Skill #23013001

Auto Attack (Punishment)

Level 1

##10000

Cost 1 | Attack

ID 23013001

Formulas & functions

CommonFun links

普通攻击(惩击)Lv 1 | damage

Formula source

function CommonFun.calcDamage_33(srcUser, targetUser, params, damageParam, logger)
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local Luk = srcUser:GetProperty("Luk")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local skilllv_1 = srcUser:GetLernedSkillLevel(235)
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local ElementRate = CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam)
  if srcAtkElement == 6 and targetDefElement == 7 then
    local GemValue = srcUser:GetGemValue(51022)
    ElementRate = ElementRate + GemValue / 100000
  end
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local damChangePer1 = damageParam.damChangePer1
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local BaseLvDamage = 0
  local IBaseLv = srcUser.BaseLv
  if srcUser:HasBuffID(42110) then
    BaseLvDamage = IBaseLv * 20
  end
  local Weapon = srcUser:GetEquipedID(7)
  local B = 0
  if Weapon == 41521 or Weapon == 141521 or Weapon == 41568 or Weapon == 141568 then
    B = Luk * 50
  end
  local WeaponRefineLv = srcUser:GetEquipedRefineLv(7)
  if (srcUser:HasBuffID(90001413) or srcUser:HasBuffID(41980)) and 10 <= WeaponRefineLv then
    B = B * 2
  end
  local A = (((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer + B * MDefReduc * (1 - MDamReduc2) * (1 - RefineMDamReduc)) * (1 + MDamIncrease) * ElementRate * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2) + damChangePer1) * (1 + skilllv_1 * 0.1) + BaseLvDamage
  if A <= 1 then
    return 1
  end
  return A
end

Skill JSON (Level 1)

{
  "id": 23013001,
  "NameZh": "普通攻击(惩击)",
  "Level": 1,
  "Icon": "skill_10000",
  "Cost": 1,
  "Desc": [
    {
      "id": 10000,
      "params": [
        100
      ]
    }
  ],
  "RollType": 2,
  "Launch_Type": 2,
  "SkillType": "Attack",
  "Camps": "Enemy",
  "Launch_Range": 6,
  "Fire_EP": 3,
  "Target_EP": 1,
  "Attack_EP": 3,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "damChangePer": 1.5,
      "damChangePer1": 0,
      "elementparam": 6,
      "type": 33
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "AttackAct": [
    "attack"
  ],
  "SE_cast": "Common/Magic_cast",
  "SE_attack": "None",
  "description": {
    "chinesesimplified": "##10000",
    "english": "##10000",
    "german": "##10000",
    "portuguese": "##10000",
    "spanish": "##10000"
  }
}