Level 5
##4005000
Skill #4005001
Level 5
##4005000
Level 4
##4005000
Level 3
##4005000
Level 2
##4005000
Level 1
##4005000
Formulas & functions
Formula source
function CommonFun.calcBuff_186(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local DarkStateAtk = srcUser:GetProperty("DarkStateAtk")
local DarkStateDef2 = targetUser:GetProperty("DarkStateDef")
local DarkStateDam = 1 + DarkStateAtk - DarkStateDef2
if DarkStateDam <= 0 then
DarkStateDam = 0
end
local StateAtk = srcUser:GetProperty("StateAtk")
local StateDef2 = targetUser:GetProperty("StateDef")
local StateDam = 1 + StateAtk - StateDef2
if StateDam <= 0 then
StateDam = 0
end
local A = (lv * a + b) * DarkStateDam * StateDam * CommonFun.calcAttrDarkRate(srcUser, targetUser)
if A <= 0 then
return 0
end
return A
endFormula source
function CommonFun.calcBuff_6560(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local skilllv_1 = srcUser:GetLernedSkillLevel(4023)
local Gem = srcUser:GetGemValue(41152)
local rate = skilllv_1 * 2 + Gem / 1000
local Hasbuff = 0
if srcUser:HasBuffID(20410140) then
Hasbuff = 1
end
local A = rate * Hasbuff * a + rate * b
return A
endFormula source
function CommonFun.calcDamage_4502(srcUser, targetUser, params, damageParam, logger)
local BaseLv = srcUser.BaseLv
local Dex = srcUser:GetProperty("Dex")
local Int = srcUser:GetProperty("Int")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
local AttrEffect = srcUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect)
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local suit = 1
if (srcUser:HasBuffID(90000773) or srcUser:HasBuffID(42480) or srcUser:HasBuffLayer(42480, EBUFFERLAYER_SHADOW)) and (srcUser:HasBuffID(90001005) or srcUser:HasBuffID(43000) or srcUser:HasBuffLayer(43000, EBUFFERLAYER_SHADOW)) then
suit = 1.1
end
local RefineLv2 = srcUser:GetEquipedRefineLv(2)
if srcUser:HasBuffID(90000777) then
if 10 <= RefineLv2 and RefineLv2 < 15 then
suit = suit + (RefineLv2 - 10) * 0.02
elseif 15 <= RefineLv2 then
suit = suit + (RefineLv2 - 10) * 0.02 + 0.05
end
end
local equipRing = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
if equipRing.id == 42092 or equipRing.id == 142092 then
suit = suit + equipRing.refinelv * 0.02
end
local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
if equipRingSD.id == 42092 or equipRingSD.id == 142092 then
suit = suit + equipRingSD.refinelv * 0.02 * equipRingSD.quench_per / 100
end
local RefineLv7 = srcUser:GetEquipedRefineLv(7)
if srcUser:HasBuffID(90000999) then
if 10 <= RefineLv7 and RefineLv7 < 15 then
suit = suit + 0.08
elseif 15 <= RefineLv7 then
suit = suit + 0.08 + 0.12
end
end
if srcUser:HasBuffID(41812) then
if 5 <= RefineLv7 and RefineLv7 < 10 then
suit = suit + 0.05
elseif 10 <= RefineLv7 and RefineLv7 < 15 then
suit = suit + 0.05 + 0.1
elseif 15 <= RefineLv7 then
suit = suit + 0.05 + 0.1 + 0.15
end
end
if srcUser:HasBuffID(90004274) then
suit = suit + 0.1
end
local RefineLv5 = srcUser:GetEquipedRefineLv(5)
local RefineLv6 = srcUser:GetEquipedRefineLv(6)
local Ring1 = srcUser:GetEquipedID(5)
local Ring2 = srcUser:GetEquipedID(6)
local order1 = srcUser:getEquipLv(5)
local order2 = srcUser:getEquipLv(6)
local a = 0
local b = 0
