CommonFun.calcDamage_1320484 mapped uses · 11 skills
function CommonFun.calcDamage_13204(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Int = srcUser:GetProperty("Int")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) * elementparam * elementparam2 + BaseMAtk) * raceparam
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
local Num1 = srcUser:GetRunePoint(130210)
local RuneDamage1 = Num1 * 0.08 + 1
local aerde2 = 0
local weaponRefineLv = srcUser:GetEquipedRefineLv(7)
if srcUser:HasBuffID(40610) or srcUser:HasBuffID(42000) then
aerde2 = weaponRefineLv * 0.3
end
local Int8 = srcUser:GetProperty("Int")
local Str8 = srcUser:GetProperty("Str")
local Vit8 = srcUser:GetProperty("Vit")
if srcUser:HasBuffID(90001883) and 119 <= Int8 and 119 <= Str8 then
aerde2 = aerde2 + 0.75
end
if srcUser:HasBuffID(42000) and 119 <= Int8 and 119 <= Str8 then
aerde2 = aerde2 + 0.75
end
local aerde3 = 1
if srcUser:HasBuffID(91000300) then
aerde3 = 0.15 + aerde3
end
if srcUser:HasBuffID(91000710) then
aerde3 = 0.15 + aerde3
end
if srcUser:HasBuffID(91001520) or srcUser:HasBuffID(91001521) then
aerde3 = 0.15 + aerde3
end
if srcUser:HasBuffID(90002203) then
aerde3 = 0.05 + aerde3
end
if srcUser:HasBuffID(43390) then
aerde3 = 0.05 + aerde3
end
local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
if equipRingSD.id ~= 0 and srcUser:HasBuffLayer(43390, EBUFFERLAYER_SHADOW) then
aerde3 = aerde3 + 0.05 * equipRingSD.quench_per / 100
end
local Num2 = srcUser:GetRunePoint(130170)
local RuneDamage2 = 1
if srcUser:IsBeingPresent(600010) == true then
RuneDamage2 = Num2 * 0.02 + 1
end
local skilllv_1 = srcUser:GetLernedSkillLevel(422)
local VitRatio = 0
local Num3 = srcUser:GetRunePoint(133010)
local GemValue = srcUser:GetGemValue(132012)
if targetUser:GetNpcID() ~= 0 then
local MaxHp2 = targetUser:GetProperty("MaxHp")
Vit2 = math.min(math.floor(math.sqrt(MaxHp2 / 10000)) + 30, 350)
end
local jinyintizhi = 0
local skilllv_jiyin = srcUser:GetLernedSkillLevel(431)
if 0 <= skilllv_jiyin then
jinyintizhi = skilllv_jiyin * 10
end
Vit2 = Vit2 + Num3 * 10 + GemValue / 1000 + jinyintizhi
if 0 < Vit2 and Vit2 <= 180 then
VitRatio = Vit2 / 45 * (1 + skilllv_1 / 40)
elseif 180 < Vit2 and Vit2 <= 280 then
VitRatio = Vit2 / 40 * (1 + skilllv_1 / 35)
elseif 280 < Vit2 then
VitRatio = Vit2 / 35 * (1 + skilllv_1 / 35)
end
local Fire = 1
local skilllv_2 = srcUser:GetLernedSkillLevel(1121)
local Numxp = srcUser:GetRunePoint(134010)
local RuneFire = Numxp * 0.04
if targetUser:HasBuffID(116204) then
Fire = skilllv_2 * 0.04 + 1 + RuneFire
end
local A = (((AtkFinal + MAtkFinal) * DefReduc * (1 - DamReduc2) + Refine + MRefine) * (damChangePer + VitRatio + aerde2) * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * RuneDamage1 * aerde3 * RuneDamage2 * Fire
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
local skilllv_3 = srcUser:GetLernedSkillLevel(422)
if skillID == 1122 then
local damChangePer = 2.8
if skilllv_3 <= 10 then
damChangePer = 2.8 + 0.8 * skilllv_3
elseif 10 < skilllv_3 then
damChangePer = 10.8 + 0.3 * (skilllv_3 - 10)
end
local Numxp = srcUser:GetRunePoint(134090)
local RuneDamageFire = 1 + Numxp * 0.06
A = (((AtkFinal + MAtkFinal) * DefReduc * (1 - DamReduc2) + Refine + MRefine) * (damChangePer + VitRatio + aerde2) * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * RuneDamage1 * aerde3 * RuneDamage2 * Fire * RuneDamageFire
end
if skillID == 3706 then
local damChangePer = 2.8
if skilllv_3 <= 10 then
damChangePer = 2.8 + 0.8 * skilllv_3
elseif 10 < skilllv_3 then
damChangePer = 10.8 + 0.3 * (skilllv_3 - 10)
end
local skilllv_4 = srcUser:GetLernedSkillLevel(3706)
local LeadRatio = skilllv_4 * 0.05 + 0.3
local skilllv_chj = srcUser:GetLernedSkillLevel(3724)
local layer = srcUser:GetBuffLayer(129600)
local chj = 1 + layer * skilllv_chj * 0.01
A = (((AtkFinal + MAtkFinal) * DefReduc * (1 - DamReduc2) + Refine + MRefine) * (damChangePer + VitRatio + aerde2) * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * RuneDamage1 * aerde3 * RuneDamage2 * Fire * LeadRatio * chj
end
if skillID == 5314 or skillID == 5315 or skillID == 5316 or skillID == 5317 or skillID == 5321 or skillID == 5322 or skillID == 5323 or skillID == 5324 then
local damChangePer = 2.8
if skilllv_3 <= 10 then
damChangePer = 2.8 + 0.8 * skilllv_3
elseif 10 < skilllv_3 then
damChangePer = 10.8 + 0.3 * (skilllv_3 - 10)
end
local skilllv_5 = srcUser:GetLernedSkillLevel(5314)
local skilllv_6 = srcUser:GetLernedSkillLevel(5315)
local skilllv_7 = srcUser:GetLernedSkillLevel(5316)
local skilllv_8 = srcUser:GetLernedSkillLevel(5317)
local skilllv_9 = srcUser:GetLernedSkillLevel(5310)
local qiangsuan = 0.3 + skilllv_9 * 0.03
A = (((AtkFinal + MAtkFinal) * DefReduc * (1 - DamReduc2) + Refine + MRefine) * (damChangePer + VitRatio + aerde2) * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * RuneDamage1 * aerde3 * RuneDamage2 * Fire * qiangsuan
end
local skilllv_yj = srcUser:GetLernedSkillLevel(1135)
local GemValue = srcUser:GetGemValue(132132)
local random_yj = srcUser:GetRandom()
local Final_ran = (90 + random_yj * (skilllv_yj * 0.15 + 0.35 + GemValue / 100000)) / 100
if Final_ran <= 1 and srcUser:HasBuffID(21320100) then
Final_ran = 1
end
if 0 < skilllv_yj then
A = A * Final_ran
if 1 < Final_ran then
return A, CommonFun.DamageType.Crit
end
end
if A <= 1 then
return 1
end
return A
end