Level 10
##94000
Skill #94001
Level 10
##94000
Level 9
##94000
Level 8
##94000
Level 7
##94000
Level 6
##94000
Level 5
##94000
Level 4
##94000
Level 3
##94000
Level 2
##94000
Level 1
##94000
Formulas & functions
Formula source
function CommonFun.calcBuff_180(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local CurseAtk = srcUser:GetProperty("CurseAtk")
local CurseDef2 = targetUser:GetProperty("CurseDef")
local CurseDam = 1 + CurseAtk - CurseDef2
if CurseDam <= 0 then
CurseDam = 0
end
local StateAtk = srcUser:GetProperty("StateAtk")
local StateDef2 = targetUser:GetProperty("StateDef")
local StateDam = 1 + StateAtk - StateDef2
if StateDam <= 0 then
StateDam = 0
end
local A = (lv * a + b) * CurseDam * StateDam * CommonFun.calcAttrCurseRate(srcUser, targetUser)
if A <= 0 then
return 0
end
return A
endFormula source
function CommonFun.calcBuff_7160(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local Value = srcUser:GetGemValue(21161)
local skilllv_1 = srcUser:GetLernedSkillLevel(1163)
local A = 0
if Value ~= 0 and 0 < skilllv_1 then
A = 100
end
return A
endFormula source
-- Lua source unavailable --Formula source
function CommonFun.calcDamage_37(srcUser, targetUser, params, damageParam, logger)
local Luk = srcUser:GetProperty("Luk")
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local Num1 = srcUser:GetRunePoint(22050)
local RuneDamage = Num1 * 0.1 + 1
local RuneRate = 0
if 0 < Num1 then
RuneRate = Luk / 3
end
local MRefine = srcUser:GetProperty("MRefine")
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local Ghost = 1
local skilllv_qn = srcUser:GetLernedSkillLevel(3110)
if srcUser:HasBuffID(125130) then
Ghost = 1 + skilllv_qn * 0.06
end
local DamageRatio = 1
if srcUser:HasBuffID(80001090) then
DamageRatio = 1.1
end
local Num1 = srcUser:GetRunePoint(23030)
local RuneDamage2 = Num1 * 0.05 + 1
local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * DamageRatio * RuneDamage2 * Ghost
if A <= 1 then
return 1
end
if CommonFun.IsInRate(RuneRate, srcUser:GetRandom()) then
return A * RuneDamage, CommonFun.DamageType.Crit
end
return A
endSkill JSON (Level 10)
{
"id": 94010,
"NameZh": "念力连击",
"Level": 10,
"Icon": "skill_94001",
"Cost": 1,
"Desc": [
{
"id": 94000,
"params": [
600,
30
]
}
],
"RollType": 2,
"DamageType": 2,
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 6,
"Fire_EP": 3,
"Target_EP": 2,
"Attack_EP": 2,
"SkillCost": {
"sp": 70
},
"DelayCD": 1,
"Lead_Type": {
"CCT": 0.2,
"FCT": 1,
"type": 2
},
"Logic": "SkillLockedTarget",
"Damage": [
{
"damChangePer": 6,
"elementparam": 8,
"type": 37
}
],
"DamTime": {
"type": 1,
"value": 5
},
"Buff": {
"enemy": [
85190
],
"self": [
116834,
1000030
]
},
"Pvp_buff": {
"enemy": [
85190
],
"self": [
116834,
1000030
]
},
"AttackAct": [
"use_magic"
],
"SE_cast": "Skill/Magic_cast",
"SE_attack": "Skill/skill_magic_psycho_attack_01",
"description": {
"chinesesimplified": "##94000",
"english": "##94000",
"german": "##94000",
"portuguese": "##94000",
"spanish": "##94000"
}
}