Skill #1257005

Deals (Atk[8df936]%s%%[-]) Dmg to a target and reduces their Move Spd

Level ?

Attack

ID 1257005

Formulas & functions

CommonFun links

1257005buff | Buffs 117470

Formula source

function CommonFun.calcBuff_188(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local BleedAtk = srcUser:GetProperty("BleedAtk")
  local BleedDef2 = targetUser:GetProperty("BleedDef")
  local BleedDam = 1 + BleedAtk - BleedDef2
  if BleedDam <= 0 then
    BleedDam = 0
  end
  local StateAtk = srcUser:GetProperty("StateAtk")
  local StateDef2 = targetUser:GetProperty("StateDef")
  local StateDam = 1 + StateAtk - StateDef2
  if StateDam <= 0 then
    StateDam = 0
  end
  local skilllv = srcUser:GetLernedSkillLevel(1241)
  local A = skilllv * 10 * BleedDam * StateDam * CommonFun.calcAttrBlindRate(srcUser, targetUser)
  if A <= 0 then
    return 0
  end
  return A
end
1257005buff | Buffs 90081

Formula source

function CommonFun.calcBuff_5210(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local skilllv_1 = srcUser:GetLernedSkillLevel(123)
  local StunAtk = srcUser:GetProperty("StunAtk")
  local StunDef2 = targetUser:GetProperty("StunDef")
  local StunDam = 1 + StunAtk - StunDef2
  if StunDam <= 0 then
    StunDam = 0
  end
  local StateAtk = srcUser:GetProperty("StateAtk")
  local StateDef2 = targetUser:GetProperty("StateDef")
  local StateDam = 1 + StateAtk - StateDef2
  if StateDam <= 0 then
    StateDam = 0
  end
  local A = (skilllv_1 * a + b) * StunDam * StateDam * CommonFun.calcAttrDizzyRate(srcUser, targetUser)
  if A <= 0 then
    return 0
  end
  if skilllv_1 <= 0 then
    return 0
  end
  if srcUser:HasBuffID(20410010) == false then
    return 0
  end
  return A
end
1257005damage

