Skill #5910001

Exorcism Storm

Level 10

##5910000

CD 10s | Cost 1 | Attack

ID 5910010

Level 9

##5910000

CD 10s | Cost 1 | Attack

ID 5910009

Level 8

##5910000

CD 10s | Cost 1 | Attack

ID 5910008

Level 7

##5910000

CD 10s | Cost 1 | Attack

ID 5910007

Level 6

##5910000

CD 10s | Cost 1 | Attack

ID 5910006

Level 5

##5910000

CD 10s | Cost 1 | Attack

ID 5910005

Level 4

##5910000

CD 10s | Cost 1 | Attack

ID 5910004

Level 3

##5910000

CD 10s | Cost 1 | Attack

ID 5910003

Level 2

##5910000

CD 10s | Cost 1 | Attack

ID 5910002

Level 1

##5910000

CD 10s | Cost 1 | Attack

ID 5910001

Formulas & functions

CommonFun links

驱魔风暴Lv 1-10 | buff | Buffs 1009100, 1009120, 1009121

Formula source

-- Lua source unavailable --
驱魔风暴Lv 1-10 | damage

Formula source

function CommonFun.calcDamage_5103(srcUser, targetUser, params, damageParam, logger)
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local Luk = srcUser:GetProperty("Luk")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local enemy = srcUser:IsEnemy(targetUser)
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local ElementRate = CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam)
  if srcAtkElement == 6 and targetDefElement == 7 then
    local GemValue = srcUser:GetGemValue(51022)
    ElementRate = ElementRate + GemValue / 100000
  end
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local race2 = targetUser.race
  if srcUser:HasBuffID(49320) and srcUser:HasBuffID(49325) then
  elseif srcUser:HasBuffID(49320) then
    race2 = 2
  end
  local DefAttr2 = targetUser:GetProperty("DefAttr")
  local AttrEffect = srcUser:GetProperty("AttrEffect2")
  local bits = CommonFun.getBits(AttrEffect)
  local damChangePer = damageParam.damChangePer
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local BaseLvDamage = 0
  local IBaseLv = srcUser.BaseLv
  if srcUser:HasBuffID(42110) then
    BaseLvDamage = IBaseLv * 20
  end
  local Num1 = srcUser:GetRunePoint(52037)
  local RuneDamage = Num1 * 0.3
  local qumo = 1
  if bits[CommonFun.AttrEffect2.Shiziqumo] == 1 then
    qumo = 1.2
  end
  local Weapon = srcUser:GetEquipedID(7)
  local B = 0
  if Weapon == 41521 or Weapon == 141521 or Weapon == 41568 or Weapon == 141568 then
    B = Luk * 50
  end
  local weaponRefineLv = srcUser:GetEquipedRefineLv(7)
  if (srcUser:HasBuffID(90001413) or srcUser:HasBuffID(41980)) and 12 <= weaponRefineLv then
    B = B * 2
  end
  if srcUser:HasBuffID(90001413) then
    qumo = weaponRefineLv * 0.01 + qumo
  end
  if srcUser:HasBuffID(41980) then
    qumo = weaponRefineLv * 0.01 + qumo
  end
  local weaponRefineLv2 = srcUser:GetEquipedRefineLv(1)
  if srcUser:HasBuffID(90001423) then
    qumo = weaponRefineLv2 * 0.01 + qumo
  end
  local equipRing = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
  if equipRing.id == 42582 or equipRing.id == 142582 then
    qumo = equipRing.refinelv * 0.01 + qumo
  end
  local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
  if equipRingSD.id == 42582 or equipRingSD.id == 142582 then
    qumo = equipRingSD.refinelv * 0.01 * equipRingSD.quench_per / 100 + qumo
  end
  if srcUser:HasBuffID(90004454) then
    qumo = qumo + 0.1
  end
  local skilllv_1 = srcUser:GetLernedSkillLevel(160)
  local SkillPer = 0
  if 10 < skilllv_1 then
    SkillPer = (skilllv_1 - 10) * 0.1
  end
  local GemValue1 = srcUser:GetGemValue(51092)
  local GemDam = 1 + GemValue1 / 100000
  local RangeDam = srcUser:GetProperty("RangeDam")
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  local fengbao = 1
  local skilllv_qumo = srcUser:GetLernedSkillLevel(159)
  local skilllv_fengbao = srcUser:GetLernedSkillLevel(5910)
  local skilllv_fengbao1 = srcUser:GetLernedSkillLevel(5913)
  if skillID == 5910 or skillID == 5914 then
    damChangePer = skilllv_qumo
    fengbao = 0.6 + 0.04 * skilllv_fengbao
    if skillID == 5914 then
      fengbao = fengbao * (skilllv_fengbao1 * 0.1)
    end
  end
  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * (damChangePer + RuneDamage + SkillPer) + B * MDefReduc * (1 - MDamReduc2) * (1 - RefineMDamReduc) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + MDamIncrease) * ElementRate * elementparam2 * qumo * GemDam * (1 + RangeDam) * fengbao + BaseLvDamage
  local skilllv_qumo1 = srcUser:GetLernedSkillLevel(5911)
  if DefAttr2 ~= 6 and (skillID == 5910 or skillID == 5914) then
    A = A * (1 + skilllv_qumo1 * 0.06)
  end
  local enemy = srcUser:IsEnemy(targetUser)
  if enemy == false then
    return 0
  end
  if A <= 1 then
    return 1
  end
  local Num2 = srcUser:GetRunePoint(52030)
  local GemValue = srcUser:GetGemValue(51091)
  if (skillID == 5910 or skillID == 5914) and (race2 == 3 or race2 == 5) then
    return A * 1.2
  end
  if race2 == 3 or DefAttr2 == 9 or race2 == 2 and srcUser:GetBuffActive(90003444) or skillID == 5910 or skillID == 5914 then
    return A
  elseif 0 < Num2 or 0 < GemValue then
    return A * (Num2 * 0.25 + GemValue / 100000)
  else
    return 0, 0
  end
end
驱魔风暴Lv 1-10 | damage

