Level 10
##2412000
Skill #2412001
Level 10
##2412000
Level 9
##2412000
Level 8
##2412000
Level 7
##2412000
Level 6
##2412000
Level 5
##2412000
Level 4
##2412000
Level 3
##2412000
Level 2
##2412000
Level 1
##2412000
Formulas & functions
Formula source
function CommonFun.calcBuff_130(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local StunAtk = srcUser:GetProperty("StunAtk")
local StunDef2 = targetUser:GetProperty("StunDef")
local StunDam = 1 + StunAtk - StunDef2
if StunDam <= 0 then
StunDam = 0
end
local StateAtk = srcUser:GetProperty("StateAtk")
local StateDef2 = targetUser:GetProperty("StateDef")
local StateDam = 1 + StateAtk - StateDef2
if StateDam <= 0 then
StateDam = 0
end
local A = (lv * a + b) * StunDam * StateDam * CommonFun.calcAttrDizzyRate(srcUser, targetUser)
if A <= 0 then
return 0
end
return A
endFormula source
function CommonFun.calcDamage_19301(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local Int = srcUser:GetProperty("Int")
local Agi = srcUser:GetProperty("Agi")
local AtkPer = srcUser:GetProperty("AtkPer")
local NormalAtk = srcUser:GetProperty("NormalAtk")
NormalAtk = NormalAtk + 5 * Str
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local StateEffect = targetUser:GetProperty("StateEffect")
local bits = CommonFun.getBits(StateEffect)
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk + NormalAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local MoveSpd = srcUser:GetProperty("MoveSpd")
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 2447 or skillID == 2448 then
local skilllv = srcUser:GetLernedSkillLevel(2445)
local Value = srcUser:GetGemValue(193071)
damChangePer = (1.5 * skilllv + 5) * (1 + Value / 100000)
end
local Value_Agi = srcUser:GetGemValue(193031)
local Agi_Dam = 1 + math.floor(Agi / 10) * Value_Agi / 100000
local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
local skilllv_rh = srcUser:GetLernedSkillLevel(2426)
if srcUser:HasBuffID(136100) and targetUser:GetNpcID() ~= 0 and skillID ~= 2400 then
A = A * (1 + skilllv_rh * 0.06)
end
if skillID == 2408 then
local MoveRatio = 1 + (math.max(MoveSpd, 1) - 1)
local Num = srcUser:GetRunePoint(193004)
local Value = srcUser:GetGemValue(193141)
A = A * MoveRatio * (1 + Num * 0.05) * (1 + Value / 100000) * Agi_Dam
end
if skillID == 2410 then
local Num = srcUser:GetRunePoint(193008)
local Value = srcUser:GetGemValue(193111)
A = A * (1 + Value / 100000) * Agi_Dam
if 1.5 <= MoveSpd then
A = A * (1 + Num * 0.07)
end
end
if skillID == 2412 then
local Num = srcUser:GetRunePoint(193010)
A = A * Agi_Dam
if bits[CommonFun.StateEffect.Dizzy] == 1 then
A = A * (1 + Num * 0.07)
end
end
if skillID == 2430 then
local index = params.hitedIndex
local Num = srcUser:GetRunePoint(193029)
local RuneDamage = Num * 0.03 + 1
local JumpRatio = math.pow(RuneDamage, index)
A = A * JumpRatio * Agi_Dam
end
if skillID == 2428 then
local Num = srcUser:GetRunePoint(193032)
A = A * (1 + Num * 0.05) * Agi_Dam
end
if A <= 1 then
return 1
end
return A
endSkill JSON (Level 10)
{
"id": 2412010,
"NameZh": "砸踢",
"Level": 10,
"Icon": "skill_2412001",
"Cost": 1,
"Desc": [
{
"id": 2412000,
"params": [
1820,
100
]
}
],
"RollType": 1,
"DamageType": 1,
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 2.5,
"Fire_EP": 3,
"Target_EP": 3,
"Attack_EP": 2,
"CD": 2.5,
"SkillCost": {
"sp": 42
},
"DelayCD": 1,
"Logic": "SkillLockedTarget",
"Logic_Param": {
"CanBeInterrupted": 1
},
"Damage": [
{
"damChangePer": 18.2,
"type": 19301
}
],
"DamTime": {
"type": 1,
"value": 2
},
"Buff": {
"enemy": [
136020
]
},
"Pvp_buff": {
"enemy": [
136020
]
},
"AttackAct": [
"use_skill6"
],
"SE_attack": "Skill/skill_attack_smashkick",
"description": {
"chinesesimplified": "##2412000",
"english": "##2412000",
"german": "##2412000",
"portuguese": "##2412000",
"spanish": "##2412000"
}
}