Level 10
[c][Clock Tower Story·Destruction][/c] has been unlocked... Read it now?
Skill #197001
Deals physical damage to enemy players within 3 meters of the caster and inflicts the Darkness status.
Level 10
[c][Clock Tower Story·Destruction][/c] has been unlocked... Read it now?
Level 9
[c][Clock Tower Story·Destruction][/c] has been unlocked... Read it now?
Level 8
[c][Clock Tower Story·Destruction][/c] has been unlocked... Read it now?
Level 7
[c][Clock Tower Story·Destruction][/c] has been unlocked... Read it now?
Level 6
[c][Clock Tower Story·Destruction][/c] has been unlocked... Read it now?
Level 5
[c][Clock Tower Story·Destruction][/c] has been unlocked... Read it now?
Level 4
[c][Clock Tower Story·Destruction][/c] has been unlocked... Read it now?
Level 3
[c][Clock Tower Story·Destruction][/c] has been unlocked... Read it now?
Level 2
[c][Clock Tower Story·Destruction][/c] has been unlocked... Read it now?
Level 1
[c][Clock Tower Story·Destruction][/c] has been unlocked... Read it now?
Formulas & functions
Formula source
function CommonFun.calcBuff_130(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local StunAtk = srcUser:GetProperty("StunAtk")
local StunDef2 = targetUser:GetProperty("StunDef")
local StunDam = 1 + StunAtk - StunDef2
if StunDam <= 0 then
StunDam = 0
end
local StateAtk = srcUser:GetProperty("StateAtk")
local StateDef2 = targetUser:GetProperty("StateDef")
local StateDam = 1 + StateAtk - StateDef2
if StateDam <= 0 then
StateDam = 0
end
local A = (lv * a + b) * StunDam * StateDam * CommonFun.calcAttrDizzyRate(srcUser, targetUser)
if A <= 0 then
return 0
end
return A
endFormula source
function CommonFun.calcDamage_3301(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local AttrEffect = srcUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect)
local AttrEffect2 = srcUser:GetProperty("AttrEffect")
local bits2 = CommonFun.getBits(AttrEffect2)
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local StateEffect2 = targetUser:GetProperty("StateEffect")
local bits2 = CommonFun.getBits(StateEffect2)
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - ShortRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)
if A <= 1 then
return 1
end
local Num1 = srcUser:GetRunePoint(32120)
local a = 0
if 0 < Num1 then
a = 20
end
local RuneDamage = Num1 * 0.1 + 1
if bits[CommonFun.AttrEffect.HeiAnDam] == 1 and bits2[CommonFun.AttrEffect.Hualiduanjian] == 1 and CommonFun.IsInRate(a, srcUser:GetRandom()) then
return A * 1.5 * 1.5 * RuneDamage, CommonFun.DamageType.Crit
elseif bits[CommonFun.AttrEffect.HeiAnDam] == 1 and CommonFun.IsInRate(a, srcUser:GetRandom()) then
return A * 1.5 * RuneDamage, CommonFun.DamageType.Crit
elseif bits2[CommonFun.AttrEffect.Hualiduanjian] == 1 and CommonFun.IsInRate(a, srcUser:GetRandom()) then
return A * 1.5 * RuneDamage, CommonFun.DamageType.Crit
elseif CommonFun.IsInRate(a, srcUser:GetRandom()) then
return A * RuneDamage, CommonFun.DamageType.Crit
elseif bits[CommonFun.AttrEffect.HeiAnDam] == 1 then
return A * 1.5
elseif bits2[CommonFun.AttrEffect.Hualiduanjian] == 1 then
return A * 1.5
end
return A
endSkill JSON (Level 10)
{
"id": 197010,
"NameZh": "黑暗瞬间",
"Level": 10,
"Icon": "skill_197001",
"Cost": 1,
"Desc": [
{
"id": 197000,
"params": [
440,
25
]
}
],
"RollType": 1,
"DamageType": 1,
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 1,
"Fire_EP": 3,
"Target_EP": 3,
"Attack_EP": 3,
"SkillCost": {
"sp": 50
},
"DelayCD": 3,
"Logic": "SkillSelfRange",
"Logic_Param": {
"range": 3,
"range_num": 8
},
"Damage": [
{
"damChangePer": 4.4,
"type": 3301
}
],
"DamTime": {
"type": 1,
"value": 2
},
"Buff": {
"enemy": [
95460
]
},
"Pvp_buff": {
"enemy": [
95460
]
},
"AttackAct": [
"use_skill"
],
"SE_attack": "Skill/SpeedTraining",
"description": {
"chinesesimplified": "[c][ffff00]【钟楼异闻录·毁灭卷】[-][/c]已解锁……是否解读?",
"english": "[c][ffff00][Clock Tower Story·Destruction][-][/c] has been unlocked... Read it now?",
"german": "[c][ffff00][Glockenturmgeschichte·Vernichtung][-][/c] wurde freigeschaltet..... Jetzt lesen?",
"portuguese": "[c][ffff00][Clock Tower Story·Destruction][-][/c] Desbloqueado... Ler agora?",
"spanish": "[c][ffff00][Historia de la Torre del Reloj·Destrucción][-][/c] ha sido desbloqueada... ¿Leerlo ahora?"
}
}