CommonFun

calcDamage / calcBuff explorer

2 formulas listed.

CommonFun.calcBuff_18072 mapped buffs · 6 skills
function CommonFun.calcBuff_180(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local CurseAtk = srcUser:GetProperty("CurseAtk")
  local CurseDef2 = targetUser:GetProperty("CurseDef")
  local CurseDam = 1 + CurseAtk - CurseDef2
  if CurseDam <= 0 then
    CurseDam = 0
  end
  local StateAtk = srcUser:GetProperty("StateAtk")
  local StateDef2 = targetUser:GetProperty("StateDef")
  local StateDam = 1 + StateAtk - StateDef2
  if StateDam <= 0 then
    StateDam = 0
  end
  local A = (lv * a + b) * CurseDam * StateDam * CommonFun.calcAttrCurseRate(srcUser, targetUser)
  if A <= 0 then
    return 0
  end
  return A
end
CommonFun.calcBuff_18000 mapped uses
function CommonFun.calcBuff_1800(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local CurseAtk = srcUser:GetProperty("CurseAtk")
  local CurseDef2 = targetUser:GetProperty("CurseDef")
  local CurseDam = 1 + CurseAtk - CurseDef2
  if CurseDam <= 0 then
    CurseDam = 0
  end
  local StateAtk = srcUser:GetProperty("StateAtk")
  local StateDef2 = targetUser:GetProperty("StateDef")
  local StateDam = 1 + StateAtk - StateDef2
  if StateDam <= 0 then
    StateDam = 0
  end
  local A = (lv * a + b) * CurseDam * StateDam * CommonFun.calcAttrCurseTime(srcUser, targetUser)
  if A <= 0 then
    return 0
  end
  return A
end