Level 10
(Pressing the red button)
Skill #183001
Level 10
(Pressing the red button)
Level 9
(Pressing the red button)
Level 8
(Pressing the red button)
Level 7
(Pressing the red button)
Level 6
(Pressing the red button)
Level 5
(Pressing the red button)
Level 4
(Pressing the red button)
Level 3
(Pressing the red button)
Level 2
(Pressing the red button)
Level 1
(Pressing the red button)
Formulas & functions
Formula source
function CommonFun.calcDamage_3201(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local AttrEffect = srcUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect)
local AttrEffect2 = srcUser:GetProperty("AttrEffect")
local bits2 = CommonFun.getBits(AttrEffect2)
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local damChangePer1 = damageParam.damChangePer1
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
local BaseLvDamage = 0
local IBaseLv = srcUser.BaseLv
if srcUser:HasBuffID(42170) then
BaseLvDamage = IBaseLv * 20
end
local Num1 = srcUser:GetRunePoint(32026)
local Num2 = srcUser:GetRunePoint(32027)
local Num3 = srcUser:GetRunePoint(32028)
local Num4 = srcUser:GetRunePoint(32029)
local Num5 = srcUser:GetRunePoint(32030)
local RuneDamage = Num1 * 0.1 + Num2 * 0.05 + Num3 * 0.05 + Num4 * 0.1 + Num5 * 0.05 + 1
local Num6 = srcUser:GetRunePoint(32019)
local Num7 = srcUser:GetRunePoint(32020)
local Num8 = srcUser:GetRunePoint(32021)
local Num9 = srcUser:GetRunePoint(32022)
local Num10 = srcUser:GetRunePoint(32023)
local RuneDamage2 = Num6 * 0.2 + Num7 * 0.2 + Num8 * 0.4 + Num9 * 0.2 + Num10 * 0.4 + 1
local RuneRate = (Num6 + Num7 + Num8 + Num9 + Num10) * 5
local DamGem = srcUser:GetGemValue(31101)
local A = (((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) + damChangePer1) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * RuneDamage * (1 + DamGem / 100000) + BaseLvDamage
if A <= 1 then
return 1
end
local B = 1
if bits[CommonFun.AttrEffect.DuRenAndWuYingDam] == 1 and srcUser:HasBuffID(90001044) and srcUser:HasBuffID(90001047) then
B = 2
elseif bits[CommonFun.AttrEffect.DuRenAndWuYingDam] == 1 and srcUser:HasBuffID(90001044) then
B = 1.8
elseif bits[CommonFun.AttrEffect.DuRenAndWuYingDam] == 1 then
B = 1.5
end
local C = 1
if bits2[CommonFun.AttrEffect.Hualiduanjian] == 1 then
C = 1.5
end
if CommonFun.IsInRate(RuneRate, srcUser:GetRandom()) then
return A * B * C * RuneDamage2, CommonFun.DamageType.Crit
end
return A * B * C
endSkill JSON (Level 10)
{
"id": 183010,
"NameZh": "无影之牙",
"Level": 10,
"Icon": "skill_183001",
"Cost": 1,
"Desc": [
{
"id": 183000,
"params": [
240,
75
]
}
],
"RollType": 1,
"DamageType": 1,
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 6,
"Fire_EP": 2,
"Target_EP": 2,
"Attack_EP": 2,
"SkillCost": {
"sp": 14
},
"DelayCD": 1.5,
"PreCondition": {
"1": {
"itemtype": 200,
"type": 2
},
"2": {
"AttrEffect": 17,
"type": 4
},
"both": 1
},
"Logic": "SkillLockedTarget",
"Logic_Param": {
"disperse_hide": 4,
"main_hit_effect": "Grimtooth,none",
"range": 3,
"range_num": 8
},
"Damage": [
{
"damChangePer": 2.4,
"damChangePer1": 50,
"type": 3201
}
],
"DamTime": {
"type": 1,
"value": 3
},
"AttackAct": [
"use_magic"
],
"SE_attack": "Skill/skill_magic_shadowbite_attack_01",
"SE_hit": "Skill/Grimtooth_hit",
"description": {
"chinesesimplified": "(按下红色按钮)",
"english": "(Pressing the red button)",
"german": "(Die rote Taste drücken)",
"portuguese": "(Aperta o botão vermelho)",
"spanish": "(Presionando el botón rojo)"
}
}