Level 10
##5910000
Skill #5910001
Level 10
##5910000
Level 9
##5910000
Level 8
##5910000
Level 7
##5910000
Level 6
##5910000
Level 5
##5910000
Level 4
##5910000
Level 3
##5910000
Level 2
##5910000
Level 1
##5910000
Formulas & functions
Formula source
-- Lua source unavailable --Formula source
function CommonFun.calcDamage_5103(srcUser, targetUser, params, damageParam, logger)
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local Luk = srcUser:GetProperty("Luk")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local enemy = srcUser:IsEnemy(targetUser)
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local ElementRate = CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam)
if srcAtkElement == 6 and targetDefElement == 7 then
local GemValue = srcUser:GetGemValue(51022)
ElementRate = ElementRate + GemValue / 100000
end
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local race2 = targetUser.race
if srcUser:HasBuffID(49320) and srcUser:HasBuffID(49325) then
elseif srcUser:HasBuffID(49320) then
race2 = 2
end
local DefAttr2 = targetUser:GetProperty("DefAttr")
local AttrEffect = srcUser:GetProperty("AttrEffect2")
local bits = CommonFun.getBits(AttrEffect)
local damChangePer = damageParam.damChangePer
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local BaseLvDamage = 0
local IBaseLv = srcUser.BaseLv
if srcUser:HasBuffID(42110) then
BaseLvDamage = IBaseLv * 20
end
local Num1 = srcUser:GetRunePoint(52037)
local RuneDamage = Num1 * 0.3
local qumo = 1
if bits[CommonFun.AttrEffect2.Shiziqumo] == 1 then
qumo = 1.2
end
local Weapon = srcUser:GetEquipedID(7)
local B = 0
if Weapon == 41521 or Weapon == 141521 or Weapon == 41568 or Weapon == 141568 then
B = Luk * 50
end
local weaponRefineLv = srcUser:GetEquipedRefineLv(7)
if (srcUser:HasBuffID(90001413) or srcUser:HasBuffID(41980)) and 12 <= weaponRefineLv then
B = B * 2
end
if srcUser:HasBuffID(90001413) then
qumo = weaponRefineLv * 0.01 + qumo
end
if srcUser:HasBuffID(41980) then
qumo = weaponRefineLv * 0.01 + qumo
end
local weaponRefineLv2 = srcUser:GetEquipedRefineLv(1)
if srcUser:HasBuffID(90001423) then
qumo = weaponRefineLv2 * 0.01 + qumo
end
local equipRing = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
if equipRing.id == 42582 or equipRing.id == 142582 then
qumo = equipRing.refinelv * 0.01 + qumo
end
local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
if equipRingSD.id == 42582 or equipRingSD.id == 142582 then
qumo = equipRingSD.refinelv * 0.01 * equipRingSD.quench_per / 100 + qumo
end
if srcUser:HasBuffID(90004454) then
qumo = qumo + 0.1
end
local skilllv_1 = srcUser:GetLernedSkillLevel(160)
local SkillPer = 0
if 10 < skilllv_1 then
SkillPer = (skilllv_1 - 10) * 0.1
end
local GemValue1 = srcUser:GetGemValue(51092)
local GemDam = 1 + GemValue1 / 100000
local RangeDam = srcUser:GetProperty("RangeDam")
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
local fengbao = 1
local skilllv_qumo = srcUser:GetLernedSkillLevel(159)
local skilllv_fengbao = srcUser:GetLernedSkillLevel(5910)
local skilllv_fengbao1 = srcUser:GetLernedSkillLevel(5913)
if skillID == 5910 or skillID == 5914 then
damChangePer = skilllv_qumo
fengbao = 0.6 + 0.04 * skilllv_fengbao
if skillID == 5914 then
fengbao = fengbao * (skilllv_fengbao1 * 0.1)
end
end
local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * (damChangePer + RuneDamage + SkillPer) + B * MDefReduc * (1 - MDamReduc2) * (1 - RefineMDamReduc) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + MDamIncrease) * ElementRate * elementparam2 * qumo * GemDam * (1 + RangeDam) * fengbao + BaseLvDamage