Formula source

function CommonFun.calcDamage_22(srcUser, targetUser, params, damageParam, logger)
  local Dex = srcUser:GetProperty("Dex")
  local Int = srcUser:GetProperty("Int")
  local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
  local skilllv_2 = srcUser:GetLernedSkillLevel(damageParam.skill2_id)
  local count = params.hitedCount
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local AttrEffect = srcUser:GetProperty("AttrEffect")
  local bits = CommonFun.getBits(AttrEffect)
  local AttrEffect2 = srcUser:GetProperty("AttrEffect")
  local bits2 = CommonFun.getBits(AttrEffect2)
  local damChangePer = damageParam.damChangePer
  local damChangePer1 = damageParam.damChangePer1
  local damChangePer2 = damageParam.damChangePer2
  local damChangePer3 = damageParam.damChangePer3
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local skilllv_1_value1 = 0
  local skilllv_1_value2 = 0
  if skilllv_1 <= 0 then
    skilllv_1_value1 = 0
  else
    skilllv_1_value1 = skilllv_1 * damChangePer + damChangePer1
  end
  if skilllv_1 <= 0 then
    skilllv_1_value2 = 1
  elseif 0 < skilllv_1 and skilllv_1 <= 10 then
    skilllv_1_value2 = skilllv_1 * 0.5 + 0.5
  elseif 10 < skilllv_1 then
    skilllv_1_value2 = 5.5
  end
  if count <= 1 then
    count = 1
  end
  local Num1 = srcUser:GetRunePoint(42006)
  local Num2 = srcUser:GetRunePoint(42007)
  local Num3 = srcUser:GetRunePoint(42008)
  local Num4 = srcUser:GetRunePoint(42009)
  local Num5 = srcUser:GetRunePoint(42010)
  local RuneDamage = Num1 * 0.05 + Num2 * 0.1 + Num3 * 0.1 + Num4 * 0.05 + Num5 * 0.05 + 1
  local XuShouShuDam = skilllv_2 * damChangePer2 * RuneDamage
  local Refine = srcUser:GetProperty("Refine")
  local RefineLv = srcUser:GetEquipedRefineLv(7)
  local Num6 = srcUser:GetRunePoint(42011)
  local Num7 = srcUser:GetRunePoint(42012)
  local RuneDamage2 = Num6 * Refine
  local RuneDamage3 = Num7 * RefineLv * 0.01 + 1
  local Num8 = srcUser:GetRunePoint(42013)
  local Num9 = srcUser:GetRunePoint(42014)
  local Num10 = srcUser:GetRunePoint(42015)
  local GemValue = srcUser:GetGemValue(41072)
  local RuneRate = Num8 * 10 + Num9 * 10 + Num10 * 30 + GemValue / 1000
  local RuneDamage4 = 1
  if CommonFun.IsInRate(RuneRate, srcUser:GetRandom()) then
    RuneDamage4 = 2
  end
  local StateEffect = targetUser:GetProperty("StateEffect")
  local bits3 = CommonFun.getBits(StateEffect)
  local Num11 = srcUser:GetRunePoint(42080)
  local RuneDamage5 = 1
  if bits3[CommonFun.StateEffect.Dizzy] == 1 then
    RuneDamage5 = 1 + Num11 * 0.02
  end
  local taozhuang = 1
  if srcUser:HasBuffID(90001463) and srcUser:HasBuffID(90001473) then
    taozhuang = 1.15
  end
  if srcUser:HasBuffID(41800) and srcUser:HasBuffID(90001473) then
    taozhuang = 1.15
  end
  if srcUser:HasBuffID(90001463) and srcUser:HasBuffID(42500) then
    taozhuang = 1.15
  end
  local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
  if equipRingSD.id ~= 0 and (srcUser:HasBuffID(90001463) or srcUser:HasBuffID(41800)) and srcUser:HasBuffLayer(42500, EBUFFERLAYER_SHADOW) then
    taozhuang = 1.15
  end
  if srcUser:HasBuffID(91001030) then
    taozhuang = 1.15
  end
  local IntSD = srcUser:GetProperty("Int")
  if 180 <= IntSD and srcUser:HasBuffID(90001477) then
    taozhuang = taozhuang + 0.15
  end
  if 180 <= IntSD and srcUser:HasBuffID(42500) then
    taozhuang = taozhuang + 0.15
  end
  local RefineLv2 = srcUser:GetEquipedRefineLv(2)
  if 15 <= RefineLv2 and srcUser:HasBuffID(42500) then
    taozhuang = taozhuang + 0.3
  end
  local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
  if equipRingSD.id ~= 0 then
    if 180 <= IntSD and srcUser:HasBuffLayer(42500, EBUFFERLAYER_SHADOW) then
      taozhuang = taozhuang + 0.15
    end
    if 15 <= equipRingSD.refinelv and srcUser:HasBuffLayer(42500, EBUFFERLAYER_SHADOW) then
      taozhuang = taozhuang + 0.3
    end
  end
  if srcUser:HasBuffID(41800) then
    taozhuang = taozhuang + 0.2
  end
  if srcUser:HasBuffID(90004264) then
    taozhuang = taozhuang + 0.5
  end
  local FifthT = 0
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  if srcUser:HasBuffID(90004264) then
    FifthT = MAtk * (1 + MAtkPer)
  end
  local A = (((skilllv_1_value1 + XuShouShuDam + math.floor(Int / 2) * 2 + math.floor(Dex / 10) * 2) * skilllv_1_value2 * damChangePer3 * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 + RuneDamage2) * RuneDamage3 * RuneDamage4 * RuneDamage5 + (Atk * (1 + AtkPer) + Refine + FifthT) * taozhuang * skilllv_1 * 0.05) * (1 - RefineDamReduc)
  local Weapon = srcUser:GetEquipedID(7)
  local B = 1
  if Weapon == 41233 or Weapon == 141233 or Weapon == 41256 or Weapon == 141256 then
    B = 2
  end
  if srcUser:HasBuffID(90001465) then
    B = B + 0.3
  end
  if srcUser:HasBuffID(41800) then
    B = B + 0.3
  end
  if bits[CommonFun.AttrEffect.XuShouDam] == 1 and skilllv_2 == 10 and bits2[CommonFun.AttrEffect.Shandiyouxiazhuang] == 1 then
    A = (((skilllv_1_value1 + XuShouShuDam * 1.2 + math.floor(Int / 2) * 2 * 4 + math.floor(Dex / 10) * 2) * skilllv_1_value2 * damChangePer3 * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 + RuneDamage2) * RuneDamage3 * RuneDamage4 * RuneDamage5 + (Atk * (1 + AtkPer) + Refine + FifthT) * taozhuang * skilllv_1 * 0.05) * (1 - RefineDamReduc)
  elseif bits[CommonFun.AttrEffect.XuShouDam] == 1 and skilllv_2 == 10 then
    A = (((skilllv_1_value1 + XuShouShuDam * 1.2 + math.floor(Int / 2) * 2 + math.floor(Dex / 10) * 2) * skilllv_1_value2 * damChangePer3 * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 + RuneDamage2) * RuneDamage3 * RuneDamage4 * RuneDamage5 + (Atk * (1 + AtkPer) + Refine + FifthT) * taozhuang * skilllv_1 * 0.05) * (1 - RefineDamReduc)
  elseif bits2[CommonFun.AttrEffect.Shandiyouxiazhuang] == 1 then
    A = ((((skilllv_1_value1 + XuShouShuDam) * B + math.floor(Int / 2) * 2 * 4 + math.floor(Dex / 10) * 2) * skilllv_1_value2 * damChangePer3 * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 + RuneDamage2) * RuneDamage3 * RuneDamage4 * RuneDamage5 + (Atk * (1 + AtkPer) + Refine + FifthT) * taozhuang * skilllv_1 * 0.05) * (1 - RefineDamReduc)
  elseif skilllv_2 == 10 then
    A = ((((skilllv_1_value1 + XuShouShuDam) * B + math.floor(Int / 2) * 2 + math.floor(Dex / 10) * 2) * skilllv_1_value2 * damChangePer3 * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 + RuneDamage2) * RuneDamage3 * RuneDamage4 * RuneDamage5 + (Atk * (1 + AtkPer) + Refine + FifthT) * taozhuang * skilllv_1 * 0.05) * (1 - RefineDamReduc)
  end
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 1253 or skillID == 1255 or skillID == 1257 then
    local skilllv_wolf = srcUser:GetLernedSkillLevel(1242)
    local Num_wolf = srcUser:GetRunePoint(44020)
    local Num_all = srcUser:GetRunePoint(44030)
    local skilllv_1 = srcUser:GetLernedSkillLevel(128)
    local skilllv_2 = srcUser:GetLernedSkillLevel(135)
    local GemValue = srcUser:GetGemValue(41001)
    local GemDam = 1 + GemValue / 100000
    A = A * (1 + skilllv_wolf * 0.015) * (1 + Num_wolf * 0.04) * (1 + (skilllv_1 + skilllv_2) * Num_all * 0.005) * GemDam
  end
  local skilllv_hezou = srcUser:GetBuffLevel(118830)
  if srcUser:HasBuffID(1005581) then
    skilllv_hezou = skilllv_hezou * 2
  end
  A = A * (skilllv_hezou * 0.06 + 1)
  if A <= 1 then
    return 1
  end
  return A
end

