CommonFun.calcBuff_18850 mapped buffs · 7 skills
function CommonFun.calcBuff_188(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local BleedAtk = srcUser:GetProperty("BleedAtk")
local BleedDef2 = targetUser:GetProperty("BleedDef")
local BleedDam = 1 + BleedAtk - BleedDef2
if BleedDam <= 0 then
BleedDam = 0
end
local StateAtk = srcUser:GetProperty("StateAtk")
local StateDef2 = targetUser:GetProperty("StateDef")
local StateDam = 1 + StateAtk - StateDef2
if StateDam <= 0 then
StateDam = 0
end
local skilllv = srcUser:GetLernedSkillLevel(1241)
local A = skilllv * 10 * BleedDam * StateDam * CommonFun.calcAttrBlindRate(srcUser, targetUser)
if A <= 0 then
return 0
end
return A
end