CommonFun.calcDamage_3311 mapped uses · 2 skills
function CommonFun.calcDamage_33(srcUser, targetUser, params, damageParam, logger)
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local Luk = srcUser:GetProperty("Luk")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local skilllv_1 = srcUser:GetLernedSkillLevel(235)
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local ElementRate = CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam)
if srcAtkElement == 6 and targetDefElement == 7 then
local GemValue = srcUser:GetGemValue(51022)
ElementRate = ElementRate + GemValue / 100000
end
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local damChangePer1 = damageParam.damChangePer1
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local BaseLvDamage = 0
local IBaseLv = srcUser.BaseLv
if srcUser:HasBuffID(42110) then
BaseLvDamage = IBaseLv * 20
end
local Weapon = srcUser:GetEquipedID(7)
local B = 0
if Weapon == 41521 or Weapon == 141521 or Weapon == 41568 or Weapon == 141568 then
B = Luk * 50
end
local WeaponRefineLv = srcUser:GetEquipedRefineLv(7)
if (srcUser:HasBuffID(90001413) or srcUser:HasBuffID(41980)) and 10 <= WeaponRefineLv then
B = B * 2
end
local A = (((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer + B * MDefReduc * (1 - MDamReduc2) * (1 - RefineMDamReduc)) * (1 + MDamIncrease) * ElementRate * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2) + damChangePer1) * (1 + skilllv_1 * 0.1) + BaseLvDamage
if A <= 1 then
return 1
end
return A
end
CommonFun.calcDamage_330112 mapped uses · 1 skills
function CommonFun.calcDamage_3301(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local AttrEffect = srcUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect)
local AttrEffect2 = srcUser:GetProperty("AttrEffect")
local bits2 = CommonFun.getBits(AttrEffect2)
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local StateEffect2 = targetUser:GetProperty("StateEffect")
local bits2 = CommonFun.getBits(StateEffect2)
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - ShortRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)
if A <= 1 then
return 1
end
local Num1 = srcUser:GetRunePoint(32120)
local a = 0
if 0 < Num1 then
a = 20
end
local RuneDamage = Num1 * 0.1 + 1
if bits[CommonFun.AttrEffect.HeiAnDam] == 1 and bits2[CommonFun.AttrEffect.Hualiduanjian] == 1 and CommonFun.IsInRate(a, srcUser:GetRandom()) then
return A * 1.5 * 1.5 * RuneDamage, CommonFun.DamageType.Crit
elseif bits[CommonFun.AttrEffect.HeiAnDam] == 1 and CommonFun.IsInRate(a, srcUser:GetRandom()) then
return A * 1.5 * RuneDamage, CommonFun.DamageType.Crit
elseif bits2[CommonFun.AttrEffect.Hualiduanjian] == 1 and CommonFun.IsInRate(a, srcUser:GetRandom()) then
return A * 1.5 * RuneDamage, CommonFun.DamageType.Crit
elseif CommonFun.IsInRate(a, srcUser:GetRandom()) then
return A * RuneDamage, CommonFun.DamageType.Crit
elseif bits[CommonFun.AttrEffect.HeiAnDam] == 1 then
return A * 1.5
elseif bits2[CommonFun.AttrEffect.Hualiduanjian] == 1 then
return A * 1.5
end
return A
end