CommonFun

calcDamage / calcBuff explorer

1 formulas listed.

CommonFun.calcBuff_18850 mapped buffs · 7 skills
function CommonFun.calcBuff_188(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local BleedAtk = srcUser:GetProperty("BleedAtk")
  local BleedDef2 = targetUser:GetProperty("BleedDef")
  local BleedDam = 1 + BleedAtk - BleedDef2
  if BleedDam <= 0 then
    BleedDam = 0
  end
  local StateAtk = srcUser:GetProperty("StateAtk")
  local StateDef2 = targetUser:GetProperty("StateDef")
  local StateDam = 1 + StateAtk - StateDef2
  if StateDam <= 0 then
    StateDam = 0
  end
  local skilllv = srcUser:GetLernedSkillLevel(1241)
  local A = skilllv * 10 * BleedDam * StateDam * CommonFun.calcAttrBlindRate(srcUser, targetUser)
  if A <= 0 then
    return 0
  end
  return A
end