Skill #77860001

Virus spread

Property damage caused by poison their enemies around, and give [darkness] and [curse].

Level 1

##77860001

Cost 0 | Attack

ID 77860001

Formulas & functions

CommonFun links

Virus spreadLv 1 | buff | Buffs 166320

Formula source

function CommonFun.calcBuff_180(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local CurseAtk = srcUser:GetProperty("CurseAtk")
  local CurseDef2 = targetUser:GetProperty("CurseDef")
  local CurseDam = 1 + CurseAtk - CurseDef2
  if CurseDam <= 0 then
    CurseDam = 0
  end
  local StateAtk = srcUser:GetProperty("StateAtk")
  local StateDef2 = targetUser:GetProperty("StateDef")
  local StateDam = 1 + StateAtk - StateDef2
  if StateDam <= 0 then
    StateDam = 0
  end
  local A = (lv * a + b) * CurseDam * StateDam * CommonFun.calcAttrCurseRate(srcUser, targetUser)
  if A <= 0 then
    return 0
  end
  return A
end
Virus spreadLv 1 | buff | Buffs 166321

Formula source

function CommonFun.calcBuff_186(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local DarkStateAtk = srcUser:GetProperty("DarkStateAtk")
  local DarkStateDef2 = targetUser:GetProperty("DarkStateDef")
  local DarkStateDam = 1 + DarkStateAtk - DarkStateDef2
  if DarkStateDam <= 0 then
    DarkStateDam = 0
  end
  local StateAtk = srcUser:GetProperty("StateAtk")
  local StateDef2 = targetUser:GetProperty("StateDef")
  local StateDam = 1 + StateAtk - StateDef2
  if StateDam <= 0 then
    StateDam = 0
  end
  local A = (lv * a + b) * DarkStateDam * StateDam * CommonFun.calcAttrDarkRate(srcUser, targetUser)
  if A <= 0 then
    return 0
  end
  return A
end
Virus spreadLv 1 | damage

Formula source

function CommonFun.calcDamage_30(srcUser, targetUser, params, damageParam, logger)
  local Luk = srcUser:GetProperty("Luk")
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser, params, damageParam)
  local CardXR = 1
  local CardNum = srcUser:GetEquipCardNum(7, 23048)
  local CardNum2 = srcUser:GetEquipCardNum(7, 24664)
  CardNum = CardNum + CardNum2
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 84 then
    CardXR = CardNum * 0.25 + 1
  end
  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * CardXR
  if skillID == 1930 then
    local MDamSpike = srcUser:GetProperty("MDamSpike")
    MAtkFinal = (MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk
    A = (MAtkFinal * (1 + MDamSpike) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease)
  end
  if skillID == 1500 then
    local Num1 = srcUser:GetRunePoint(143026)
    A = A * (1 + Num1 * 0.1)
  end
  if skillID == 3209 then
    local skilllv_1 = srcUser:GetLernedSkillLevel(3226)
    local taozhuang1 = 1
    if srcUser:HasBuffID(91000470) or srcUser:HasBuffID(91000770) or srcUser:HasBuffID(91001490) or srcUser:HasBuffID(91001500) then
      taozhuang1 = 1.15
    end
    if srcUser:HasBuffID(90004514) then
      taozhuang1 = taozhuang1 + 0.15
    end
    local Ring1 = srcUser:GetEquipedID(7)
    local RefineLv = srcUser:GetEquipedRefineLv(7)
    if Ring1 == 63440 or Ring1 == 163440 then
      taozhuang1 = RefineLv * 0.01 + taozhuang1
    end
    local Num1 = srcUser:GetRunePoint(22160)
    local Num2 = srcUser:GetRunePoint(22161)
    local RuneDamage = (Num1 + Num2) * 0.1 + 1
    local GemKj = 0
    local GemSj = 0
    if srcUser:HasBuffID(126122) then
      GemSj = srcUser:GetGemValue(82151)
    end
    local GemDam = 1 + GemSj / 100000
    A = A * (1 + skilllv_1 * 0.06) * taozhuang1 * RuneDamage * GemDam
  end
  if A <= 1 then
    return 1
  end
  return A
end

Skill JSON (Level 1)

{
  "id": 77860001,
  "NameZh": "病毒散播  ",
  "Level": 1,
  "Icon": "skill_77860001",
  "Cost": 0,
  "Desc": [
    {
      "id": 77860001,
      "params": [
        100
      ]
    }
  ],
  "RollType": 1,
  "SkillType": "Attack",
  "Camps": "Enemy",
  "Launch_Range": 6,
  "Fire_EP": 3,
  "Target_EP": 3,
  "Attack_EP": 3,
  "Lead_Type": {
    "ReadyTime": 1.5,
    "type": 1
  },
  "Logic": "SkillForwardRect",
  "Logic_Param": {
    "distance": 6,
    "forward_offset": 0,
    "immune_taunt": 1,
    "notcontroled": 1,
    "range_num": 12,
    "width": 6
  },
  "Damage": [
    {
      "damChangePer": 15,
      "elementparam": 7,
      "type": 30
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "Buff": {
    "enemy": [
      166320,
      166321
    ]
  },
  "Pvp_buff": {
    "enemy": [
      166320,
      166321
    ]
  },
  "AttackAct": [
    "use_skill"
  ],
  "description": {
    "chinesesimplified": "##77860001",
    "english": "##77860001",
    "german": "##77860001",
    "portuguese": "##77860001",
    "spanish": "##77860001"
  }
}