Skill #94001

Napalm Vulcan

Level 10

##94000

Cost 1 | Attack

ID 94010

Level 9

##94000

Cost 1 | Attack

ID 94009

Level 8

##94000

Cost 1 | Attack

ID 94008

Level 7

##94000

Cost 1 | Attack

ID 94007

Level 6

##94000

Cost 1 | Attack

ID 94006

Level 5

##94000

Cost 1 | Attack

ID 94005

Level 4

##94000

Cost 1 | Attack

ID 94004

Level 3

##94000

Cost 1 | Attack

ID 94003

Level 2

##94000

Cost 1 | Attack

ID 94002

Level 1

##94000

Cost 1 | Attack

ID 94001

Formulas & functions

CommonFun links

Napalm VulcanLv 1-10 | buff | Buffs 85190

Formula source

function CommonFun.calcBuff_180(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local CurseAtk = srcUser:GetProperty("CurseAtk")
  local CurseDef2 = targetUser:GetProperty("CurseDef")
  local CurseDam = 1 + CurseAtk - CurseDef2
  if CurseDam <= 0 then
    CurseDam = 0
  end
  local StateAtk = srcUser:GetProperty("StateAtk")
  local StateDef2 = targetUser:GetProperty("StateDef")
  local StateDam = 1 + StateAtk - StateDef2
  if StateDam <= 0 then
    StateDam = 0
  end
  local A = (lv * a + b) * CurseDam * StateDam * CommonFun.calcAttrCurseRate(srcUser, targetUser)
  if A <= 0 then
    return 0
  end
  return A
end
Napalm VulcanLv 1-10 | buff | Buffs 116834

Formula source

function CommonFun.calcBuff_7160(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local Value = srcUser:GetGemValue(21161)
  local skilllv_1 = srcUser:GetLernedSkillLevel(1163)
  local A = 0
  if Value ~= 0 and 0 < skilllv_1 then
    A = 100
  end
  return A
end
Napalm VulcanLv 1-10 | buff | Buffs 1000030

Formula source

-- Lua source unavailable --
Napalm VulcanLv 1-10 | damage

Formula source

function CommonFun.calcDamage_37(srcUser, targetUser, params, damageParam, logger)
  local Luk = srcUser:GetProperty("Luk")
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local Num1 = srcUser:GetRunePoint(22050)
  local RuneDamage = Num1 * 0.1 + 1
  local RuneRate = 0
  if 0 < Num1 then
    RuneRate = Luk / 3
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local Ghost = 1
  local skilllv_qn = srcUser:GetLernedSkillLevel(3110)
  if srcUser:HasBuffID(125130) then
    Ghost = 1 + skilllv_qn * 0.06
  end
  local DamageRatio = 1
  if srcUser:HasBuffID(80001090) then
    DamageRatio = 1.1
  end
  local Num1 = srcUser:GetRunePoint(23030)
  local RuneDamage2 = Num1 * 0.05 + 1
  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * DamageRatio * RuneDamage2 * Ghost
  if A <= 1 then
    return 1
  end
  if CommonFun.IsInRate(RuneRate, srcUser:GetRandom()) then
    return A * RuneDamage, CommonFun.DamageType.Crit
  end
  return A
end

Skill JSON (Level 10)

{
  "id": 94010,
  "NameZh": "念力连击",
  "Level": 10,
  "Icon": "skill_94001",
  "Cost": 1,
  "Desc": [
    {
      "id": 94000,
      "params": [
        600,
        30
      ]
    }
  ],
  "RollType": 2,
  "DamageType": 2,
  "SkillType": "Attack",
  "Camps": "Enemy",
  "Launch_Range": 6,
  "Fire_EP": 3,
  "Target_EP": 2,
  "Attack_EP": 2,
  "SkillCost": {
    "sp": 70
  },
  "DelayCD": 1,
  "Lead_Type": {
    "CCT": 0.2,
    "FCT": 1,
    "type": 2
  },
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "damChangePer": 6,
      "elementparam": 8,
      "type": 37
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 5
  },
  "Buff": {
    "enemy": [
      85190
    ],
    "self": [
      116834,
      1000030
    ]
  },
  "Pvp_buff": {
    "enemy": [
      85190
    ],
    "self": [
      116834,
      1000030
    ]
  },
  "AttackAct": [
    "use_magic"
  ],
  "SE_cast": "Skill/Magic_cast",
  "SE_attack": "Skill/skill_magic_psycho_attack_01",
  "description": {
    "chinesesimplified": "##94000",
    "english": "##94000",
    "german": "##94000",
    "portuguese": "##94000",
    "spanish": "##94000"
  }
}