CommonFun.calcDamage_2242 mapped uses · 24 skills
function CommonFun.calcDamage_22(srcUser, targetUser, params, damageParam, logger)
local Dex = srcUser:GetProperty("Dex")
local Int = srcUser:GetProperty("Int")
local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
local skilllv_2 = srcUser:GetLernedSkillLevel(damageParam.skill2_id)
local count = params.hitedCount
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local AttrEffect = srcUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect)
local AttrEffect2 = srcUser:GetProperty("AttrEffect")
local bits2 = CommonFun.getBits(AttrEffect2)
local damChangePer = damageParam.damChangePer
local damChangePer1 = damageParam.damChangePer1
local damChangePer2 = damageParam.damChangePer2
local damChangePer3 = damageParam.damChangePer3
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local skilllv_1_value1 = 0
local skilllv_1_value2 = 0
if skilllv_1 <= 0 then
skilllv_1_value1 = 0
else
skilllv_1_value1 = skilllv_1 * damChangePer + damChangePer1
end
if skilllv_1 <= 0 then
skilllv_1_value2 = 1
elseif 0 < skilllv_1 and skilllv_1 <= 10 then
skilllv_1_value2 = skilllv_1 * 0.5 + 0.5
elseif 10 < skilllv_1 then
skilllv_1_value2 = 5.5
end
if count <= 1 then
count = 1
end
local Num1 = srcUser:GetRunePoint(42006)
local Num2 = srcUser:GetRunePoint(42007)
local Num3 = srcUser:GetRunePoint(42008)
local Num4 = srcUser:GetRunePoint(42009)
local Num5 = srcUser:GetRunePoint(42010)
local RuneDamage = Num1 * 0.05 + Num2 * 0.1 + Num3 * 0.1 + Num4 * 0.05 + Num5 * 0.05 + 1
local XuShouShuDam = skilllv_2 * damChangePer2 * RuneDamage
local Refine = srcUser:GetProperty("Refine")
local RefineLv = srcUser:GetEquipedRefineLv(7)
local Num6 = srcUser:GetRunePoint(42011)
local Num7 = srcUser:GetRunePoint(42012)
local RuneDamage2 = Num6 * Refine
local RuneDamage3 = Num7 * RefineLv * 0.01 + 1
local Num8 = srcUser:GetRunePoint(42013)
local Num9 = srcUser:GetRunePoint(42014)
local Num10 = srcUser:GetRunePoint(42015)
local GemValue = srcUser:GetGemValue(41072)
local RuneRate = Num8 * 10 + Num9 * 10 + Num10 * 30 + GemValue / 1000
local RuneDamage4 = 1
if CommonFun.IsInRate(RuneRate, srcUser:GetRandom()) then
RuneDamage4 = 2
end
local StateEffect = targetUser:GetProperty("StateEffect")
local bits3 = CommonFun.getBits(StateEffect)
local Num11 = srcUser:GetRunePoint(42080)
local RuneDamage5 = 1
if bits3[CommonFun.StateEffect.Dizzy] == 1 then
RuneDamage5 = 1 + Num11 * 0.02
end
local taozhuang = 1
if srcUser:HasBuffID(90001463) and srcUser:HasBuffID(90001473) then
taozhuang = 1.15
end
if srcUser:HasBuffID(41800) and srcUser:HasBuffID(90001473) then
taozhuang = 1.15
end
if srcUser:HasBuffID(90001463) and srcUser:HasBuffID(42500) then
taozhuang = 1.15
end
local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
if equipRingSD.id ~= 0 and (srcUser:HasBuffID(90001463) or srcUser:HasBuffID(41800)) and srcUser:HasBuffLayer(42500, EBUFFERLAYER_SHADOW) then
taozhuang = 1.15
end
if srcUser:HasBuffID(91001030) then
taozhuang = 1.15
end
local IntSD = srcUser:GetProperty("Int")
if 180 <= IntSD and srcUser:HasBuffID(90001477) then
taozhuang = taozhuang + 0.15
end
if 180 <= IntSD and srcUser:HasBuffID(42500) then
taozhuang = taozhuang + 0.15
end
local RefineLv2 = srcUser:GetEquipedRefineLv(2)
if 15 <= RefineLv2 and srcUser:HasBuffID(42500) then
taozhuang = taozhuang + 0.3
end
local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
if equipRingSD.id ~= 0 then
if 180 <= IntSD and srcUser:HasBuffLayer(42500, EBUFFERLAYER_SHADOW) then