local skilllv_qumo1 = srcUser:GetLernedSkillLevel(5911)
if DefAttr2 ~= 6 and (skillID == 5910 or skillID == 5914) then
A = A * (1 + skilllv_qumo1 * 0.06)
end
local enemy = srcUser:IsEnemy(targetUser)
if enemy == false then
return 0
end
if A <= 1 then
return 1
end
local Num2 = srcUser:GetRunePoint(52030)
local GemValue = srcUser:GetGemValue(51091)
if (skillID == 5910 or skillID == 5914) and (race2 == 3 or race2 == 5) then
return A * 1.2
end
if race2 == 3 or DefAttr2 == 9 or race2 == 2 and srcUser:GetBuffActive(90003444) or skillID == 5910 or skillID == 5914 then
return A
elseif 0 < Num2 or 0 < GemValue then
return A * (Num2 * 0.25 + GemValue / 100000)
else
return 0, 0
end
endFormula source
function CommonFun.calcDamage_5107(srcUser, targetUser, params, damageParam, logger)
local BaseLv = srcUser.BaseLv
local Int = srcUser:GetProperty("Int")
local HolyAtk = srcUser:GetProperty("HolyAtk")
local HealEncPer = srcUser:GetProperty("HealEncPer")
local enemy = srcUser:IsEnemy(targetUser)
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local skilllv_1 = srcUser:GetLernedSkillLevel(50034)
local skilllv_2 = srcUser:GetLernedSkillLevel(50035)
local Num1 = srcUser:GetRunePoint(51001)
local Num2 = srcUser:GetRunePoint(51011)
local RuneDamage = Num1 * 0.02 + Num2 * 0.02 + 1
local c = 1
if srcUser:HasBuffID(51580) then
c = 1.1
end
local RefineLv = srcUser:GetEquipedRefineLv(1)
local Angel = 1
if srcUser:HasBuffID(40430) then
Angel = 1 + RefineLv / 100
end
if srcUser:HasBuffID(90001813) then
if 5 <= RefineLv and RefineLv < 10 then
Angel = Angel + 0.03
elseif 10 <= RefineLv then
Angel = Angel + 0.03 + 0.07
end
end
if srcUser:HasBuffID(90001816) then
if 5 <= RefineLv and RefineLv < 10 then
Angel = Angel + 0.02
elseif 10 <= RefineLv then
Angel = Angel + 0.02 + 0.03
end
end
local equipRing = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
if equipRing.id == 42579 or equipRing.id == 142579 then
if 5 > equipRing.refinelv then
Angel = Angel + equipRing.refinelv / 100
elseif 5 <= equipRing.refinelv and 10 > equipRing.refinelv then
Angel = Angel + 0.05 + equipRing.refinelv / 100
elseif 10 <= equipRing.refinelv then
Angel = Angel + 0.05 + 0.1 + equipRing.refinelv / 100
end
end
local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
if equipRingSD.id == 42579 or equipRingSD.id == 142579 then
if 5 > equipRingSD.refinelv then
Angel = Angel + equipRingSD.refinelv / 100 * equipRingSD.quench_per / 100
elseif 5 <= equipRingSD.refinelv and 10 > equipRingSD.refinelv then
Angel = Angel + (0.05 + equipRingSD.refinelv / 100) * equipRingSD.quench_per / 100
elseif 10 <= equipRingSD.refinelv then
Angel = Angel + (0.15000000000000002 + equipRingSD.refinelv / 100) * equipRingSD.quench_per / 100
end
end
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local BeHealEncPer2 = targetUser:GetProperty("BeHealEncPer")
local race2 = targetUser.race
if srcUser:HasBuffID(49320) and srcUser:HasBuffID(49325) then
elseif srcUser:HasBuffID(49320) then
race2 = 2
end
local DefAttr2 = targetUser:GetProperty("DefAttr")
local AttrEffect = targetUser:GetProperty("AttrEffect2")
local bits = CommonFun.getBits(AttrEffect)
local damChangePer = damageParam.damChangePer
local damChangePer1 = damageParam.damChangePer1
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local A = ((math.floor((BaseLv + Int) / 10) * damChangePer + 100 + skilllv_1 * 50 + skilllv_2 * 50 + MAtk * (1 + MAtkPer) * 0.5) * (1 + HealEncPer) * (1 + BeHealEncPer2) + damChangePer1) * -1 * (1 + HolyAtk) * RuneDamage * c * Angel
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 11 then
local BaseLv = srcUser.BaseLv
