CommonFun

calcDamage / calcBuff explorer

1 formulas listed.

CommonFun.calcDamage_3711 mapped uses · 1 skills
function CommonFun.calcDamage_37(srcUser, targetUser, params, damageParam, logger)
  local Luk = srcUser:GetProperty("Luk")
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local Num1 = srcUser:GetRunePoint(22050)
  local RuneDamage = Num1 * 0.1 + 1
  local RuneRate = 0
  if 0 < Num1 then
    RuneRate = Luk / 3
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local Ghost = 1
  local skilllv_qn = srcUser:GetLernedSkillLevel(3110)
  if srcUser:HasBuffID(125130) then
    Ghost = 1 + skilllv_qn * 0.06
  end
  local DamageRatio = 1
  if srcUser:HasBuffID(80001090) then
    DamageRatio = 1.1
  end
  local Num1 = srcUser:GetRunePoint(23030)
  local RuneDamage2 = Num1 * 0.05 + 1
  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * DamageRatio * RuneDamage2 * Ghost
  if A <= 1 then
    return 1
  end
  if CommonFun.IsInRate(RuneRate, srcUser:GetRandom()) then
    return A * RuneDamage, CommonFun.DamageType.Crit
  end
  return A
end