Level 10
##23000
Skill #25613004
Deals Phy.DMG to a single enemy and knocks it back for some distance.
Level 10
##23000
Formulas & functions
Formula source
function CommonFun.calcDamage_32(srcUser, targetUser, params, damageParam, logger)
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local RangeDam = srcUser:GetProperty("RangeDam")
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser, params, damageParam)
local BaseLvDamage = 0
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 93 or skillID == 1483 then
local IBaseLv = srcUser.BaseLv
if srcUser:HasBuffID(42110) then
BaseLvDamage = IBaseLv * 15
end
end
if skillID == 1482 then
local IBaseLv1 = srcUser.BaseLv
if srcUser:HasBuffID(42110) then
BaseLvDamage = IBaseLv1 * 15
end
local GemValue = srcUser:GetGemValue(143161)
damChangePer = damChangePer * (1 + GemValue / 100000)
end
if skillID == 5014 or skillID == 5015 then
local skilllv_ms = srcUser:GetLernedSkillLevel(5010)
local skilllv_ms1 = srcUser:GetLernedSkillLevel(5011)
damChangePer = skilllv_ms * 1 + 11
if skillID == 5015 then
damChangePer = damChangePer * (0.1 * skilllv_ms1)
end
end
local CardXR = 1
local CardNum = srcUser:GetEquipCardNum(7, 23048)
local CardNum2 = srcUser:GetEquipCardNum(7, 24664)
CardNum = CardNum + CardNum2
if skillID == 82 then
CardXR = CardNum * 0.25 + 1
end
if skillID == 1939 then
local skilllv_mf = srcUser:GetLernedSkillLevel(1933)
damChangePer = (skilllv_mf * 0.8 + 8.8) * 0.8
end
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local AtkFinal = 0
if (srcUser:HasBuffID(30031400) or srcUser:HasBuffID(30031401) or srcUser:HasBuffID(30031402) or srcUser:HasBuffID(30031403)) and (skillID == 81 or skillID == 82 or skillID == 801) then
AtkFinal = Atk * (1 + AtkPer)
end
local A = (((MAtkFinal + AtkFinal) * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + RangeDam) * CardXR + BaseLvDamage
local Num1 = srcUser:GetRunePoint(143014)
if skillID == 81 or skillID == 1482 or skillID == 1904 then
if (srcUser:HasBuffID(52170) or srcUser:HasBuffID(54910)) and srcUser:HasBuffID(81000040) then
A = A * 1.2
end
if srcUser:HasBuffID(53290) then
A = A * 1.05
end
if 0 < Num1 then
A = A * (Num1 * 0.07 + 1)
end
local GemValue1 = srcUser:GetGemValue(21073)
local GemValue2 = srcUser:GetGemValue(143073)
A = A * (1 + GemValue1 / 100000 + GemValue2 / 100000)
end
if skillID == 1160 then
local GemValue = srcUser:GetGemValue(21053)
A = A * (1 + GemValue / 100000)
end
if skillID == 82 then
local GemValue = srcUser:GetGemValue(21062)
A = A * (1 + GemValue / 100000)
end
if skillID == 93 then
local GemValue = srcUser:GetGemValue(21092)
A = A * (1 + GemValue / 100000)
end
if skillID == 3107 then
local skilllv_kf = srcUser:GetLernedSkillLevel(3124)
A = A * (1 + skilllv_kf * 0.05)
end
if (skillID == 3111 or skillID == 1933 or skillID == 1939) and (targetUser:HasBuffID(118140) or targetUser:HasBuffID(125140)) then
local skilllv_slj = srcUser:GetLernedSkillLevel(3126)
local skilllv_mofeng = srcUser:GetLernedSkillLevel(1946)
A = A * (1 + skilllv_slj * 0.12 + skilllv_mofeng * 0.12)
end
if skillID == 3108 or skillID == 1931 then
local GemValue = srcUser:GetGemValue(21141)
A = A * (1 + GemValue / 100000)
end
if A <= 1 then
return 1
end
return A
endSkill JSON (Level 10)
{
"id": 25613004,
"NameZh": "骑乘攻击",
"Level": 10,
"Icon": "skill_23001",
"Cost": 1,
"Desc": [
{
"id": 23000,
"params": [
400,
1.5
]
}
],
"RollType": 1,
"DamageType": 1,
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 2.5,
"Fire_EP": 3,
"Target_EP": 3,
"Attack_EP": 0,
"Logic": "SkillLockedTarget",
"Damage": [
{
"damChangePer": 4,
"type": 32
}
],
"DamTime": {
"type": 1,
"value": 1
},
"HitEffects": [
{
"direction": "back",
"distance": 1.5,
"speed": 10,
"type": 1
}
],
"AttackAct": [
"use_skill_spear"
],
"SE_cast": "Skill/Magic_cast",
"SE_hit": "Skill/skill_weapon_sword_hit",
"description": {
"chinesesimplified": "##23000",
"english": "##23000",
"german": "##23000",
"portuguese": "##23000",
"spanish": "##23000"
}
}