CommonFun.calcDamage_510332 mapped uses · 2 skills
function CommonFun.calcDamage_5103(srcUser, targetUser, params, damageParam, logger)
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local Luk = srcUser:GetProperty("Luk")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local enemy = srcUser:IsEnemy(targetUser)
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local ElementRate = CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam)
if srcAtkElement == 6 and targetDefElement == 7 then
local GemValue = srcUser:GetGemValue(51022)
ElementRate = ElementRate + GemValue / 100000
end
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local race2 = targetUser.race
if srcUser:HasBuffID(49320) and srcUser:HasBuffID(49325) then
elseif srcUser:HasBuffID(49320) then
race2 = 2
end
local DefAttr2 = targetUser:GetProperty("DefAttr")
local AttrEffect = srcUser:GetProperty("AttrEffect2")
local bits = CommonFun.getBits(AttrEffect)
local damChangePer = damageParam.damChangePer
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local BaseLvDamage = 0
local IBaseLv = srcUser.BaseLv
if srcUser:HasBuffID(42110) then
BaseLvDamage = IBaseLv * 20
end
local Num1 = srcUser:GetRunePoint(52037)
local RuneDamage = Num1 * 0.3
local qumo = 1
if bits[CommonFun.AttrEffect2.Shiziqumo] == 1 then
qumo = 1.2
end
local Weapon = srcUser:GetEquipedID(7)
local B = 0
if Weapon == 41521 or Weapon == 141521 or Weapon == 41568 or Weapon == 141568 then
B = Luk * 50
end
local weaponRefineLv = srcUser:GetEquipedRefineLv(7)
if (srcUser:HasBuffID(90001413) or srcUser:HasBuffID(41980)) and 12 <= weaponRefineLv then
B = B * 2
end
if srcUser:HasBuffID(90001413) then
qumo = weaponRefineLv * 0.01 + qumo
end
if srcUser:HasBuffID(41980) then
qumo = weaponRefineLv * 0.01 + qumo
end
local weaponRefineLv2 = srcUser:GetEquipedRefineLv(1)
if srcUser:HasBuffID(90001423) then
qumo = weaponRefineLv2 * 0.01 + qumo
end
local equipRing = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
if equipRing.id == 42582 or equipRing.id == 142582 then
qumo = equipRing.refinelv * 0.01 + qumo
end
local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
if equipRingSD.id == 42582 or equipRingSD.id == 142582 then
qumo = equipRingSD.refinelv * 0.01 * equipRingSD.quench_per / 100 + qumo
end
if srcUser:HasBuffID(90004454) then
qumo = qumo + 0.1
end
local skilllv_1 = srcUser:GetLernedSkillLevel(160)
local SkillPer = 0
if 10 < skilllv_1 then
SkillPer = (skilllv_1 - 10) * 0.1
end
local GemValue1 = srcUser:GetGemValue(51092)
local GemDam = 1 + GemValue1 / 100000
local RangeDam = srcUser:GetProperty("RangeDam")
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
local fengbao = 1
local skilllv_qumo = srcUser:GetLernedSkillLevel(159)
local skilllv_fengbao = srcUser:GetLernedSkillLevel(5910)
local skilllv_fengbao1 = srcUser:GetLernedSkillLevel(5913)
if skillID == 5910 or skillID == 5914 then
damChangePer = skilllv_qumo
fengbao = 0.6 + 0.04 * skilllv_fengbao
if skillID == 5914 then
fengbao = fengbao * (skilllv_fengbao1 * 0.1)
end
end
local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * (damChangePer + RuneDamage + SkillPer) + B * MDefReduc * (1 - MDamReduc2) * (1 - RefineMDamReduc) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + MDamIncrease) * ElementRate * elementparam2 * qumo * GemDam * (1 + RangeDam) * fengbao + BaseLvDamage
local skilllv_qumo1 = srcUser:GetLernedSkillLevel(5911)
if DefAttr2 ~= 6 and (skillID == 5910 or skillID == 5914) then
A = A * (1 + skilllv_qumo1 * 0.06)
end
local enemy = srcUser:IsEnemy(targetUser)
if enemy == false then
return 0
end
if A <= 1 then
return 1
end
local Num2 = srcUser:GetRunePoint(52030)
local GemValue = srcUser:GetGemValue(51091)
if (skillID == 5910 or skillID == 5914) and (race2 == 3 or race2 == 5) then
return A * 1.2
end
if race2 == 3 or DefAttr2 == 9 or race2 == 2 and srcUser:GetBuffActive(90003444) or skillID == 5910 or skillID == 5914 then
return A
elseif 0 < Num2 or 0 < GemValue then
return A * (Num2 * 0.25 + GemValue / 100000)
else
return 0, 0
end
endRelated skills