Skill JSON (Level ?)

{
  "id": 1257005,
  "NameZh": "",
  "Icon": "",
  "RollType": 1,
  "SkillType": "Attack",
  "Camps": "Enemy",
  "Launch_Range": 9,
  "Fire_EP": 3,
  "Target_EP": 3,
  "Attack_EP": 1,
  "PreCondition": {
    "ProType": 6
  },
  "Logic": "SkillLockedTarget",
  "Logic_Param": {
    "no_select": 1,
    "petID": 5049,
    "pre_attack": {
      "acceleration": 20,
      "action": "attack",
      "initSpeed": 30,
      "over_distance": 1,
      "speedLimit": 60,
      "type": 4
    },
    "range": 3,
    "range_num": 6
  },
  "Damage": [
    {
      "damChangePer": 5,
      "damChangePer1": 30,
      "damChangePer2": 6,
      "damChangePer3": 4.2,
      "elementparam": 5,
      "skill1_id": 126,
      "skill2_id": 132,
      "type": 22
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 3
  },
  "Buff": {
    "enemy": [
      117470,
      90081
    ],
    "self": [
      96080
    ]
  },
  "Pvp_buff": {
    "enemy": [
      117470,
      90081
    ],
    "self": [
      96080
    ]
  },
  "AttackAct": [
    "attack"
  ]
}