100000)
  end
  if skillID == 82 then
    local GemValue = srcUser:GetGemValue(21062)
    A = A * (1 + GemValue / 100000)
  end
  if skillID == 93 then
    local GemValue = srcUser:GetGemValue(21092)
    A = A * (1 + GemValue / 100000)
  end
  if skillID == 3107 then
    local skilllv_kf = srcUser:GetLernedSkillLevel(3124)
    A = A * (1 + skilllv_kf * 0.05)
  end
  if (skillID == 3111 or skillID == 1933 or skillID == 1939) and (targetUser:HasBuffID(118140) or targetUser:HasBuffID(125140)) then
    local skilllv_slj = srcUser:GetLernedSkillLevel(3126)
    local skilllv_mofeng = srcUser:GetLernedSkillLevel(1946)
    A = A * (1 + skilllv_slj * 0.12 + skilllv_mofeng * 0.12)
  end
  if skillID == 3108 or skillID == 1931 then
    local GemValue = srcUser:GetGemValue(21141)
    A = A * (1 + GemValue / 100000)
  end
  if A <= 1 then
    return 1
  end
  return A
end
CommonFun.calcDamage_320111 mapped uses · 1 skills
function CommonFun.calcDamage_3201(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local AttrEffect = srcUser:GetProperty("AttrEffect")
  local bits = CommonFun.getBits(AttrEffect)
  local AttrEffect2 = srcUser:GetProperty("AttrEffect")
  local bits2 = CommonFun.getBits(AttrEffect2)
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local damChangePer1 = damageParam.damChangePer1
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
  local BaseLvDamage = 0
  local IBaseLv = srcUser.BaseLv
  if srcUser:HasBuffID(42170) then
    BaseLvDamage = IBaseLv * 20
  end
  local Num1 = srcUser:GetRunePoint(32026)
  local Num2 = srcUser:GetRunePoint(32027)
  local Num3 = srcUser:GetRunePoint(32028)
  local Num4 = srcUser:GetRunePoint(32029)
  local Num5 = srcUser:GetRunePoint(32030)
  local RuneDamage = Num1 * 0.1 + Num2 * 0.05 + Num3 * 0.05 + Num4 * 0.1 + Num5 * 0.05 + 1
  local Num6 = srcUser:GetRunePoint(32019)
  local Num7 = srcUser:GetRunePoint(32020)
  local Num8 = srcUser:GetRunePoint(32021)
  local Num9 = srcUser:GetRunePoint(32022)
  local Num10 = srcUser:GetRunePoint(32023)
  local RuneDamage2 = Num6 * 0.2 + Num7 * 0.2 + Num8 * 0.4 + Num9 * 0.2 + Num10 * 0.4 + 1
  local RuneRate = (Num6 + Num7 + Num8 + Num9 + Num10) * 5
  local DamGem = srcUser:GetGemValue(31101)
  local A = (((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) + damChangePer1) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * RuneDamage * (1 + DamGem / 100000) + BaseLvDamage
  if A <= 1 then
    return 1
  end
  local B = 1
  if bits[CommonFun.AttrEffect.DuRenAndWuYingDam] == 1 and srcUser:HasBuffID(90001044) and srcUser:HasBuffID(90001047) then
    B = 2
  elseif bits[CommonFun.AttrEffect.DuRenAndWuYingDam] == 1 and srcUser:HasBuffID(90001044) then
    B = 1.8
  elseif bits[CommonFun.AttrEffect.DuRenAndWuYingDam] == 1 then
    B = 1.5
  end
  local C = 1
  if bits2[CommonFun.AttrEffect.Hualiduanjian] == 1 then
    C = 1.5
  end
  if CommonFun.IsInRate(RuneRate, srcUser:GetRandom()) then
    return A * B * C * RuneDamage2, CommonFun.DamageType.Crit
  end
  return A * B * C
end
CommonFun.calcDamage_32026 mapped uses · 1 skills
function CommonFun.calcDamage_3202(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local damChangePer1 = damageParam.damChangePer1
  local AttrEffect2 = srcUser:GetProperty("AttrEffect")
  local bits2 = CommonFun.getBits(AttrEffect2)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
  local Num1 = srcUser:GetRunePoint(32006)
  local Num2 = srcUser:GetRunePoint(32007)
  local Num3 = srcUser:GetRunePoint(32008)
  local Num4 = srcUser:GetRunePoint(32009)
  local RuneDamage = Num1 * 0.05 + Num2 * 0.1 + Num3 * 0.1 + Num4 * 0.05 + 1
  local A = (((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) + damChangePer1) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * RuneDamage
  if A <= 1 then
    return 1
  end
  if bits2[CommonFun.AttrEffect.Hualiduanjian] == 1 then
    return A * 1.5
  end
  return A
end