CommonFun

calcDamage / calcBuff explorer

2 formulas listed.

CommonFun.calcBuff_186256 mapped buffs · 22 skills
function CommonFun.calcBuff_186(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local DarkStateAtk = srcUser:GetProperty("DarkStateAtk")
  local DarkStateDef2 = targetUser:GetProperty("DarkStateDef")
  local DarkStateDam = 1 + DarkStateAtk - DarkStateDef2
  if DarkStateDam <= 0 then
    DarkStateDam = 0
  end
  local StateAtk = srcUser:GetProperty("StateAtk")
  local StateDef2 = targetUser:GetProperty("StateDef")
  local StateDam = 1 + StateAtk - StateDef2
  if StateDam <= 0 then
    StateDam = 0
  end
  local A = (lv * a + b) * DarkStateDam * StateDam * CommonFun.calcAttrDarkRate(srcUser, targetUser)
  if A <= 0 then
    return 0
  end
  return A
end
CommonFun.calcBuff_18600 mapped uses
function CommonFun.calcBuff_1860(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local DarkStateAtk = srcUser:GetProperty("DarkStateAtk")
  local DarkStateDef2 = targetUser:GetProperty("DarkStateDef")
  local DarkStateDam = 1 + DarkStateAtk - DarkStateDef2
  if DarkStateDam <= 0 then
    DarkStateDam = 0
  end
  local StateAtk = srcUser:GetProperty("StateAtk")
  local StateDef2 = targetUser:GetProperty("StateDef")
  local StateDam = 1 + StateAtk - StateDef2
  if StateDam <= 0 then
    StateDam = 0
  end
  local A = (lv * a + b) * DarkStateDam * StateDam * CommonFun.calcAttrDarkTime(srcUser, targetUser)
  if A <= 0 then
    return 0
  end
  return A
end