CommonFun.calcDamage_1942 mapped uses · 36 skills
function CommonFun.calcDamage_19(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local Num1 = srcUser:GetRunePoint(11022)
local Num2 = srcUser:GetRunePoint(11023)
local Num3 = srcUser:GetRunePoint(11024)
local Num4 = srcUser:GetRunePoint(12004)
local Num5 = srcUser:GetRunePoint(12011)
local RuneDamage = (Num1 + Num2 + Num3 + Num4 + Num5) * 0.03
local AtkPer1 = srcUser:GetProperty("AtkPer")
local AtkPer = AtkPer1 + RuneDamage
local NormalAtk = srcUser:GetProperty("NormalAtk")
NormalAtk = NormalAtk + 5 * Str
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Agi = srcUser:GetProperty("Agi")
local WeaponType = srcUser:GetEquipedWeaponType()
local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
local skilllv_2 = srcUser:GetLernedSkillLevel(damageParam.skill2_id)
local Refine = srcUser:GetProperty("Refine")
local StateEffect = targetUser:GetProperty("StateEffect")
local bits = CommonFun.getBits(StateEffect)
local Weapon = srcUser:GetEquipedID(7)
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local SkillRealDam = 0
if skilllv_1 <= 5 then
SkillRealDam = skilllv_1 * 20
elseif 5 < skilllv_1 and skilllv_1 <= 10 then
SkillRealDam = 100 + math.floor(Agi / 5) * ((skilllv_1 - 5) * 0.5 + 0.5)
else
SkillRealDam = 100 + (skilllv_1 - 10) * 20 + math.floor(Agi / 5) * 3 + Luk * 2
end
local AtkSpdAdd = 0
local skilllv_3 = srcUser:GetLernedSkillLevel(22)
if srcUser:HasBuffID(80082) and 10 < skilllv_3 then
AtkSpdAdd = (skilllv_3 - 10) * 120
end
local skilllv_mfzr = srcUser:GetLernedSkillLevel(3002)
local Sp = srcUser:GetProperty("Sp")
local Opening = srcUser:GetSkillOptByOption(17)
local MagicAtk = 0
if 0 < skilllv_mfzr and Opening == 0 then
MagicAtk = Sp * skilllv_mfzr * 0.2
end
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk + AtkSpdAdd + NormalAtk - BaseAtk + MagicAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local Weapon = srcUser:GetEquipedID(7)
local RefineLv = srcUser:GetEquipedRefineLv(7)
local HolyEquip = 1
if Weapon == 40319 or Weapon == 140319 then
HolyEquip = 1 + 0.05 * RefineLv
end
if Weapon == 40360 or Weapon == 140360 then
HolyEquip = 1 + 0.05 * RefineLv
end
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine + SkillRealDam) * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * HolyEquip
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 5204 then
local skilllv_sishi = srcUser:GetLernedSkillLevel(5200)
A = A * (1 + skilllv_sishi * 0.05)
end
if WeaponType == 250 and CommonFun.IsInRate(skilllv_2 * 5, srcUser:GetRandom()) then
return A * 2, CommonFun.DamageType.ErLianJi
end
if bits[CommonFun.StateEffect.Dizzy] == 1 and (Weapon == 40322 or Weapon == 140322) then
return A * 1.5
end
if A <= 1 then
return 1
end
return A
end
CommonFun.calcDamage_1930174 mapped uses · 8 skills
function CommonFun.calcDamage_19301(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local Int = srcUser:GetProperty("Int")
local Agi = srcUser:GetProperty("Agi")
local AtkPer = srcUser:GetProperty("AtkPer")
local NormalAtk = srcUser:GetProperty("NormalAtk")
NormalAtk = NormalAtk + 5 * Str
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local StateEffect = targetUser:GetProperty("StateEffect")
local bits = CommonFun.getBits(StateEffect)