if srcUser:HasBuffID(90001009) and (Ring1 == 44006 or Ring1 == 144006) and 10 <= order1 then
a = RefineLv5 * 0.01
end
if srcUser:HasBuffID(90001009) and (Ring2 == 44006 or Ring2 == 144006) and 10 <= order2 then
b = RefineLv6 * 0.01
end
local equipRing5 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY1)
if equipRing5.id == 44050 or equipRing5.id == 144050 then
a = equipRing5.refinelv * 0.02
end
local equipRingSD5 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY1)
if equipRingSD5.id == 44050 or equipRingSD5.id == 144050 then
a = equipRingSD5.refinelv * 0.02 * equipRingSD5.quench_per / 100
end
local equipRing6 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY2)
if equipRing6.id == 44050 or equipRing6.id == 144050 then
b = equipRing6.refinelv * 0.02
end
local equipRingSD6 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY2)
if equipRingSD6.id == 44050 or equipRingSD6.id == 144050 then
b = equipRingSD6.refinelv * 0.02 * equipRingSD6.quench_per / 100
end
suit = suit + a + b
local Angel = 1
if srcUser:HasBuffID(90001014) then
local RefineLv = srcUser:GetEquipedRefineLv(7)
suit = suit + 0.02 * RefineLv
end
local Num7 = srcUser:GetRunePoint(42060)
local RuneDamage3 = 1 + Num7 * 0.03 * skilllv_1
local skilllv_trap = srcUser:GetLernedSkillLevel(1248)
local GemValue = srcUser:GetGemValue(41011)
local trap = 1 + skilllv_trap * 0.02 + GemValue / 100000
local GemValueyj = srcUser:GetGemValue(41101)
local GemNew = srcUser:GetGemValue(41151)
local GemDamNew = 1 + GemNew / 100000
local RangeDam = srcUser:GetProperty("RangeDam")
local A = (Dex * (3 + BaseLv / 100) * (1 + Int / 35) * damChangePer + (skilllv_1 * 20 + GemValueyj / 1000) * RuneDamage3) * DefReduc * (1 + MDamIncrease) * (1 - RefineMDamReduc) * (1 - MDamReduc2) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 * raceparam * bossparam * suit * trap * GemDamNew * (1 + RangeDam)
if A <= 1 then
return 1
end
return A
endSkill JSON (Level 5)
{
"id": 4005005,
"NameZh": "暗物质陷阱",
"Level": 5,
"Icon": "skill_4005001",
"Cost": 1,
"Desc": [
{
"id": 4005000,
"params": [
420
]
}
],
"RollType": 2,
"DamageType": 2,
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 5,
"Fire_EP": 3,
"Target_EP": 3,
"Attack_EP": 3,
"CD": 10,
"SkillCost": {
"sp": 72
},
"DelayCD": 1,
"Logic": "SkillPointRange",
"Logic_Param": {
"count": 10,
"interval": 1,
"isCountTrap": 1,
"max_count": 1,
"no_select": 1,
"range": 4,
"suspend_can_immune": 1,
"trap_effect": "Eff_MaterialTrap_floor,LowRange_B",
"whitelist": 1
},
"Damage": [
{
"damChangePer": 4.2,
"elementparam": 7,
"skill1_id": 142,
"type": 4502
}
],
"DamTime": {
"type": 1,
"value": 1
},
"HitEffects": [
{
"direction": "forward",
"distance": 3,
"speed": 30,
"type": 1
}
],
"Buff": {
"enemy": [
131050,
131140,
131160
]
},
"Pvp_buff": {
"enemy": [
131050,
131140,
131160
]
},
"AttackAct": [
"use_magic"
],
"SE_cast": "Common/Magic_cast",
"SE_attack": "Skill/skill_magic_darkmatter_attack",
"SE_hit": "Skill/skill_magic_darkmatter_hit",
"ItemCost": [
{
"count": 1020,
"id": 12903
}
],
"ExtraMaxLevel": 0,
"description": {
"chinesesimplified": "##4005000",
"english": "##4005000",
"german": "##4005000",
"portuguese": "##4005000",
"spanish": "##4005000"
}
}