Level 10
But their actions are different.
Skill #1227001
Use a powerful holy light that deals Holy Magic Damage equivalent to M.Atk * *[8df936]%s%%[-] to a single enemy and inflicts [8df936]%s%%[-] Splah Damage to surrounding enemies while also inflicting Darkness & Agility Down statuses for 10 sec. Costs 1 Blue Gemstone
Level 10
But their actions are different.
Level 9
But their actions are different.
Level 8
But their actions are different.
Level 7
But their actions are different.
Level 6
But their actions are different.
Level 5
But their actions are different.
Level 4
But their actions are different.
Level 3
But their actions are different.
Level 2
But their actions are different.
Level 1
But their actions are different.
Formulas & functions
Formula source
function CommonFun.calcBuff_186(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local DarkStateAtk = srcUser:GetProperty("DarkStateAtk")
local DarkStateDef2 = targetUser:GetProperty("DarkStateDef")
local DarkStateDam = 1 + DarkStateAtk - DarkStateDef2
if DarkStateDam <= 0 then
DarkStateDam = 0
end
local StateAtk = srcUser:GetProperty("StateAtk")
local StateDef2 = targetUser:GetProperty("StateDef")
local StateDam = 1 + StateAtk - StateDef2
if StateDam <= 0 then
StateDam = 0
end
local A = (lv * a + b) * DarkStateDam * StateDam * CommonFun.calcAttrDarkRate(srcUser, targetUser)
if A <= 0 then
return 0
end
return A
endFormula source
function CommonFun.calcBuff_3492(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local A = 0
local RefineLv = srcUser:GetEquipedRefineLv(7)
local Ring1 = srcUser:GetEquipedID(7)
if (Ring1 == 41526 or Ring1 == 141526) and 10 <= RefineLv and srcUser:HasBuffID(90002041) then
A = 15
end
if (Ring1 == 41565 or Ring1 == 141565) and 10 <= RefineLv then
A = 15
end
return A
endFormula source
function CommonFun.calcBuff_8160(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local A = b
if srcUser:HasBuffID(a) then
A = c
end
return A
endFormula source
function CommonFun.calcDamage_5402(srcUser, targetUser, params, damageParam, logger)
local Luk = srcUser:GetProperty("Luk")
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local ElementRate = CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam)
if srcAtkElement == 6 and targetDefElement == 7 then
local GemValue = srcUser:GetGemValue(51022)
ElementRate = ElementRate + GemValue / 100000
end
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local Trial1 = 0
local Trial2 = 1
local Ring1 = srcUser:GetEquipedID(7)
local RefineLv7 = srcUser:GetEquipedRefineLv(7)
local Ring2 = srcUser:GetEquipedID(2)
local RefineLv2 = srcUser:GetEquipedRefineLv(2)
local Ring3 = srcUser:GetEquipedID(4)
local RefineLv4 = srcUser:GetEquipedRefineLv(4)
if (Ring1 == 41526 or Ring1 == 141526) and 5 < RefineLv7 then
Trial1 = Trial1 + (RefineLv7 - 5) * 0.2
end
if (Ring2 == 42076 or Ring2 == 142076) and 10 <= RefineLv2 then
Trial1 = Trial1 + 1
end
if (Ring1 == 41565 or Ring1 == 141565) and 5 < RefineLv7 then
Trial1 = Trial1 + (RefineLv7 - 5) * 0.2
end
if srcUser:HasBuffID(90002053) and 5 <= RefineLv2 then
Trial1 = Trial1 + 0.5
end
local equipRing = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
if equipRing.id == 42101 or equipRing.id == 142101 then
if 5 <= equipRing.refinelv and 10 > equipRing.refinelv then
Trial1 = Trial1 + 0.5
elseif 10 <= equipRing.refinelv and equipRing.refinelv < 15 then
Trial1 = Trial1 + 1 + 0.5
