Skill #1614001

Catnip Meteor

Level 20

##1614000

CD 3s | Cost 1 | Attack

ID 1614020

Level 19

##1614000

CD 3s | Cost 1 | Attack

ID 1614019

Level 18

##1614000

CD 3s | Cost 1 | Attack

ID 1614018

Level 17

##1614000

CD 3s | Cost 1 | Attack

ID 1614017

Level 16

##1614000

CD 3s | Cost 1 | Attack

ID 1614016

Level 15

##1614000

CD 3s | Cost 1 | Attack

ID 1614015

Level 14

##1614000

CD 3s | Cost 1 | Attack

ID 1614014

Level 13

##1614000

CD 3s | Cost 1 | Attack

ID 1614013

Level 12

##1614000

CD 3s | Cost 1 | Attack

ID 1614012

Level 11

##1614000

CD 3s | Cost 1 | Attack

ID 1614011

Level 10

##1614000

CD 3s | Cost 1 | Attack

ID 1614010

Level 9

##1614000

CD 2.8s | Cost 1 | Attack

ID 1614009

Level 8

##1614000

CD 2.6s | Cost 1 | Attack

ID 1614008

Level 7

##1614000

CD 2.4s | Cost 1 | Attack

ID 1614007

Level 6

##1614000

CD 2.2s | Cost 1 | Attack

ID 1614006

Level 5

##1614000

CD 2s | Cost 1 | Attack

ID 1614005

Level 4

##1614000

CD 1.9s | Cost 1 | Attack

ID 1614004

Level 3

##1614000

CD 1.8s | Cost 1 | Attack

ID 1614003

Level 2

##1614000

CD 1.7s | Cost 1 | Attack

ID 1614002

Level 1

##1614000

CD 1.6s | Cost 1 | Attack

ID 1614001

Formulas & functions

CommonFun links

Catnip MeteorLv 1-20 | buff | Buffs 123120

Formula source

function CommonFun.calcBuff_180(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local CurseAtk = srcUser:GetProperty("CurseAtk")
  local CurseDef2 = targetUser:GetProperty("CurseDef")
  local CurseDam = 1 + CurseAtk - CurseDef2
  if CurseDam <= 0 then
    CurseDam = 0
  end
  local StateAtk = srcUser:GetProperty("StateAtk")
  local StateDef2 = targetUser:GetProperty("StateDef")
  local StateDam = 1 + StateAtk - StateDef2
  if StateDam <= 0 then
    StateDam = 0
  end
  local A = (lv * a + b) * CurseDam * StateDam * CommonFun.calcAttrCurseRate(srcUser, targetUser)
  if A <= 0 then
    return 0
  end
  return A
end
Catnip MeteorLv 1-20 | buff | Buffs 90004595

Formula source

function CommonFun.calcBuff_8160(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local A = b
  if srcUser:HasBuffID(a) then
    A = c
  end
  return A
end
Catnip MeteorLv 1-20 | damage

