Skill #2425001

Warmth of Stars

Level 10

##2425000

CD 16s | Cost 1 | Attack

ID 2425010

Level 9

##2425000

CD 16s | Cost 1 | Attack

ID 2425009

Level 8

##2425000

CD 16s | Cost 1 | Attack

ID 2425008

Level 7

##2425000

CD 16s | Cost 1 | Attack

ID 2425007

Level 6

##2425000

CD 16s | Cost 1 | Attack

ID 2425006

Level 5

##2425000

CD 16s | Cost 1 | Attack

ID 2425005

Level 4

##2425000

CD 16s | Cost 1 | Attack

ID 2425004

Level 3

##2425000

CD 16s | Cost 1 | Attack

ID 2425003

Level 2

##2425000

CD 16s | Cost 1 | Attack

ID 2425002

Level 1

##2425000

CD 16s | Cost 1 | Attack

ID 2425001

Formulas & functions

CommonFun links

星星的温暖Lv 1-10 | buff | Buffs 136091

Formula source

function CommonFun.calcBuff_3250(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local Num = srcUser:GetRunePoint(c)
  local A = lv * a + b + Num * d
  return A
end
星星的温暖Lv 1-10 | buff | Buffs 136092

Formula source

function CommonFun.calcBuff_5010(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local Value = srcUser:GetGemValue(c)
  local A = lv * a + b + Value / 1000
  return A
end
星星的温暖Lv 1-10 | buff | Buffs 136094

Formula source

function CommonFun.calcBuff_5038(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local Hasbuff = 0
  if srcUser:HasBuffID(c) and srcUser:HasBuffID(d) then
    Hasbuff = 1
  end
  local A = a + b * Hasbuff
  return A
end
星星的温暖Lv 1-10 | buff | Buffs 136095

Formula source

function CommonFun.calcBuff_5040(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local Hasbuff = 0
  if srcUser:HasBuffID(c) then
    Hasbuff = 1
  end
  local A = a + b * Hasbuff
  return A
end
星星的温暖Lv 1-10 | damage

Formula source

function CommonFun.calcDamage_19302(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Vit = srcUser:GetProperty("Vit")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
  local skilllv_rh = srcUser:GetLernedSkillLevel(2426)
  if srcUser:HasBuffID(136100) and targetUser:GetNpcID() ~= 0 and skillID ~= 2400 then
    A = A * (1 + skilllv_rh * 0.06)
  end
  if skillID == 2425 then
    local Num = srcUser:GetRunePoint(193024)
    local Value = srcUser:GetGemValue(193041)
    A = A * (1 + Num * 0.06) * (1 + Value / 100000)
  end
  local Grid = srcUser:GetTimeDiskGrid()
  if skillID == 2438 or skillID == 2439 or skillID == 2440 or skillID == 2441 then
    local Fifth = 0
    if srcUser:HasBuffID(90004714) then
      Fifth = 0.05
    end
    if Grid == 1 or Grid == 5 then
      A = A * (1.5 + Fifth)
    elseif Grid == 2 or Grid == 4 then
      A = A * (2 + Fifth * 2)
    elseif Grid == 3 then
      A = A * (3 + Fifth * 4)
    end
  end
  if skillID == 2439 then
    local Point = math.min(math.floor(Vit / 3), math.floor(Str / 3), math.floor(Dex / 3)) / 100
    local skilllv = srcUser:GetLernedSkillLevel(2453)
    local Ratio = 1
    if Grid == 3 and 0 < skilllv then
      Ratio = 1 + skilllv * 0.05
    end
    A = A * (1 + Point) * Ratio
  end
  if skillID == 2441 then
    local Point = math.min(math.floor(Vit / 3), math.floor(Str / 3), math.floor(Dex / 3)) / 100
    A = A * (1 + Point)
  end
  if skillID == 2440 then
    local Hiding = srcUser:GetProperty("Hiding")
    local skilllv = srcUser:GetLernedSkillLevel(2454)
    if Hiding == 1 and 0 < skilllv then
      A = A * (skilllv * 0.05 + 1)
    end
  end
  if A <= 1 then
    return 1
  end
  return A
end

Skill JSON (Level 10)

{
  "id": 2425010,
  "NameZh": "星星的温暖",
  "Level": 10,
  "Icon": "skill_2425001",
  "Cost": 1,
  "Desc": [
    {
      "id": 2425000,
      "params": [
        1320,
        22
      ]
    }
  ],
  "RollType": 1,
  "DamageType": 1,
  "SkillType": "Attack",
  "Camps": "Enemy",
  "Launch_Range": 3,
  "Fire_EP": 3,
  "Target_EP": 3,
  "Attack_EP": 2,
  "CD": 16,
  "SkillCost": {
    "sp": 220
  },
  "DelayCD": 2,
  "Logic": "SkillSelfRange",
  "Logic_Param": {
    "count": 10,
    "fieldarea_cannot_immune": 1,
    "follow_user": 1,
    "interval": 1,
    "isCountTrap": 1,
    "no_select": 1,
    "range": 3,
    "range_num": 15
  },
  "Damage": [
    {
      "damChangePer": 13.2,
      "type": 19302
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "Buff": {
    "enemy": [
      136092,
      136094
    ],
    "selfonce": [
      136090,
      136091,
      136095
    ]
  },
  "Pvp_buff": {
    "enemy": [
      136092,
      136094
    ],
    "selfonce": [
      136090,
      136091,
      136095
    ]
  },
  "AttackAct": [
    "use_skill2"
  ],
  "SE_attack": "Skill/skill_magic_dragonsprite_attack",
  "description": {
    "chinesesimplified": "##2425000",
    "english": "##2425000",
    "german": "##2425000",
    "portuguese": "##2425000",
    "spanish": "##2425000"
  }
}