taozhuang = taozhuang + 0.15
end
if 15 <= equipRingSD.refinelv and srcUser:HasBuffLayer(42500, EBUFFERLAYER_SHADOW) then
taozhuang = taozhuang + 0.3
end
end
if srcUser:HasBuffID(41800) then
taozhuang = taozhuang + 0.2
end
if srcUser:HasBuffID(90004264) then
taozhuang = taozhuang + 0.5
end
local FifthT = 0
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
if srcUser:HasBuffID(90004264) then
FifthT = MAtk * (1 + MAtkPer)
end
local A = (((skilllv_1_value1 + XuShouShuDam + math.floor(Int / 2) * 2 + math.floor(Dex / 10) * 2) * skilllv_1_value2 * damChangePer3 * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 + RuneDamage2) * RuneDamage3 * RuneDamage4 * RuneDamage5 + (Atk * (1 + AtkPer) + Refine + FifthT) * taozhuang * skilllv_1 * 0.05) * (1 - RefineDamReduc)
local Weapon = srcUser:GetEquipedID(7)
local B = 1
if Weapon == 41233 or Weapon == 141233 or Weapon == 41256 or Weapon == 141256 then
B = 2
end
if srcUser:HasBuffID(90001465) then
B = B + 0.3
end
if srcUser:HasBuffID(41800) then
B = B + 0.3
end
if bits[CommonFun.AttrEffect.XuShouDam] == 1 and skilllv_2 == 10 and bits2[CommonFun.AttrEffect.Shandiyouxiazhuang] == 1 then
A = (((skilllv_1_value1 + XuShouShuDam * 1.2 + math.floor(Int / 2) * 2 * 4 + math.floor(Dex / 10) * 2) * skilllv_1_value2 * damChangePer3 * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 + RuneDamage2) * RuneDamage3 * RuneDamage4 * RuneDamage5 + (Atk * (1 + AtkPer) + Refine + FifthT) * taozhuang * skilllv_1 * 0.05) * (1 - RefineDamReduc)
elseif bits[CommonFun.AttrEffect.XuShouDam] == 1 and skilllv_2 == 10 then
A = (((skilllv_1_value1 + XuShouShuDam * 1.2 + math.floor(Int / 2) * 2 + math.floor(Dex / 10) * 2) * skilllv_1_value2 * damChangePer3 * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 + RuneDamage2) * RuneDamage3 * RuneDamage4 * RuneDamage5 + (Atk * (1 + AtkPer) + Refine + FifthT) * taozhuang * skilllv_1 * 0.05) * (1 - RefineDamReduc)
elseif bits2[CommonFun.AttrEffect.Shandiyouxiazhuang] == 1 then
A = ((((skilllv_1_value1 + XuShouShuDam) * B + math.floor(Int / 2) * 2 * 4 + math.floor(Dex / 10) * 2) * skilllv_1_value2 * damChangePer3 * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 + RuneDamage2) * RuneDamage3 * RuneDamage4 * RuneDamage5 + (Atk * (1 + AtkPer) + Refine + FifthT) * taozhuang * skilllv_1 * 0.05) * (1 - RefineDamReduc)
elseif skilllv_2 == 10 then
A = ((((skilllv_1_value1 + XuShouShuDam) * B + math.floor(Int / 2) * 2 + math.floor(Dex / 10) * 2) * skilllv_1_value2 * damChangePer3 * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 + RuneDamage2) * RuneDamage3 * RuneDamage4 * RuneDamage5 + (Atk * (1 + AtkPer) + Refine + FifthT) * taozhuang * skilllv_1 * 0.05) * (1 - RefineDamReduc)
end
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 1253 or skillID == 1255 or skillID == 1257 then
local skilllv_wolf = srcUser:GetLernedSkillLevel(1242)
local Num_wolf = srcUser:GetRunePoint(44020)
local Num_all = srcUser:GetRunePoint(44030)
local skilllv_1 = srcUser:GetLernedSkillLevel(128)
local skilllv_2 = srcUser:GetLernedSkillLevel(135)
local GemValue = srcUser:GetGemValue(41001)
local GemDam = 1 + GemValue / 100000
A = A * (1 + skilllv_wolf * 0.015) * (1 + Num_wolf * 0.04) * (1 + (skilllv_1 + skilllv_2) * Num_all * 0.005) * GemDam
end
local skilllv_hezou = srcUser:GetBuffLevel(118830)
if srcUser:HasBuffID(1005581) then
skilllv_hezou = skilllv_hezou * 2
end
A = A * (skilllv_hezou * 0.06 + 1)
if A <= 1 then
return 1
end
return A
end