CommonFun.calcDamage_1930174 mapped uses · 8 skills
function CommonFun.calcDamage_19301(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local Int = srcUser:GetProperty("Int")
local Agi = srcUser:GetProperty("Agi")
local AtkPer = srcUser:GetProperty("AtkPer")
local NormalAtk = srcUser:GetProperty("NormalAtk")
NormalAtk = NormalAtk + 5 * Str
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local StateEffect = targetUser:GetProperty("StateEffect")
local bits = CommonFun.getBits(StateEffect)
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk + NormalAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local MoveSpd = srcUser:GetProperty("MoveSpd")
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 2447 or skillID == 2448 then
local skilllv = srcUser:GetLernedSkillLevel(2445)
local Value = srcUser:GetGemValue(193071)
damChangePer = (1.5 * skilllv + 5) * (1 + Value / 100000)
end
local Value_Agi = srcUser:GetGemValue(193031)
local Agi_Dam = 1 + math.floor(Agi / 10) * Value_Agi / 100000
local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
local skilllv_rh = srcUser:GetLernedSkillLevel(2426)
if srcUser:HasBuffID(136100) and targetUser:GetNpcID() ~= 0 and skillID ~= 2400 then
A = A * (1 + skilllv_rh * 0.06)
end
if skillID == 2408 then
local MoveRatio = 1 + (math.max(MoveSpd, 1) - 1)
local Num = srcUser:GetRunePoint(193004)
local Value = srcUser:GetGemValue(193141)
A = A * MoveRatio * (1 + Num * 0.05) * (1 + Value / 100000) * Agi_Dam
end
if skillID == 2410 then
local Num = srcUser:GetRunePoint(193008)
local Value = srcUser:GetGemValue(193111)
A = A * (1 + Value / 100000) * Agi_Dam
if 1.5 <= MoveSpd then
A = A * (1 + Num * 0.07)
end
end
if skillID == 2412 then
local Num = srcUser:GetRunePoint(193010)
A = A * Agi_Dam
if bits[CommonFun.StateEffect.Dizzy] == 1 then
A = A * (1 + Num * 0.07)
end
end
if skillID == 2430 then
local index = params.hitedIndex
local Num = srcUser:GetRunePoint(193029)
local RuneDamage = Num * 0.03 + 1
local JumpRatio = math.pow(RuneDamage, index)
A = A * JumpRatio * Agi_Dam
end
if skillID == 2428 then
local Num = srcUser:GetRunePoint(193032)
A = A * (1 + Num * 0.05) * Agi_Dam
end
if A <= 1 then
return 1
end
return A
end