Formula source

function CommonFun.calcDamage_5107(srcUser, targetUser, params, damageParam, logger)
  local BaseLv = srcUser.BaseLv
  local Int = srcUser:GetProperty("Int")
  local HolyAtk = srcUser:GetProperty("HolyAtk")
  local HealEncPer = srcUser:GetProperty("HealEncPer")
  local enemy = srcUser:IsEnemy(targetUser)
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local skilllv_1 = srcUser:GetLernedSkillLevel(50034)
  local skilllv_2 = srcUser:GetLernedSkillLevel(50035)
  local Num1 = srcUser:GetRunePoint(51001)
  local Num2 = srcUser:GetRunePoint(51011)
  local RuneDamage = Num1 * 0.02 + Num2 * 0.02 + 1
  local c = 1
  if srcUser:HasBuffID(51580) then
    c = 1.1
  end
  local RefineLv = srcUser:GetEquipedRefineLv(1)
  local Angel = 1
  if srcUser:HasBuffID(40430) then
    Angel = 1 + RefineLv / 100
  end
  if srcUser:HasBuffID(90001813) then
    if 5 <= RefineLv and RefineLv < 10 then
      Angel = Angel + 0.03
    elseif 10 <= RefineLv then
      Angel = Angel + 0.03 + 0.07
    end
  end
  if srcUser:HasBuffID(90001816) then
    if 5 <= RefineLv and RefineLv < 10 then
      Angel = Angel + 0.02
    elseif 10 <= RefineLv then
      Angel = Angel + 0.02 + 0.03
    end
  end
  local equipRing = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
  if equipRing.id == 42579 or equipRing.id == 142579 then
    if 5 > equipRing.refinelv then
      Angel = Angel + equipRing.refinelv / 100
    elseif 5 <= equipRing.refinelv and 10 > equipRing.refinelv then
      Angel = Angel + 0.05 + equipRing.refinelv / 100
    elseif 10 <= equipRing.refinelv then
      Angel = Angel + 0.05 + 0.1 + equipRing.refinelv / 100
    end
  end
  local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
  if equipRingSD.id == 42579 or equipRingSD.id == 142579 then
    if 5 > equipRingSD.refinelv then
      Angel = Angel + equipRingSD.refinelv / 100 * equipRingSD.quench_per / 100
    elseif 5 <= equipRingSD.refinelv and 10 > equipRingSD.refinelv then
      Angel = Angel + (0.05 + equipRingSD.refinelv / 100) * equipRingSD.quench_per / 100
    elseif 10 <= equipRingSD.refinelv then
      Angel = Angel + (0.15000000000000002 + equipRingSD.refinelv / 100) * equipRingSD.quench_per / 100
    end
  end
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local BeHealEncPer2 = targetUser:GetProperty("BeHealEncPer")
  local race2 = targetUser.race
  if srcUser:HasBuffID(49320) and srcUser:HasBuffID(49325) then
  elseif srcUser:HasBuffID(49320) then
    race2 = 2
  end
  local DefAttr2 = targetUser:GetProperty("DefAttr")
  local AttrEffect = targetUser:GetProperty("AttrEffect2")
  local bits = CommonFun.getBits(AttrEffect)
  local damChangePer = damageParam.damChangePer
  local damChangePer1 = damageParam.damChangePer1
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local A = ((math.floor((BaseLv + Int) / 10) * damChangePer + 100 + skilllv_1 * 50 + skilllv_2 * 50 + MAtk * (1 + MAtkPer) * 0.5) * (1 + HealEncPer) * (1 + BeHealEncPer2) + damChangePer1) * -1 * (1 + HolyAtk) * RuneDamage * c * Angel
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 11 then
    local BaseLv = srcUser.BaseLv
    A = (100 + BaseLv * 5 + skilllv_1 * 200 + skilllv_2 * 200) * (1 + HealEncPer) * (1 + BeHealEncPer2) * -1 * (1 + HolyAtk)
  end
  local skilllv_3 = srcUser:GetLernedSkillLevel(144)
  local skilllv_4 = srcUser:GetLernedSkillLevel(5913)
  if skillID == 5910 or skillID == 5914 then
    damChangePer = 4
    damChangePer1 = 0.2 + skilllv_4 * 0.08
    if skilllv_3 <= 10 then
      damChangePer = 4 + skilllv_3 * 8
    elseif 10 < skilllv_3 then
      damChangePer = 64 + skilllv_3 * 2
    end
  end
  local MaxHp = targetUser:GetProperty("MaxHp")
  local Hp = targetUser:GetProperty("Hp")
  local Num = srcUser:GetRunePoint(54030)
  local RuneDamage1 = (MaxHp - Hp) * 0.02 * Num
  local healper = 1
  if skillID == 5905 then
    RuneDamage1 = 0
    local skilllv_sg = srcUser:GetLernedSkillLevel(5900)
    healper = skilllv_sg * 0.2 + 1.5
  end
  local GemValue = srcUser:GetGemValue(51011)
  local GemDam = 1 + GemValue / 100000
  A = (math.floor((BaseLv + Int) / 10) * damChangePer + 100 + skilllv_1 * 50 + skilllv_2 * 50 + MAtk * (1 + MAtkPer) * 0.5) * damChangePer1 * (1 + HealEncPer) * (1 + BeHealEncPer2) * -1 * (1 + HolyAtk) * RuneDamage * c * Angel * GemDam * healper - RuneDamage1 * (1 + BeHealEncPer2)
  if targetUser:HasBuffID(41100050) then
    local MaxHp = targetUser:GetProperty("MaxHp")
    local Hp = targetUser:GetProperty("Hp")
    local Num1 = targetUser:GetBuffLayer(41100050)
    if Hp < MaxHp * (0.15 * Num1) then
      A = A * 3
    end
  end
  local RateNum = 0
  local profressionID = srcUser:GetProfressionID()
  if srcUser:HasBuffID(35381) and (profressionID == 51 or profressionID == 52 or profressionID == 53 or profressionID == 54 or profressionID == 55 or profressionID == 615) then
    RateNum = 15
  end
  local HealtoDam = targetUser:GetBuffLevel(129100)
  local DamRatio = 1
  if targetUser:HasBuffID(129100) then
    DamRatio = -0.1 * HealtoDam
  end
  if skillID == 1224 and srcUser:HasBuffID(22000530) then
    DamRatio = 1
    if 0 < A then
      A = 0
    end
  end
  local HealReduce = targetUser:GetBuffLevel(136500)
  if targetUser:HasBuffID(136500) then
    DamRatio = 1 - (0.2 + 0.03 * HealReduce)
  end
  local skilllv_qumo = srcUser:GetLernedSkillLevel(5913)
  if skillID == 5910 or skillID == 5914 then
    if enemy or skilllv_4 == 0 then
      return 0
    elseif DefAttr2 == 9 or bits[CommonFun.AttrEffect.PoisinDamNoUse] == 1 then
      return -1
    elseif CommonFun.IsInRate(RateNum, srcUser:GetRandom()) then
      return A * 2 * DamRatio
    else
      return A * DamRatio
    end
  end
end

