Level 1
##10000
Skill #23013001
Level 1
##10000
Formulas & functions
Formula source
function CommonFun.calcDamage_33(srcUser, targetUser, params, damageParam, logger)
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local Luk = srcUser:GetProperty("Luk")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local skilllv_1 = srcUser:GetLernedSkillLevel(235)
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local ElementRate = CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam)
if srcAtkElement == 6 and targetDefElement == 7 then
local GemValue = srcUser:GetGemValue(51022)
ElementRate = ElementRate + GemValue / 100000
end
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local damChangePer1 = damageParam.damChangePer1
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local BaseLvDamage = 0
local IBaseLv = srcUser.BaseLv
if srcUser:HasBuffID(42110) then
BaseLvDamage = IBaseLv * 20
end
local Weapon = srcUser:GetEquipedID(7)
local B = 0
if Weapon == 41521 or Weapon == 141521 or Weapon == 41568 or Weapon == 141568 then
B = Luk * 50
end
local WeaponRefineLv = srcUser:GetEquipedRefineLv(7)
if (srcUser:HasBuffID(90001413) or srcUser:HasBuffID(41980)) and 10 <= WeaponRefineLv then
B = B * 2
end
local A = (((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer + B * MDefReduc * (1 - MDamReduc2) * (1 - RefineMDamReduc)) * (1 + MDamIncrease) * ElementRate * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2) + damChangePer1) * (1 + skilllv_1 * 0.1) + BaseLvDamage
if A <= 1 then
return 1
end
return A
endSkill JSON (Level 1)
{
"id": 23013001,
"NameZh": "普通攻击(惩击)",
"Level": 1,
"Icon": "skill_10000",
"Cost": 1,
"Desc": [
{
"id": 10000,
"params": [
100
]
}
],
"RollType": 2,
"Launch_Type": 2,
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 6,
"Fire_EP": 3,
"Target_EP": 1,
"Attack_EP": 3,
"Logic": "SkillLockedTarget",
"Damage": [
{
"damChangePer": 1.5,
"damChangePer1": 0,
"elementparam": 6,
"type": 33
}
],
"DamTime": {
"type": 1,
"value": 1
},
"AttackAct": [
"attack"
],
"SE_cast": "Common/Magic_cast",
"SE_attack": "None",
"description": {
"chinesesimplified": "##10000",
"english": "##10000",
"german": "##10000",
"portuguese": "##10000",
"spanish": "##10000"
}
}