Skill #2410001

Roundhouse Kick

Level 10

##2410000

CD 2s | Cost 1 | Attack

ID 2410010

Level 9

##2410000

CD 2s | Cost 1 | Attack

ID 2410009

Level 8

##2410000

CD 2s | Cost 1 | Attack

ID 2410008

Level 7

##2410000

CD 2s | Cost 1 | Attack

ID 2410007

Level 6

##2410000

CD 2s | Cost 1 | Attack

ID 2410006

Level 5

##2410000

CD 2s | Cost 1 | Attack

ID 2410005

Level 4

##2410000

CD 2s | Cost 1 | Attack

ID 2410004

Level 3

##2410000

CD 2s | Cost 1 | Attack

ID 2410003

Level 2

##2410000

CD 2s | Cost 1 | Attack

ID 2410002

Level 1

##2410000

CD 2s | Cost 1 | Attack

ID 2410001

Formulas & functions

CommonFun links

回旋踢Lv 1-10 | buff | Buffs 136320

Formula source

function CommonFun.calcBuff_3250(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local Num = srcUser:GetRunePoint(c)
  local A = lv * a + b + Num * d
  return A
end
回旋踢Lv 1-10 | damage

Formula source

function CommonFun.calcDamage_19301(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local Int = srcUser:GetProperty("Int")
  local Agi = srcUser:GetProperty("Agi")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local NormalAtk = srcUser:GetProperty("NormalAtk")
  NormalAtk = NormalAtk + 5 * Str
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local StateEffect = targetUser:GetProperty("StateEffect")
  local bits = CommonFun.getBits(StateEffect)
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk + NormalAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local MoveSpd = srcUser:GetProperty("MoveSpd")
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 2447 or skillID == 2448 then
    local skilllv = srcUser:GetLernedSkillLevel(2445)
    local Value = srcUser:GetGemValue(193071)
    damChangePer = (1.5 * skilllv + 5) * (1 + Value / 100000)
  end
  local Value_Agi = srcUser:GetGemValue(193031)
  local Agi_Dam = 1 + math.floor(Agi / 10) * Value_Agi / 100000
  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
  local skilllv_rh = srcUser:GetLernedSkillLevel(2426)
  if srcUser:HasBuffID(136100) and targetUser:GetNpcID() ~= 0 and skillID ~= 2400 then
    A = A * (1 + skilllv_rh * 0.06)
  end
  if skillID == 2408 then
    local MoveRatio = 1 + (math.max(MoveSpd, 1) - 1)
    local Num = srcUser:GetRunePoint(193004)
    local Value = srcUser:GetGemValue(193141)
    A = A * MoveRatio * (1 + Num * 0.05) * (1 + Value / 100000) * Agi_Dam
  end
  if skillID == 2410 then
    local Num = srcUser:GetRunePoint(193008)
    local Value = srcUser:GetGemValue(193111)
    A = A * (1 + Value / 100000) * Agi_Dam
    if 1.5 <= MoveSpd then
      A = A * (1 + Num * 0.07)
    end
  end
  if skillID == 2412 then
    local Num = srcUser:GetRunePoint(193010)
    A = A * Agi_Dam
    if bits[CommonFun.StateEffect.Dizzy] == 1 then
      A = A * (1 + Num * 0.07)
    end
  end
  if skillID == 2430 then
    local index = params.hitedIndex
    local Num = srcUser:GetRunePoint(193029)
    local RuneDamage = Num * 0.03 + 1
    local JumpRatio = math.pow(RuneDamage, index)
    A = A * JumpRatio * Agi_Dam
  end
  if skillID == 2428 then
    local Num = srcUser:GetRunePoint(193032)
    A = A * (1 + Num * 0.05) * Agi_Dam
  end
  if A <= 1 then
    return 1
  end
  return A
end

Skill JSON (Level 10)

{
  "id": 2410010,
  "NameZh": "回旋踢",
  "Level": 10,
  "Icon": "skill_2410001",
  "Cost": 1,
  "Desc": [
    {
      "id": 2410000,
      "params": [
        1380
      ]
    }
  ],
  "RollType": 1,
  "DamageType": 1,
  "SkillType": "Attack",
  "Camps": "Enemy",
  "Launch_Range": 2.5,
  "Fire_EP": 3,
  "Target_EP": 3,
  "Attack_EP": 2,
  "CD": 2,
  "SkillCost": {
    "sp": 34
  },
  "DelayCD": 1,
  "Logic": "SkillSelfRange",
  "Logic_Param": {
    "CanBeInterrupted": 1,
    "range": 3,
    "range_num": 8
  },
  "Damage": [
    {
      "damChangePer": 13.8,
      "type": 19301
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 2
  },
  "Buff": {
    "enemy": [
      136320
    ]
  },
  "Pvp_buff": {
    "enemy": [
      136320
    ]
  },
  "AttackAct": [
    "use_skill5"
  ],
  "SE_attack": "Skill/skill_attack_spinkick",
  "description": {
    "chinesesimplified": "##2410000",
    "english": "##2410000",
    "german": "##2410000",
    "portuguese": "##2410000",
    "spanish": "##2410000"
  }
}