Skill #4005001

Dark Matter Trap

Level 5

##4005000

CD 10s | Cost 1 | Attack

ID 4005005

Level 4

##4005000

CD 10s | Cost 1 | Attack

ID 4005004

Level 3

##4005000

CD 10s | Cost 1 | Attack

ID 4005003

Level 2

##4005000

CD 10s | Cost 1 | Attack

ID 4005002

Level 1

##4005000

CD 10s | Cost 1 | Attack

ID 4005001

Formulas & functions

CommonFun links

Dark Matter TrapLv 1-5 | buff | Buffs 131050

Formula source

function CommonFun.calcBuff_186(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local DarkStateAtk = srcUser:GetProperty("DarkStateAtk")
  local DarkStateDef2 = targetUser:GetProperty("DarkStateDef")
  local DarkStateDam = 1 + DarkStateAtk - DarkStateDef2
  if DarkStateDam <= 0 then
    DarkStateDam = 0
  end
  local StateAtk = srcUser:GetProperty("StateAtk")
  local StateDef2 = targetUser:GetProperty("StateDef")
  local StateDam = 1 + StateAtk - StateDef2
  if StateDam <= 0 then
    StateDam = 0
  end
  local A = (lv * a + b) * DarkStateDam * StateDam * CommonFun.calcAttrDarkRate(srcUser, targetUser)
  if A <= 0 then
    return 0
  end
  return A
end
Dark Matter TrapLv 1-5 | buff | Buffs 131140, 131160

Formula source

function CommonFun.calcBuff_6560(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local skilllv_1 = srcUser:GetLernedSkillLevel(4023)
  local Gem = srcUser:GetGemValue(41152)
  local rate = skilllv_1 * 2 + Gem / 1000
  local Hasbuff = 0
  if srcUser:HasBuffID(20410140) then
    Hasbuff = 1
  end
  local A = rate * Hasbuff * a + rate * b
  return A
end
Dark Matter TrapLv 1-5 | damage

Formula source

function CommonFun.calcDamage_4502(srcUser, targetUser, params, damageParam, logger)
  local BaseLv = srcUser.BaseLv
  local Dex = srcUser:GetProperty("Dex")
  local Int = srcUser:GetProperty("Int")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
  local AttrEffect = srcUser:GetProperty("AttrEffect")
  local bits = CommonFun.getBits(AttrEffect)
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local suit = 1
  if (srcUser:HasBuffID(90000773) or srcUser:HasBuffID(42480) or srcUser:HasBuffLayer(42480, EBUFFERLAYER_SHADOW)) and (srcUser:HasBuffID(90001005) or srcUser:HasBuffID(43000) or srcUser:HasBuffLayer(43000, EBUFFERLAYER_SHADOW)) then
    suit = 1.1
  end
  local RefineLv2 = srcUser:GetEquipedRefineLv(2)
  if srcUser:HasBuffID(90000777) then
    if 10 <= RefineLv2 and RefineLv2 < 15 then
      suit = suit + (RefineLv2 - 10) * 0.02
    elseif 15 <= RefineLv2 then
      suit = suit + (RefineLv2 - 10) * 0.02 + 0.05
    end
  end
  local equipRing = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
  if equipRing.id == 42092 or equipRing.id == 142092 then
    suit = suit + equipRing.refinelv * 0.02
  end
  local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
  if equipRingSD.id == 42092 or equipRingSD.id == 142092 then
    suit = suit + equipRingSD.refinelv * 0.02 * equipRingSD.quench_per / 100
  end
  local RefineLv7 = srcUser:GetEquipedRefineLv(7)
  if srcUser:HasBuffID(90000999) then
    if 10 <= RefineLv7 and RefineLv7 < 15 then
      suit = suit + 0.08
    elseif 15 <= RefineLv7 then
      suit = suit + 0.08 + 0.12
    end
  end
  if srcUser:HasBuffID(41812) then
    if 5 <= RefineLv7 and RefineLv7 < 10 then
      suit = suit + 0.05
    elseif 10 <= RefineLv7 and RefineLv7 < 15 then
      suit = suit + 0.05 + 0.1
    elseif 15 <= RefineLv7 then
      suit = suit + 0.05 + 0.1 + 0.15
    end
  end
  if srcUser:HasBuffID(90004274) then
    suit = suit + 0.1
  end
  local RefineLv5 = srcUser:GetEquipedRefineLv(5)
  local RefineLv6 = srcUser:GetEquipedRefineLv(6)
  local Ring1 = srcUser:GetEquipedID(5)
  local Ring2 = srcUser:GetEquipedID(6)
  local order1 = srcUser:getEquipLv(5)
  local order2 = srcUser:getEquipLv(6)
  local a = 0
  local b = 0
  if srcUser:HasBuffID(90001009) and (Ring1 == 44006 or Ring1 == 144006) and 10 <= order1 then
    a = RefineLv5 * 0.01
  end
  if srcUser:HasBuffID(90001009) and (Ring2 == 44006 or Ring2 == 144006) and 10 <= order2 then
    b = RefineLv6 * 0.01
  end
  local equipRing5 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY1)
  if equipRing5.id == 44050 or equipRing5.id == 144050 then
    a = equipRing5.refinelv * 0.02
  end
  local equipRingSD5 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY1)
  if equipRingSD5.id == 44050 or equipRingSD5.id == 144050 then
    a = equipRingSD5.refinelv * 0.02 * equipRingSD5.quench_per / 100
  end
  local equipRing6 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY2)
  if equipRing6.id == 44050 or equipRing6.id == 144050 then
    b = equipRing6.refinelv * 0.02
  end
  local equipRingSD6 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY2)
  if equipRingSD6.id == 44050 or equipRingSD6.id == 144050 then
    b = equipRingSD6.refinelv * 0.02 * equipRingSD6.quench_per / 100
  end
  suit = suit + a + b
  local Angel = 1
  if srcUser:HasBuffID(90001014) then
    local RefineLv = srcUser:GetEquipedRefineLv(7)
    suit = suit + 0.02 * RefineLv
  end
  local Num7 = srcUser:GetRunePoint(42060)
  local RuneDamage3 = 1 + Num7 * 0.03 * skilllv_1
  local skilllv_trap = srcUser:GetLernedSkillLevel(1248)
  local GemValue = srcUser:GetGemValue(41011)
  local trap = 1 + skilllv_trap * 0.02 + GemValue / 100000
  local GemValueyj = srcUser:GetGemValue(41101)
  local GemNew = srcUser:GetGemValue(41151)
  local GemDamNew = 1 + GemNew / 100000
  local RangeDam = srcUser:GetProperty("RangeDam")
  local A = (Dex * (3 + BaseLv / 100) * (1 + Int / 35) * damChangePer + (skilllv_1 * 20 + GemValueyj / 1000) * RuneDamage3) * DefReduc * (1 + MDamIncrease) * (1 - RefineMDamReduc) * (1 - MDamReduc2) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 * raceparam * bossparam * suit * trap * GemDamNew * (1 + RangeDam)
  if A <= 1 then
    return 1
  end
  return A
end

