CommonFun

calcDamage / calcBuff explorer

1 formulas listed.

CommonFun.calcDamage_510711 mapped uses · 1 skills
function CommonFun.calcDamage_5107(srcUser, targetUser, params, damageParam, logger)
  local BaseLv = srcUser.BaseLv
  local Int = srcUser:GetProperty("Int")
  local HolyAtk = srcUser:GetProperty("HolyAtk")
  local HealEncPer = srcUser:GetProperty("HealEncPer")
  local enemy = srcUser:IsEnemy(targetUser)
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local skilllv_1 = srcUser:GetLernedSkillLevel(50034)
  local skilllv_2 = srcUser:GetLernedSkillLevel(50035)
  local Num1 = srcUser:GetRunePoint(51001)
  local Num2 = srcUser:GetRunePoint(51011)
  local RuneDamage = Num1 * 0.02 + Num2 * 0.02 + 1
  local c = 1
  if srcUser:HasBuffID(51580) then
    c = 1.1
  end
  local RefineLv = srcUser:GetEquipedRefineLv(1)
  local Angel = 1
  if srcUser:HasBuffID(40430) then
    Angel = 1 + RefineLv / 100
  end
  if srcUser:HasBuffID(90001813) then
    if 5 <= RefineLv and RefineLv < 10 then
      Angel = Angel + 0.03
    elseif 10 <= RefineLv then
      Angel = Angel + 0.03 + 0.07
    end
  end
  if srcUser:HasBuffID(90001816) then
    if 5 <= RefineLv and RefineLv < 10 then
      Angel = Angel + 0.02
    elseif 10 <= RefineLv then
      Angel = Angel + 0.02 + 0.03
    end
  end
  local equipRing = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
  if equipRing.id == 42579 or equipRing.id == 142579 then
    if 5 > equipRing.refinelv then
      Angel = Angel + equipRing.refinelv / 100
    elseif 5 <= equipRing.refinelv and 10 > equipRing.refinelv then
      Angel = Angel + 0.05 + equipRing.refinelv / 100
    elseif 10 <= equipRing.refinelv then
      Angel = Angel + 0.05 + 0.1 + equipRing.refinelv / 100
    end
  end
  local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
  if equipRingSD.id == 42579 or equipRingSD.id == 142579 then
    if 5 > equipRingSD.refinelv then
      Angel = Angel + equipRingSD.refinelv / 100 * equipRingSD.quench_per / 100
    elseif 5 <= equipRingSD.refinelv and 10 > equipRingSD.refinelv then
      Angel = Angel + (0.05 + equipRingSD.refinelv / 100) * equipRingSD.quench_per / 100
    elseif 10 <= equipRingSD.refinelv then
      Angel = Angel + (0.15000000000000002 + equipRingSD.refinelv / 100) * equipRingSD.quench_per / 100
    end
  end
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local BeHealEncPer2 = targetUser:GetProperty("BeHealEncPer")
  local race2 = targetUser.race
  if srcUser:HasBuffID(49320) and srcUser:HasBuffID(49325) then
  elseif srcUser:HasBuffID(49320) then
    race2 = 2
  end
  local DefAttr2 = targetUser:GetProperty("DefAttr")
  local AttrEffect = targetUser:GetProperty("AttrEffect2")
  local bits = CommonFun.getBits(AttrEffect)
  local damChangePer = damageParam.damChangePer
  local damChangePer1 = damageParam.damChangePer1
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local A = ((math.floor((BaseLv + Int) / 10) * damChangePer + 100 + skilllv_1 * 50 + skilllv_2 * 50 + MAtk * (1 + MAtkPer) * 0.5) * (1 + HealEncPer) * (1 + BeHealEncPer2) + damChangePer1) * -1 * (1 + HolyAtk) * RuneDamage * c * Angel
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 11 then
    local BaseLv = srcUser.BaseLv
    A = (100 + BaseLv * 5 + skilllv_1 * 200 + skilllv_2 * 200) * (1 + HealEncPer) * (1 + BeHealEncPer2) * -1 * (1 + HolyAtk)
  end
  local skilllv_3 = srcUser:GetLernedSkillLevel(144)
  local skilllv_4 = srcUser:GetLernedSkillLevel(5913)
  if skillID == 5910 or skillID == 5914 then
    damChangePer = 4
    damChangePer1 = 0.2 + skilllv_4 * 0.08
    if skilllv_3 <= 10 then
      damChangePer = 4 + skilllv_3 * 8
    elseif 10 < skilllv_3 then
      damChangePer = 64 + skilllv_3 * 2
    end
  end
  local MaxHp = targetUser:GetProperty("MaxHp")
  local Hp = targetUser:GetProperty("Hp")
  local Num = srcUser:GetRunePoint(54030)
  local RuneDamage1 = (MaxHp - Hp) * 0.02 * Num
  local healper = 1
  if skillID == 5905 then
    RuneDamage1 = 0
    local skilllv_sg = srcUser:GetLernedSkillLevel(5900)
    healper = skilllv_sg * 0.2 + 1.5
  end
  local GemValue = srcUser:GetGemValue(51011)
  local GemDam = 1 + GemValue / 100000
  A = (math.floor((BaseLv + Int) / 10) * damChangePer + 100 + skilllv_1 * 50 + skilllv_2 * 50 + MAtk * (1 + MAtkPer) * 0.5) * damChangePer1 * (1 + HealEncPer) * (1 + BeHealEncPer2) * -1 * (1 + HolyAtk) * RuneDamage * c * Angel * GemDam * healper - RuneDamage1 * (1 + BeHealEncPer2)
  if targetUser:HasBuffID(41100050) then
    local MaxHp = targetUser:GetProperty("MaxHp")
    local Hp = targetUser:GetProperty("Hp")
    local Num1 = targetUser:GetBuffLayer(41100050)
    if Hp < MaxHp * (0.15 * Num1) then
      A = A * 3
    end
  end
  local RateNum = 0
  local profressionID = srcUser:GetProfressionID()
  if srcUser:HasBuffID(35381) and (profressionID == 51 or profressionID == 52 or profressionID == 53 or profressionID == 54 or profressionID == 55 or profressionID == 615) then
    RateNum = 15
  end
  local HealtoDam = targetUser:GetBuffLevel(129100)
  local DamRatio = 1
  if targetUser:HasBuffID(129100) then
    DamRatio = -0.1 * HealtoDam
  end
  if skillID == 1224 and srcUser:HasBuffID(22000530) then
    DamRatio = 1
    if 0 < A then
      A = 0
    end
  end
  local HealReduce = targetUser:GetBuffLevel(136500)
  if targetUser:HasBuffID(136500) then
    DamRatio = 1 - (0.2 + 0.03 * HealReduce)
  end
  local skilllv_qumo = srcUser:GetLernedSkillLevel(5913)
  if skillID == 5910 or skillID == 5914 then
    if enemy or skilllv_4 == 0 then
      return 0
    elseif DefAttr2 == 9 or bits[CommonFun.AttrEffect.PoisinDamNoUse] == 1 then
      return -1
    elseif CommonFun.IsInRate(RateNum, srcUser:GetRandom()) then
      return A * 2 * DamRatio
    else
      return A * DamRatio
    end
  end
end