CommonFun

calcDamage / calcBuff explorer

1 formulas listed.

CommonFun.calcDamage_510332 mapped uses · 2 skills
function CommonFun.calcDamage_5103(srcUser, targetUser, params, damageParam, logger)
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local Luk = srcUser:GetProperty("Luk")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local enemy = srcUser:IsEnemy(targetUser)
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local ElementRate = CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam)
  if srcAtkElement == 6 and targetDefElement == 7 then
    local GemValue = srcUser:GetGemValue(51022)
    ElementRate = ElementRate + GemValue / 100000
  end
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local race2 = targetUser.race
  if srcUser:HasBuffID(49320) and srcUser:HasBuffID(49325) then
  elseif srcUser:HasBuffID(49320) then
    race2 = 2
  end
  local DefAttr2 = targetUser:GetProperty("DefAttr")
  local AttrEffect = srcUser:GetProperty("AttrEffect2")
  local bits = CommonFun.getBits(AttrEffect)
  local damChangePer = damageParam.damChangePer
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local BaseLvDamage = 0
  local IBaseLv = srcUser.BaseLv
  if srcUser:HasBuffID(42110) then
    BaseLvDamage = IBaseLv * 20
  end
  local Num1 = srcUser:GetRunePoint(52037)
  local RuneDamage = Num1 * 0.3
  local qumo = 1
  if bits[CommonFun.AttrEffect2.Shiziqumo] == 1 then
    qumo = 1.2
  end
  local Weapon = srcUser:GetEquipedID(7)
  local B = 0
  if Weapon == 41521 or Weapon == 141521 or Weapon == 41568 or Weapon == 141568 then
    B = Luk * 50
  end
  local weaponRefineLv = srcUser:GetEquipedRefineLv(7)
  if (srcUser:HasBuffID(90001413) or srcUser:HasBuffID(41980)) and 12 <= weaponRefineLv then
    B = B * 2
  end
  if srcUser:HasBuffID(90001413) then
    qumo = weaponRefineLv * 0.01 + qumo
  end
  if srcUser:HasBuffID(41980) then
    qumo = weaponRefineLv * 0.01 + qumo
  end
  local weaponRefineLv2 = srcUser:GetEquipedRefineLv(1)
  if srcUser:HasBuffID(90001423) then
    qumo = weaponRefineLv2 * 0.01 + qumo
  end
  local equipRing = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
  if equipRing.id == 42582 or equipRing.id == 142582 then
    qumo = equipRing.refinelv * 0.01 + qumo
  end
  local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
  if equipRingSD.id == 42582 or equipRingSD.id == 142582 then
    qumo = equipRingSD.refinelv * 0.01 * equipRingSD.quench_per / 100 + qumo
  end
  if srcUser:HasBuffID(90004454) then
    qumo = qumo + 0.1
  end
  local skilllv_1 = srcUser:GetLernedSkillLevel(160)
  local SkillPer = 0
  if 10 < skilllv_1 then
    SkillPer = (skilllv_1 - 10) * 0.1
  end
  local GemValue1 = srcUser:GetGemValue(51092)
  local GemDam = 1 + GemValue1 / 100000
  local RangeDam = srcUser:GetProperty("RangeDam")
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  local fengbao = 1
  local skilllv_qumo = srcUser:GetLernedSkillLevel(159)
  local skilllv_fengbao = srcUser:GetLernedSkillLevel(5910)
  local skilllv_fengbao1 = srcUser:GetLernedSkillLevel(5913)
  if skillID == 5910 or skillID == 5914 then
    damChangePer = skilllv_qumo
    fengbao = 0.6 + 0.04 * skilllv_fengbao
    if skillID == 5914 then
      fengbao = fengbao * (skilllv_fengbao1 * 0.1)
    end
  end
  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * (damChangePer + RuneDamage + SkillPer) + B * MDefReduc * (1 - MDamReduc2) * (1 - RefineMDamReduc) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + MDamIncrease) * ElementRate * elementparam2 * qumo * GemDam * (1 + RangeDam) * fengbao + BaseLvDamage
  local skilllv_qumo1 = srcUser:GetLernedSkillLevel(5911)
  if DefAttr2 ~= 6 and (skillID == 5910 or skillID == 5914) then
    A = A * (1 + skilllv_qumo1 * 0.06)
  end
  local enemy = srcUser:IsEnemy(targetUser)
  if enemy == false then
    return 0
  end
  if A <= 1 then
    return 1
  end
  local Num2 = srcUser:GetRunePoint(52030)
  local GemValue = srcUser:GetGemValue(51091)
  if (skillID == 5910 or skillID == 5914) and (race2 == 3 or race2 == 5) then
    return A * 1.2
  end
  if race2 == 3 or DefAttr2 == 9 or race2 == 2 and srcUser:GetBuffActive(90003444) or skillID == 5910 or skillID == 5914 then
    return A
  elseif 0 < Num2 or 0 < GemValue then
    return A * (Num2 * 0.25 + GemValue / 100000)
  else
    return 0, 0
  end
end