Skill JSON (Level 10)

{
  "id": 5910010,
  "NameZh": "驱魔风暴",
  "Level": 10,
  "Icon": "skill_5910001",
  "Cost": 1,
  "Desc": [
    {
      "id": 5910000,
      "params": [
        100
      ]
    }
  ],
  "RollType": 2,
  "DamageType": 2,
  "SkillType": "Attack",
  "Camps": "Enemy|Friend",
  "Launch_Range": 6,
  "Fire_EP": 3,
  "Target_EP": 3,
  "Attack_EP": 0,
  "CD": 10,
  "SkillCost": {
    "sp": 156
  },
  "DelayCD": 2,
  "Lead_Type": {
    "CCT": 0,
    "FCT": 10,
    "type": 2
  },
  "Logic": "SkillPointRange",
  "Logic_Param": {
    "count": 6,
    "interval": 2,
    "isCountTrap": 1,
    "loop": false,
    "max_count": 2,
    "no_select": 1,
    "range": 5,
    "trap_effect": "sfx_mushi_DS_QMFB_Floor_prf,LowRange_B2"
  },
  "Damage": [
    {
      "damChangePer": 0,
      "elementparam": 6,
      "type": 5103
    },
    {
      "damChangePer": 0,
      "damChangePer1": 1,
      "elementparam": 6,
      "type": 5107
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "Buff": {
    "enemy": [
      1009100
    ],
    "selfonce": [
      1009120,
      1009121
    ]
  },
  "Pvp_buff": {
    "enemy": [
      1009100
    ],
    "selfonce": [
      1009120,
      1009121
    ]
  },
  "AttackAct": [
    "use_magic"
  ],
  "SE_attack": "Skill/sfx_skill_master_exorcism_storm_attack_01",
  "SE_hit": "Skill/sfx_skill_master_exorcism_storm_hit_01",
  "description": {
    "chinesesimplified": "##5910000",
    "english": "##5910000",
    "german": "##5910000",
    "portuguese": "##5910000",
    "spanish": "##5910000"
  }
}