Formula source

function CommonFun.calcDamage_15202(srcUser, targetUser, params, damageParam, logger)
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local RangeDam = srcUser:GetProperty("RangeDam")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local Num_sf = 0
  if targetUser:HasBuffID(123240) then
    Num_sf = srcUser:GetRunePoint(153044)
  end
  local Num = srcUser:GetRunePoint(153030)
  local RuneDam = 1 + Num * 0.06 + Num_sf * 0.05
  local skilllv_1 = srcUser:GetLernedSkillLevel(1635)
  local RefineLv5 = srcUser:GetEquipedRefineLv(5)
  local RefineLv6 = srcUser:GetEquipedRefineLv(6)
  local Ring1 = srcUser:GetEquipedID(5)
  local Ring2 = srcUser:GetEquipedID(6)
  local order1 = srcUser:getEquipLv(5)
  local order2 = srcUser:getEquipLv(6)
  local a = 0
  local b = 0
  local Talisman = 0
  if (Ring1 == 44065 or Ring1 == 144065) and 4 <= order1 then
    a = RefineLv5 * 0.07
  end
  if (Ring2 == 44065 or Ring2 == 144065) and 4 <= order2 then
    b = RefineLv6 * 0.07
  end
  local equipRing5 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY1)
  if (equipRing5.id == 44066 or equipRing5.id == 144066) and equipRing5.refinelv >= 15 then
    a = equipRing5.refinelv * 0.07 + 0.25
  elseif equipRing5.id == 44066 or equipRing5.id == 144066 then
    a = equipRing5.refinelv * 0.07
  end
  local equipRingSD5 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY1)
  if (equipRingSD5.id == 44066 or equipRingSD5.id == 144066) and equipRingSD5.refinelv >= 15 then
    a = (equipRingSD5.refinelv * 0.07 + 0.25) * equipRingSD5.quench_per / 100
  elseif equipRingSD5.id == 44066 or equipRingSD5.id == 144066 then
    a = equipRingSD5.refinelv * 0.07 * equipRingSD5.quench_per / 100
  end
  local equipRing6 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY2)
  if (equipRing6.id == 44066 or equipRing6.id == 144066) and equipRing6.refinelv >= 15 then
    b = equipRing6.refinelv * 0.07 + 0.25
  elseif equipRing6.id == 44066 or equipRing6.id == 144066 then
    b = equipRing6.refinelv * 0.07
  end
  local equipRingSD6 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY2)
  if (equipRingSD6.id == 44066 or equipRingSD6.id == 144066) and equipRingSD6.refinelv >= 15 then
    b = (equipRingSD6.refinelv * 0.07 + 0.25) * equipRingSD6.quench_per / 100
  elseif equipRingSD6.id == 44066 or equipRingSD6.id == 144066 then
    b = equipRingSD6.refinelv * 0.07 * equipRingSD6.quench_per / 100
  end
  Talisman = Talisman + a + b
  local Foxtail = 1
  if (srcUser:HasBuffID(42810) or srcUser:HasBuffID(42940)) and (srcUser:HasBuffID(42770) or srcUser:HasBuffID(43140) or srcUser:HasBuffLayer(43140, EBUFFERLAYER_SHADOW)) then
    Foxtail = Foxtail + 0.15
  end
  local RefineLv7 = srcUser:GetEquipedRefineLv(7)
  local Ring7 = srcUser:GetEquipedID(7)
  if (Ring7 == 44300 or Ring7 == 144300) and srcUser:HasBuffID(90002563) then
    Foxtail = Foxtail + RefineLv7 * 0.02
  end
  if Ring7 == 44303 or Ring7 == 144303 then
    Foxtail = Foxtail + RefineLv7 * 0.02
  end
  if Ring7 == 44309 or Ring7 == 144309 then
    Foxtail = Foxtail + RefineLv7 * 0.02
  end
  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * (damChangePer + Talisman) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + RangeDam) * (1 + skilllv_1 * 0.015) * RuneDam * Foxtail
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 1652 then
    local skilllv_mbh = srcUser:GetLernedSkillLevel(1614)
    local skill_zr = srcUser:GetLernedSkillLevel(4127)
    local zr = 1
    if srcUser:HasBuffID(131580) then
      zr = 1 + skill_zr * 0.05
    end
    local shucai = srcUser:GetBuffLayer(123350)
    local skill_sc = srcUser:GetLernedSkillLevel(1662)
    local sc_dam = 1 + skill_sc * shucai * 0.04
    damChangePer = (skilllv_mbh * 0.2 + 2.4) * sc_dam
    local GemMFD = srcUser:GetGemValue(153021)
    A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * (damChangePer + Talisman) * zr * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + RangeDam) * (1 + skilllv_1 * 0.015) * RuneDam * (GemMFD / 100000) * Foxtail
  end
  if srcUser:HasBuffID(131571) then
    local skilllv_dd = srcUser:GetLernedSkillLevel(4113)
    local GemNew = srcUser:GetGemValue(153151)
    local Luk = srcUser:GetProperty("Luk")
    local Fifth = 0
    if srcUser:HasBuffID(90004594) then
      Fifth = 0.15
    end
    return A * (1 + skilllv_dd * 0.05 + GemNew / 100000 + Luk / 300 + Fifth), CommonFun.DamageType.Crit
  end
  if A <= 1 then
    return 1
  end
  return A
end

Skill JSON (Level 20)

{
  "id": 1614020,
  "NameZh": "猫薄荷陨石",
  "Level": 20,
  "Icon": "skill_1614001",
  "Cost": 1,
  "PeakLevel": 10,
  "Desc": [
    {
      "id": 1614000,
      "params": [
        640,
        10
      ]
    }
  ],
  "RollType": 2,
  "DamageType": 2,
  "SkillType": "Attack",
  "Camps": "Enemy",
  "Launch_Range": 5,
  "Fire_EP": 3,
  "Target_EP": 3,
  "Attack_EP": 3,
  "CD": 3,
  "SkillCost": {
    "sp": 62
  },
  "DelayCD": 2.5,
  "Lead_Type": {
    "CCT": 0,
    "FCT": 9,
    "type": 2
  },
  "Logic": "SkillRandomRange",
  "Logic_Param": {
    "count": 10,
    "effect_range": 3,
    "interval": 0.4,
    "interval_effect": {
      "effect": "Skill/Eff_Doram_Meteorite_atk"
    },
    "isCountTrap": 1,
    "no_select": 1,
    "range": 3,
    "range_num": 8
  },
  "Damage": [
    {
      "damChangePer": 6.4,
      "elementparam": 5,
      "type": 15202
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 2
  },
  "Buff": {
    "enemy": [
      123120,
      90004595
    ]
  },
  "Pvp_buff": {
    "enemy": [
      123120,
      90004595
    ]
  },
  "CastAct": "skill_ready",
  "AttackAct": [
    "use_skill2"
  ],
  "SE_fire": "Skill/Skill_monster_Doram_fallingStone_release",
  "SE_hit": "Skill/Skill_monster_Doram_fallingStone_hit",
  "description": {
    "chinesesimplified": "##1614000",
    "english": "##1614000",
    "german": "##1614000",
    "portuguese": "##1614000",
    "spanish": "##1614000"
  }
}