elseif equipRing.refinelv >= 15 then
Trial1 = Trial1 + 1 + 0.5 + 1.5
end
end
local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
if equipRingSD.id == 42101 or equipRingSD.id == 142101 then
if 5 <= equipRingSD.refinelv and 10 > equipRingSD.refinelv then
Trial1 = Trial1 + 0.5 * equipRingSD.quench_per / 100
elseif 10 <= equipRingSD.refinelv and equipRingSD.refinelv < 15 then
Trial1 = Trial1 + 1.5 * equipRingSD.quench_per / 100
elseif equipRingSD.refinelv >= 15 then
Trial1 = Trial1 + 3.0 * equipRingSD.quench_per / 100
end
end
if Ring3 == 43552 or Ring3 == 143552 then
if 10 <= RefineLv4 and RefineLv4 < 15 then
Trial1 = Trial1 + 0.5
elseif 15 <= RefineLv4 then
Trial1 = Trial1 + 1 + 0.5
end
end
local equipRingshoes = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_SHOES)
if equipRingshoes.id == 43578 or equipRingshoes.id == 143578 then
if 10 <= equipRingshoes.refinelv and equipRingshoes.refinelv < 15 then
Trial1 = Trial1 + 0.5
elseif equipRingshoes.refinelv >= 15 then
Trial1 = Trial1 + 1 + 0.5
end
end
local equipRingSDshoes = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_SHOES)
if equipRingSDshoes.id == 43578 or equipRingSDshoes.id == 143578 then
if 10 <= equipRingSDshoes.refinelv and equipRingSDshoes.refinelv < 15 then
Trial1 = Trial1 + 0.5 * equipRingSDshoes.quench_per / 100
elseif equipRingSDshoes.refinelv >= 15 then
Trial1 = Trial1 + 1.5 * equipRingSDshoes.quench_per / 100
end
end
if srcUser:HasBuffID(91000410) or srcUser:HasBuffID(91000690) or srcUser:HasBuffID(91001140) then
Trial2 = 1.1
end
if srcUser:HasBuffID(91001150) then
Trial2 = 1.15
end
if srcUser:HasBuffID(91001640) or srcUser:HasBuffID(91001641) or srcUser:HasBuffID(91001642) then
Trial2 = 1.1
end
if srcUser:HasBuffID(91001643) then
Trial2 = 1.15
end
local Num = srcUser:GetRunePoint(54050)
local RuneDamage = 1 + Num * 0.06
local GemValue1 = srcUser:GetGemValue(51003)
local GemValue2 = srcUser:GetGemValue(51061)
local GemDam = 1 + GemValue1 / 100000 + GemValue2 / 100000
local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (damChangePer + Trial1) * (1 - RefineMDamReduc) * (1 + MDamIncrease) * ElementRate * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * Trial2 * RuneDamage * GemDam
if A <= 1 then
return 1
end
return A
endSkill JSON (Level 10)
{
"id": 1227010,
"NameZh": "赞歌",
"Level": 10,
"Icon": "skill_1227001",
"Cost": 1,
"NextNewID": 1227011,
"Desc": [
{
"id": 1227000,
"params": [
2340,
30
]
}
],
"RollType": 2,
"DamageType": 2,
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 6,
"Fire_EP": 2,
"Target_EP": 2,
"Attack_EP": 2,
"CD": 2.5,
"SkillCost": {
"1": {
"itemID": 12521,
"num": 1
},
"sp": 142
},
"DelayCD": 2.5,
"Lead_Type": {
"CCT": 0,
"FCT": 5,
"type": 2
},
"Logic": "SkillLockedTarget",
"Damage": [
{
"damChangePer": 23.4,
"elementparam": 6,
"type": 5402
}
],
"DamTime": {
"type": 1,
"value": 3
},
"Buff": {
"enemy": [
117280,
117281,
90004445
],
"self": [
41241
]
},
"Pvp_buff": {
"enemy": [
117280,
117281,
90004445
],
"self": [
41241
]
},
"AttackAct": [
"use_magic"
],
"SE_cast": "Common/Magic_cast",
"SE_attack": "Skill/skill_magic_holysong_attack_01",
"SE_hit": "Skill/skill_magic_crossfall_hit",
"description": {
"chinesesimplified": "但动作不同。",
"english": "But their actions are different.",
"german": "Aber ihre Haltung ist anders.",
"portuguese": "Mas o movimento é diferente.",
"spanish": "Pero sus posturas son diferentes."
}
}