Level 10
##2425000
Skill #2425001
Level 10
##2425000
Level 9
##2425000
Level 8
##2425000
Level 7
##2425000
Level 6
##2425000
Level 5
##2425000
Level 4
##2425000
Level 3
##2425000
Level 2
##2425000
Level 1
##2425000
Formulas & functions
Formula source
function CommonFun.calcBuff_3250(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local Num = srcUser:GetRunePoint(c)
local A = lv * a + b + Num * d
return A
endFormula source
function CommonFun.calcBuff_5010(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local Value = srcUser:GetGemValue(c)
local A = lv * a + b + Value / 1000
return A
endFormula source
function CommonFun.calcBuff_5038(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local Hasbuff = 0
if srcUser:HasBuffID(c) and srcUser:HasBuffID(d) then
Hasbuff = 1
end
local A = a + b * Hasbuff
return A
endFormula source
function CommonFun.calcBuff_5040(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local Hasbuff = 0
if srcUser:HasBuffID(c) then
Hasbuff = 1
end
local A = a + b * Hasbuff
return A
endFormula source
function CommonFun.calcDamage_19302(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Vit = srcUser:GetProperty("Vit")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
local skilllv_rh = srcUser:GetLernedSkillLevel(2426)
if srcUser:HasBuffID(136100) and targetUser:GetNpcID() ~= 0 and skillID ~= 2400 then
A = A * (1 + skilllv_rh * 0.06)
end
if skillID == 2425 then
local Num = srcUser:GetRunePoint(193024)
local Value = srcUser:GetGemValue(193041)
A = A * (1 + Num * 0.06) * (1 + Value / 100000)
end
local Grid = srcUser:GetTimeDiskGrid()
if skillID == 2438 or skillID == 2439 or skillID == 2440 or skillID == 2441 then
local Fifth = 0
if srcUser:HasBuffID(90004714) then
Fifth = 0.05
end
if Grid == 1 or Grid == 5 then
A = A * (1.5 + Fifth)
elseif Grid == 2 or Grid == 4 then
A = A * (2 + Fifth * 2)
elseif Grid == 3 then
A = A * (3 + Fifth * 4)
end
end
if skillID == 2439 then
local Point = math.min(math.floor(Vit / 3), math.floor(Str / 3), math.floor(Dex / 3)) / 100
local skilllv = srcUser:GetLernedSkillLevel(2453)
local Ratio = 1
if Grid == 3 and 0 < skilllv then
Ratio = 1 + skilllv * 0.05
end
A = A * (1 + Point) * Ratio
end
if skillID == 2441 then
local Point = math.min(math.floor(Vit / 3), math.floor(Str / 3), math.floor(Dex / 3)) / 100
A = A * (1 + Point)
end
if skillID == 2440 then
local Hiding = srcUser:GetProperty("Hiding")
local skilllv = srcUser:GetLernedSkillLevel(2454)
if Hiding == 1 and 0 < skilllv then
A = A * (skilllv * 0.05 + 1)
end
end
if A <= 1 then
return 1
end
return A
endSkill JSON (Level 10)
{
"id": 2425010,
"NameZh": "星星的温暖",
"Level": 10,
"Icon": "skill_2425001",
"Cost": 1,
"Desc": [
{
"id": 2425000,
"params": [
1320,
22
]
}
],
"RollType": 1,
"DamageType": 1,
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 3,
"Fire_EP": 3,
"Target_EP": 3,
"Attack_EP": 2,
"CD": 16,
"SkillCost": {
"sp": 220
},
"DelayCD": 2,
"Logic": "SkillSelfRange",
"Logic_Param": {
"count": 10,
"fieldarea_cannot_immune": 1,
"follow_user": 1,
"interval": 1,
"isCountTrap": 1,
"no_select": 1,
"range": 3,
"range_num": 15
},
"Damage": [
{
"damChangePer": 13.2,
"type": 19302
}
],
"DamTime": {
"type": 1,
"value": 1
},
"Buff": {
"enemy": [
136092,
136094
],
"selfonce": [
136090,
136091,
136095
]
},
"Pvp_buff": {
"enemy": [
136092,
136094
],
"selfonce": [
136090,
136091,
136095
]
},
"AttackAct": [
"use_skill2"
],
"SE_attack": "Skill/skill_magic_dragonsprite_attack",
"description": {
"chinesesimplified": "##2425000",
"english": "##2425000",
"german": "##2425000",
"portuguese": "##2425000",
"spanish": "##2425000"
}
}