CommonFun

calcDamage / calcBuff explorer

1 formulas listed.

CommonFun.calcDamage_2305104 mapped uses · 3 skills
function CommonFun.calcDamage_2305(srcUser, targetUser, params, damageParam, logger)
  local Luk = srcUser:GetProperty("Luk")
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 1941 then
    local skilllv_smz = srcUser:GetLernedSkillLevel(1915)
    local skilllv_ljp = srcUser:GetLernedSkillLevel(1913)
    local index = params.hitedIndex
    local JumpRatio = math.pow(0.85 + skilllv_ljp * 0.005, index - 1)
    damChangePer = (6.8 + 0.7 * skilllv_smz) * JumpRatio
  end
  local GemValue_nian = srcUser:GetGemValue(21162)
  if skillID == 1164 and damChangePer == 0 and srcUser:HasBuffID(1000031) then
    local skill_ys = srcUser:GetLernedSkillLevel(1164)
    damChangePer = (0.7 * skill_ys + 6.8) * (1 + GemValue_nian / 100000)
  end
  if skillID == 5004 then
    local skill_ys = srcUser:GetLernedSkillLevel(1164)
    damChangePer = (0.7 * skill_ys + 6.8) * 4
  end
  local A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)
  local Num1 = srcUser:GetRunePoint(24010)
  local Num2 = srcUser:GetRunePoint(223015)
  local RuneDamage = 1 + (Num1 + Num2) * 0.04
  local GemValue = srcUser:GetGemValue(21031)
  local GemDam = 1
  if targetDefElement ~= 1 and targetDefElement ~= 2 and targetDefElement ~= 3 and targetDefElement ~= 4 then
    GemDam = 1 + GemValue / 100000
  end
  A = A * RuneDamage * GemDam
  if A <= 1 then
    return 1
  end
  return A
end