Skill #1122001

Fire Expansion

Level 10

##1122000

CD 2s | Cost 1 | Attack

ID 1122010

Level 9

##1122000

CD 2s | Cost 1 | Attack

ID 1122009

Level 8

##1122000

CD 2s | Cost 1 | Attack

ID 1122008

Level 7

##1122000

CD 2s | Cost 1 | Attack

ID 1122007

Level 6

##1122000

CD 2s | Cost 1 | Attack

ID 1122006

Level 5

##1122000

CD 2s | Cost 1 | Attack

ID 1122005

Level 4

##1122000

CD 2s | Cost 1 | Attack

ID 1122004

Level 3

##1122000

CD 2s | Cost 1 | Attack

ID 1122003

Level 2

##1122000

CD 2s | Cost 1 | Attack

ID 1122002

Level 1

##1122000

CD 2s | Cost 1 | Attack

ID 1122001

Formulas & functions

CommonFun links

Fire ExpansionLv 1-10 | buff | Buffs 104120, 104130

Formula source

function CommonFun.calcBuff_2420(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local n, m = 0, 0
  if targetUser:GetNpcID() == 0 then
    n = 1
  end
  if targetUser:GetNpcID() ~= 0 and targetUser.boss == false and targetUser.mini == false then
    m = 1
  end
  local A = a * n + b * m
  return A
end
Fire ExpansionLv 1-10 | buff | Buffs 129530

Formula source

function CommonFun.calcBuff_6180(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local A = 0
  local skilllv_1 = srcUser:GetLernedSkillLevel(3711)
  local StateEffect = targetUser:GetProperty("StateEffect")
  local bits2 = CommonFun.getBits(StateEffect)
  if bits2[CommonFun.StateEffect.Burn] == 1 and 0 < skilllv_1 then
    A = skilllv_1 * 2 + 6
  end
  return A
end
Fire ExpansionLv 1-10 | buff | Buffs 129510