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk + NormalAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local MoveSpd = srcUser:GetProperty("MoveSpd")
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 2447 or skillID == 2448 then
local skilllv = srcUser:GetLernedSkillLevel(2445)
local Value = srcUser:GetGemValue(193071)
damChangePer = (1.5 * skilllv + 5) * (1 + Value / 100000)
end
local Value_Agi = srcUser:GetGemValue(193031)
local Agi_Dam = 1 + math.floor(Agi / 10) * Value_Agi / 100000
local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
local skilllv_rh = srcUser:GetLernedSkillLevel(2426)
if srcUser:HasBuffID(136100) and targetUser:GetNpcID() ~= 0 and skillID ~= 2400 then
A = A * (1 + skilllv_rh * 0.06)
end
if skillID == 2408 then
local MoveRatio = 1 + (math.max(MoveSpd, 1) - 1)
local Num = srcUser:GetRunePoint(193004)
local Value = srcUser:GetGemValue(193141)
A = A * MoveRatio * (1 + Num * 0.05) * (1 + Value / 100000) * Agi_Dam
end
if skillID == 2410 then
local Num = srcUser:GetRunePoint(193008)
local Value = srcUser:GetGemValue(193111)
A = A * (1 + Value / 100000) * Agi_Dam
if 1.5 <= MoveSpd then
A = A * (1 + Num * 0.07)
end
end
if skillID == 2412 then
local Num = srcUser:GetRunePoint(193010)
A = A * Agi_Dam
if bits[CommonFun.StateEffect.Dizzy] == 1 then
A = A * (1 + Num * 0.07)
end
end
if skillID == 2430 then
local index = params.hitedIndex
local Num = srcUser:GetRunePoint(193029)
local RuneDamage = Num * 0.03 + 1
local JumpRatio = math.pow(RuneDamage, index)
A = A * JumpRatio * Agi_Dam
end
if skillID == 2428 then
local Num = srcUser:GetRunePoint(193032)
A = A * (1 + Num * 0.05) * Agi_Dam
end
if A <= 1 then
return 1
end
return A
end
CommonFun.calcDamage_1930254 mapped uses · 5 skills
function CommonFun.calcDamage_19302(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Vit = srcUser:GetProperty("Vit")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
local skilllv_rh = srcUser:GetLernedSkillLevel(2426)
if srcUser:HasBuffID(136100) and targetUser:GetNpcID() ~= 0 and skillID ~= 2400 then
A = A * (1 + skilllv_rh * 0.06)
end
if skillID == 2425 then
local Num = srcUser:GetRunePoint(193024)
local Value = srcUser:GetGemValue(193041)
A = A * (1 + Num * 0.06) * (1 + Value / 100000)
end
local Grid = srcUser:GetTimeDiskGrid()
if skillID == 2438 or skillID == 2439 or skillID == 2440 or skillID == 2441 then
local Fifth = 0
if srcUser:HasBuffID(90004714) then
Fifth = 0.05
end
if Grid == 1 or Grid == 5 then
A = A * (1.5 + Fifth)
elseif Grid == 2 or Grid == 4 then
A = A * (2 + Fifth * 2)
elseif Grid == 3 then
A = A * (3 + Fifth * 4)
end
end
if skillID == 2439 then
local Point = math.min(math.floor(Vit / 3), math.floor(Str / 3), math.floor(Dex / 3)) / 100
local skilllv = srcUser:GetLernedSkillLevel(2453)
local Ratio = 1
if Grid == 3 and 0 < skilllv then
Ratio = 1 + skilllv * 0.05
end
A = A * (1 + Point) * Ratio
end
if skillID == 2441 then
local Point = math.min(math.floor(Vit / 3), math.floor(Str / 3), math.floor(Dex / 3)) / 100
A = A * (1 + Point)
end
if skillID == 2440 then
local Hiding = srcUser:GetProperty("Hiding")
local skilllv = srcUser:GetLernedSkillLevel(2454)
if Hiding == 1 and 0 < skilllv then
A = A * (skilllv * 0.05 + 1)
end
end
if A <= 1 then
return 1
end
return A
end