Skill JSON (Level 5)

{
  "id": 4005005,
  "NameZh": "暗物质陷阱",
  "Level": 5,
  "Icon": "skill_4005001",
  "Cost": 1,
  "Desc": [
    {
      "id": 4005000,
      "params": [
        420
      ]
    }
  ],
  "RollType": 2,
  "DamageType": 2,
  "SkillType": "Attack",
  "Camps": "Enemy",
  "Launch_Range": 5,
  "Fire_EP": 3,
  "Target_EP": 3,
  "Attack_EP": 3,
  "CD": 10,
  "SkillCost": {
    "sp": 72
  },
  "DelayCD": 1,
  "Logic": "SkillPointRange",
  "Logic_Param": {
    "count": 10,
    "interval": 1,
    "isCountTrap": 1,
    "max_count": 1,
    "no_select": 1,
    "range": 4,
    "suspend_can_immune": 1,
    "trap_effect": "Eff_MaterialTrap_floor,LowRange_B",
    "whitelist": 1
  },
  "Damage": [
    {
      "damChangePer": 4.2,
      "elementparam": 7,
      "skill1_id": 142,
      "type": 4502
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "HitEffects": [
    {
      "direction": "forward",
      "distance": 3,
      "speed": 30,
      "type": 1
    }
  ],
  "Buff": {
    "enemy": [
      131050,
      131140,
      131160
    ]
  },
  "Pvp_buff": {
    "enemy": [
      131050,
      131140,
      131160
    ]
  },
  "AttackAct": [
    "use_magic"
  ],
  "SE_cast": "Common/Magic_cast",
  "SE_attack": "Skill/skill_magic_darkmatter_attack",
  "SE_hit": "Skill/skill_magic_darkmatter_hit",
  "ItemCost": [
    {
      "count": 1020,
      "id": 12903
    }
  ],
  "ExtraMaxLevel": 0,
  "description": {
    "chinesesimplified": "##4005000",
    "english": "##4005000",
    "german": "##4005000",
    "portuguese": "##4005000",
    "spanish": "##4005000"
  }
}