CommonFun.calcDamage_2305104 mapped uses · 3 skills
function CommonFun.calcDamage_2305(srcUser, targetUser, params, damageParam, logger)
local Luk = srcUser:GetProperty("Luk")
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 1941 then
local skilllv_smz = srcUser:GetLernedSkillLevel(1915)
local skilllv_ljp = srcUser:GetLernedSkillLevel(1913)
local index = params.hitedIndex
local JumpRatio = math.pow(0.85 + skilllv_ljp * 0.005, index - 1)
damChangePer = (6.8 + 0.7 * skilllv_smz) * JumpRatio
end
local GemValue_nian = srcUser:GetGemValue(21162)
if skillID == 1164 and damChangePer == 0 and srcUser:HasBuffID(1000031) then
local skill_ys = srcUser:GetLernedSkillLevel(1164)
damChangePer = (0.7 * skill_ys + 6.8) * (1 + GemValue_nian / 100000)
end
if skillID == 5004 then
local skill_ys = srcUser:GetLernedSkillLevel(1164)
damChangePer = (0.7 * skill_ys + 6.8) * 4
end
local A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)
local Num1 = srcUser:GetRunePoint(24010)
local Num2 = srcUser:GetRunePoint(223015)
local RuneDamage = 1 + (Num1 + Num2) * 0.04
local GemValue = srcUser:GetGemValue(21031)
local GemDam = 1
if targetDefElement ~= 1 and targetDefElement ~= 2 and targetDefElement ~= 3 and targetDefElement ~= 4 then
GemDam = 1 + GemValue / 100000
end
A = A * RuneDamage * GemDam
if A <= 1 then
return 1
end
return A
end