Level 10
##1915000
Skill #1915001
Level 10
##1915000
Level 9
##1915000
Level 8
##1915000
Level 7
##1915000
Level 6
##1915000
Level 5
##1915000
Level 4
##1915000
Level 3
##1915000
Level 2
##1915000
Level 1
##1915000
Formulas & functions
Formula source
function CommonFun.calcBuff_5040(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local Hasbuff = 0
if srcUser:HasBuffID(c) then
Hasbuff = 1
end
local A = a + b * Hasbuff
return A
endFormula source
function CommonFun.calcBuff_5190(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local A = a * lv + b
if srcUser:HasBuffID(c) then
A = 0
end
return A
endFormula source
function CommonFun.calcBuff_7991(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local skilllv_fs = srcUser:GetLernedSkillLevel(88)
local skilllv_xd = srcUser:GetLernedSkillLevel(1919)
local A = math.max(skilllv_fs, skilllv_xd) * 5
return A
endFormula source
function CommonFun.calcDamage_2305(srcUser, targetUser, params, damageParam, logger)
local Luk = srcUser:GetProperty("Luk")
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 1941 then
local skilllv_smz = srcUser:GetLernedSkillLevel(1915)
local skilllv_ljp = srcUser:GetLernedSkillLevel(1913)
local index = params.hitedIndex
local JumpRatio = math.pow(0.85 + skilllv_ljp * 0.005, index - 1)
damChangePer = (6.8 + 0.7 * skilllv_smz) * JumpRatio
end
local GemValue_nian = srcUser:GetGemValue(21162)
if skillID == 1164 and damChangePer == 0 and srcUser:HasBuffID(1000031) then
local skill_ys = srcUser:GetLernedSkillLevel(1164)
damChangePer = (0.7 * skill_ys + 6.8) * (1 + GemValue_nian / 100000)
end
if skillID == 5004 then
local skill_ys = srcUser:GetLernedSkillLevel(1164)
damChangePer = (0.7 * skill_ys + 6.8) * 4
end
local A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)
local Num1 = srcUser:GetRunePoint(24010)
local Num2 = srcUser:GetRunePoint(223015)
local RuneDamage = 1 + (Num1 + Num2) * 0.04
local GemValue = srcUser:GetGemValue(21031)
local GemDam = 1
if targetDefElement ~= 1 and targetDefElement ~= 2 and targetDefElement ~= 3 and targetDefElement ~= 4 then
GemDam = 1 + GemValue / 100000
end
A = A * RuneDamage * GemDam
if A <= 1 then
return 1
end
return A
endSkill JSON (Level 10)
{
"id": 1915010,
"NameZh": "神灭斩",
"Level": 10,
"Icon": "skill_1915001",
"Cost": 1,
"Desc": [
{
"id": 1915000,
"params": [
1380,
100
]
}
],
"RollType": 2,
"DamageType": 2,
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 6,
"Fire_EP": 3,
"Target_EP": 2,
"Attack_EP": 2,
"CD": 10,
"FixCD": 1,
"SkillCost": {
"sp": 300
},
"DelayCD": 2.1,
"Lead_Type": {
"CCT": 0,
"FCT": 8,
"type": 2
},
"Logic": "SkillLockedTarget",
"Damage": [
{
"damChangePer": 13.8,
"elementparam": 1,
"type": 2305
},
{
"damChangePer": 13.8,
"elementparam": 2,
"type": 2305
},
{
"damChangePer": 13.8,
"elementparam": 3,
"type": 2305
},
{
"damChangePer": 13.8,
"elementparam": 4,
"type": 2305
}
],
"DamTime": {
"type": 1,
"value": 4
},
"Buff": {
"enemy": [
116840,
116849,
85140
]
},
"Pvp_buff": {
"enemy": [
116840,
116849,
85140
]
},
"CastAct": "skill_ready_Glove",
"AttackAct": [
"use_skill5_Glove"
],
"SE_cast": "Common/Magic_cast",
"SE_attack": "Skill/xiudou_shenmiezhan",
"SE_hit": "Skill/skill_magic_godfall_hit",
"description": {
"chinesesimplified": "##1915000",
"english": "##1915000",
"german": "##1915000",
"portuguese": "##1915000",
"spanish": "##1915000"
}
}