Formula source

-- Lua source unavailable --
Fire ExpansionLv 1-10 | damage

Formula source

function CommonFun.calcDamage_13204(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Int = srcUser:GetProperty("Int")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) * elementparam * elementparam2 + BaseMAtk) * raceparam
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
  local Num1 = srcUser:GetRunePoint(130210)
  local RuneDamage1 = Num1 * 0.08 + 1
  local aerde2 = 0
  local weaponRefineLv = srcUser:GetEquipedRefineLv(7)
  if srcUser:HasBuffID(40610) or srcUser:HasBuffID(42000) then
    aerde2 = weaponRefineLv * 0.3
  end
  local Int8 = srcUser:GetProperty("Int")
  local Str8 = srcUser:GetProperty("Str")
  local Vit8 = srcUser:GetProperty("Vit")
  if srcUser:HasBuffID(90001883) and 119 <= Int8 and 119 <= Str8 then
    aerde2 = aerde2 + 0.75
  end
  if srcUser:HasBuffID(42000) and 119 <= Int8 and 119 <= Str8 then
    aerde2 = aerde2 + 0.75
  end
  local aerde3 = 1
  if srcUser:HasBuffID(91000300) then
    aerde3 = 0.15 + aerde3
  end
  if srcUser:HasBuffID(91000710) then
    aerde3 = 0.15 + aerde3
  end
  if srcUser:HasBuffID(91001520) or srcUser:HasBuffID(91001521) then
    aerde3 = 0.15 + aerde3
  end
  if srcUser:HasBuffID(90002203) then
    aerde3 = 0.05 + aerde3
  end
  if srcUser:HasBuffID(43390) then
    aerde3 = 0.05 + aerde3
  end
  local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
  if equipRingSD.id ~= 0 and srcUser:HasBuffLayer(43390, EBUFFERLAYER_SHADOW) then
    aerde3 = aerde3 + 0.05 * equipRingSD.quench_per / 100
  end
  local Num2 = srcUser:GetRunePoint(130170)
  local RuneDamage2 = 1
  if srcUser:IsBeingPresent(600010) == true then
    RuneDamage2 = Num2 * 0.02 + 1
  end
  local skilllv_1 = srcUser:GetLernedSkillLevel(422)
  local VitRatio = 0
  local Num3 = srcUser:GetRunePoint(133010)
  local GemValue = srcUser:GetGemValue(132012)
  if targetUser:GetNpcID() ~= 0 then
    local MaxHp2 = targetUser:GetProperty("MaxHp")
    Vit2 = math.min(math.floor(math.sqrt(MaxHp2 / 10000)) + 30, 350)
  end
  local jinyintizhi = 0
  local skilllv_jiyin = srcUser:GetLernedSkillLevel(431)
  if 0 <= skilllv_jiyin then
    jinyintizhi = skilllv_jiyin * 10
  end
  Vit2 = Vit2 + Num3 * 10 + GemValue / 1000 + jinyintizhi
  if 0 < Vit2 and Vit2 <= 180 then
    VitRatio = Vit2 / 45 * (1 + skilllv_1 / 40)
  elseif 180 < Vit2 and Vit2 <= 280 then
    VitRatio = Vit2 / 40 * (1 + skilllv_1 / 35)
  elseif 280 < Vit2 then
    VitRatio = Vit2 / 35 * (1 + skilllv_1 / 35)
  end
  local Fire = 1
  local skilllv_2 = srcUser:GetLernedSkillLevel(1121)
  local Numxp = srcUser:GetRunePoint(134010)
  local RuneFire = Numxp * 0.04
  if targetUser:HasBuffID(116204) then
    Fire = skilllv_2 * 0.04 + 1 + RuneFire
  end
  local A = (((AtkFinal + MAtkFinal) * DefReduc * (1 - DamReduc2) + Refine + MRefine) * (damChangePer + VitRatio + aerde2) * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * RuneDamage1 * aerde3 * RuneDamage2 * Fire
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  local skilllv_3 = srcUser:GetLernedSkillLevel(422)
  if skillID == 1122 then
    local damChangePer = 2.8
    if skilllv_3 <= 10 then
      damChangePer = 2.8 + 0.8 * skilllv_3
    elseif 10 < skilllv_3 then
      damChangePer = 10.8 + 0.3 * (skilllv_3 - 10)
    end
    local Numxp = srcUser:GetRunePoint(134090)
    local RuneDamageFire = 1 + Numxp * 0.06
    A = (((AtkFinal + MAtkFinal) * DefReduc * (1 - DamReduc2) + Refine + MRefine) * (damChangePer + VitRatio + aerde2) * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * RuneDamage1 * aerde3 * RuneDamage2 * Fire * RuneDamageFire
  end
  if skillID == 3706 then
    local damChangePer = 2.8
    if skilllv_3 <= 10 then
      damChangePer = 2.8 + 0.8 * skilllv_3
    elseif 10 < skilllv_3 then
      damChangePer = 10.8 + 0.3 * (skilllv_3 - 10)
    end
    local skilllv_4 = srcUser:GetLernedSkillLevel(3706)
    local LeadRatio = skilllv_4 * 0.05 + 0.3
    local skilllv_chj = srcUser:GetLernedSkillLevel(3724)
    local layer = srcUser:GetBuffLayer(129600)
    local chj = 1 + layer * skilllv_chj * 0.01
    A = (((AtkFinal + MAtkFinal) * DefReduc * (1 - DamReduc2) + Refine + MRefine) * (damChangePer + VitRatio + aerde2) * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * RuneDamage1 * aerde3 * RuneDamage2 * Fire * LeadRatio * chj
  end
  if skillID == 5314 or skillID == 5315 or skillID == 5316 or skillID == 5317 or skillID == 5321 or skillID == 5322 or skillID == 5323 or skillID == 5324 then
    local damChangePer = 2.8
    if skilllv_3 <= 10 then
      damChangePer = 2.8 + 0.8 * skilllv_3
    elseif 10 < skilllv_3 then
      damChangePer = 10.8 + 0.3 * (skilllv_3 - 10)
    end
    local skilllv_5 = srcUser:GetLernedSkillLevel(5314)
    local skilllv_6 = srcUser:GetLernedSkillLevel(5315)
    local skilllv_7 = srcUser:GetLernedSkillLevel(5316)
    local skilllv_8 = srcUser:GetLernedSkillLevel(5317)
    local skilllv_9 = srcUser:GetLernedSkillLevel(5310)
    local qiangsuan = 0.3 + skilllv_9 * 0.03
    A = (((AtkFinal + MAtkFinal) * DefReduc * (1 - DamReduc2) + Refine + MRefine) * (damChangePer + VitRatio + aerde2) * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * RuneDamage1 * aerde3 * RuneDamage2 * Fire * qiangsuan
  end
  local skilllv_yj = srcUser:GetLernedSkillLevel(1135)
  local GemValue = srcUser:GetGemValue(132132)
  local random_yj = srcUser:GetRandom()
  local Final_ran = (90 + random_yj * (skilllv_yj * 0.15 + 0.35 + GemValue / 100000)) / 100
  if Final_ran <= 1 and srcUser:HasBuffID(21320100) then
    Final_ran = 1
  end
  if 0 < skilllv_yj then
    A = A * Final_ran
    if 1 < Final_ran then
      return A, CommonFun.DamageType.Crit
    end
  end
  if A <= 1 then
    return 1
  end
  return A
end

Skill JSON (Level 10)

{
  "id": 1122010,
  "NameZh": "火焰爆炸",
  "Level": 10,
  "Icon": "skill_1122001",
  "Cost": 1,
  "Desc": [
    {
      "id": 1122000,
      "params": [
        100
      ]
    }
  ],
  "RollType": 1,
  "DamageType": 1,
  "SkillType": "Attack",
  "Camps": "Enemy",
  "Launch_Range": 6,
  "Fire_EP": 3,
  "Target_EP": 3,
  "Attack_EP": 3,
  "CD": 2,
  "SkillCost": {
    "1": {
      "itemID": 12556,
      "num": 2
    },
    "2": {
      "itemID": 12557,
      "num": 2
    },
    "sp": 68
  },
  "DelayCD": 2.5,
  "Lead_Type": {
    "CCT": 0.5,
    "FCT": 2,
    "type": 2
  },
  "Logic": "SkillLockedTarget",
  "Logic_Param": {
    "emit": {
      "effect": "Bomb_bottle",
      "single_fire": true,
      "speed": 30,
      "type": 1
    },
    "range": 3,
    "range_num": 5,
    "spotter": 1,
    "sub_fire": true
  },
  "Damage": [
    {
      "damChangePer": 0,
      "elementparam": 4,
      "type": 13204
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 5
  },
  "Buff": {
    "enemy": [
      104120,
      104130,
      129510,
      129530
    ]
  },
  "Pvp_buff": {
    "enemy": [
      104120,
      104130,
      129510,
      129530
    ]
  },
  "CastAct": "reading",
  "AttackAct": [
    "throwing"
  ],
  "SE_cast": "Common/Magic_cast",
  "SE_attack": "Skill/FlameExplosion_attack",
  "SE_hit": "Skill/FlameExplosion_hit",
  "description": {
    "chinesesimplified": "##1122000",
    "english": "##1122000",
    "german": "##1122000",
    "portuguese": "##1122000",
    "spanish": "##1122000"
  }
}