A = (100 + BaseLv * 5 + skilllv_1 * 200 + skilllv_2 * 200) * (1 + HealEncPer) * (1 + BeHealEncPer2) * -1 * (1 + HolyAtk)
end
local skilllv_3 = srcUser:GetLernedSkillLevel(144)
local skilllv_4 = srcUser:GetLernedSkillLevel(5913)
if skillID == 5910 or skillID == 5914 then
damChangePer = 4
damChangePer1 = 0.2 + skilllv_4 * 0.08
if skilllv_3 <= 10 then
damChangePer = 4 + skilllv_3 * 8
elseif 10 < skilllv_3 then
damChangePer = 64 + skilllv_3 * 2
end
end
local MaxHp = targetUser:GetProperty("MaxHp")
local Hp = targetUser:GetProperty("Hp")
local Num = srcUser:GetRunePoint(54030)
local RuneDamage1 = (MaxHp - Hp) * 0.02 * Num
local healper = 1
if skillID == 5905 then
RuneDamage1 = 0
local skilllv_sg = srcUser:GetLernedSkillLevel(5900)
healper = skilllv_sg * 0.2 + 1.5
end
local GemValue = srcUser:GetGemValue(51011)
local GemDam = 1 + GemValue / 100000
A = (math.floor((BaseLv + Int) / 10) * damChangePer + 100 + skilllv_1 * 50 + skilllv_2 * 50 + MAtk * (1 + MAtkPer) * 0.5) * damChangePer1 * (1 + HealEncPer) * (1 + BeHealEncPer2) * -1 * (1 + HolyAtk) * RuneDamage * c * Angel * GemDam * healper - RuneDamage1 * (1 + BeHealEncPer2)
if targetUser:HasBuffID(41100050) then
local MaxHp = targetUser:GetProperty("MaxHp")
local Hp = targetUser:GetProperty("Hp")
local Num1 = targetUser:GetBuffLayer(41100050)
if Hp < MaxHp * (0.15 * Num1) then
A = A * 3
end
end
local RateNum = 0
local profressionID = srcUser:GetProfressionID()
if srcUser:HasBuffID(35381) and (profressionID == 51 or profressionID == 52 or profressionID == 53 or profressionID == 54 or profressionID == 55 or profressionID == 615) then
RateNum = 15
end
local HealtoDam = targetUser:GetBuffLevel(129100)
local DamRatio = 1
if targetUser:HasBuffID(129100) then
DamRatio = -0.1 * HealtoDam
end
if skillID == 1224 and srcUser:HasBuffID(22000530) then
DamRatio = 1
if 0 < A then
A = 0
end
end
local HealReduce = targetUser:GetBuffLevel(136500)
if targetUser:HasBuffID(136500) then
DamRatio = 1 - (0.2 + 0.03 * HealReduce)
end
local skilllv_qumo = srcUser:GetLernedSkillLevel(5913)
if skillID == 5910 or skillID == 5914 then
if enemy or skilllv_4 == 0 then
return 0
elseif DefAttr2 == 9 or bits[CommonFun.AttrEffect.PoisinDamNoUse] == 1 then
return -1
elseif CommonFun.IsInRate(RateNum, srcUser:GetRandom()) then
return A * 2 * DamRatio
else
return A * DamRatio
end
end
endSkill JSON (Level 10)
{
"id": 5910010,
"NameZh": "驱魔风暴",
"Level": 10,
"Icon": "skill_5910001",
"Cost": 1,
"Desc": [
{
"id": 5910000,
"params": [
100
]
}
],
"RollType": 2,
"DamageType": 2,
"SkillType": "Attack",
"Camps": "Enemy|Friend",
"Launch_Range": 6,
"Fire_EP": 3,
"Target_EP": 3,
"Attack_EP": 0,
"CD": 10,
"SkillCost": {
"sp": 156
},
"DelayCD": 2,
"Lead_Type": {
"CCT": 0,
"FCT": 10,
"type": 2
},
"Logic": "SkillPointRange",
"Logic_Param": {
"count": 6,
"interval": 2,
"isCountTrap": 1,
"loop": false,
"max_count": 2,
"no_select": 1,
"range": 5,
"trap_effect": "sfx_mushi_DS_QMFB_Floor_prf,LowRange_B2"
},
"Damage": [
{
"damChangePer": 0,
"elementparam": 6,
"type": 5103
},
{
"damChangePer": 0,
"damChangePer1": 1,
"elementparam": 6,
"type": 5107
}
],
"DamTime": {
"type": 1,
"value": 1
},
"Buff": {
"enemy": [
1009100
],
"selfonce": [
1009120,
1009121
]
},
"Pvp_buff": {
"enemy": [
1009100
],
"selfonce": [
1009120,
1009121
]
},
"AttackAct": [
"use_magic"
],
"SE_attack": "Skill/sfx_skill_master_exorcism_storm_attack_01",
"SE_hit": "Skill/sfx_skill_master_exorcism_storm_hit_01",
"description": {
"chinesesimplified": "##5910000",
"english": "##5910000",
"german": "##5910000",
"portuguese": "##5910000",
"spanish": "##5910000"
}
}