CommonFun

calcDamage / calcBuff explorer

3 formulas listed.

CommonFun.calcDamage_1813 mapped uses · 13 skills
function CommonFun.calcDamage_18(srcUser, targetUser, params, damageParam, logger)
  local Str1 = srcUser:GetProperty("Str")
  local Num1 = srcUser:GetRunePoint(62080)
  local RuneDamage = Num1 * 0.01 + 1
  local Str = Str1 * RuneDamage
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local NormalAtk = srcUser:GetProperty("NormalAtk")
  NormalAtk = NormalAtk + 5 * Str
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local WeaponType = srcUser:GetEquipedWeaponType()
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str1 * 2 + math.floor(Str1 * Str1 / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local BaseAtk1 = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk + NormalAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk1) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
  local skilllv_1 = srcUser:GetLernedSkillLevel(179)
  if WeaponType == 250 and CommonFun.IsInRate(skilllv_1 * 5, srcUser:GetRandom()) then
    return A * 2, CommonFun.DamageType.ErLianJi
  end
  if A <= 1 then
    return 1
  end
  return A
end
CommonFun.calcDamage_1830133 mapped uses · 3 skills
function CommonFun.calcDamage_18301(srcUser, targetUser, params, damageParam, logger)
  local Luk = srcUser:GetProperty("Luk")
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local RangeDam = srcUser:GetProperty("RangeDam")
  local MRefine = srcUser:GetProperty("MRefine")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = 1
  local skilllv_tx = srcUser:GetLernedSkillLevel(2325)
  if 0 < skilllv_tx then
    bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  end
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2 * bodyparam
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local skilllv_xl = srcUser:GetLernedSkillLevel(2303)
  local Num1 = srcUser:GetRunePoint(183014)
  local Num2 = srcUser:GetRunePoint(183015)
  local RealDam = (Luk + Num1 * 10) * skilllv_xl * 20 * (1 + Num2 * 0.05)
  local SoulDam = 1
  local skilllv_soul = srcUser:GetLernedSkillLevel(2330)
  if targetUser:GetBuffEffectByType("PositiveSoul") or targetUser:GetBuffEffectByType("NegativeSoul") then
    SoulDam = 1 + skilllv_soul * 0.06
  end
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 2301 then
    local count = params.hitedCount
    local Num = srcUser:GetRunePoint(183009)
    local GemValue = srcUser:GetGemValue(183161)
    damChangePer = damChangePer * (1 + count * 0.5) * (1 + Num * 0.1) * (1 + GemValue / 100000)
  end
  if skillID == 2344 then
    local skilllv_he = srcUser:GetLernedSkillLevel(2365)
    damChangePer = damChangePer * (1 + skilllv_he * 0.05)
  end
  if skillID == 2320 then
    local Num = srcUser:GetRunePoint(183034)
    local GemValue = srcUser:GetGemValue(183101)
    damChangePer = damChangePer * (1 + Num * 0.06) * (1 + GemValue / 100000)
  end
  local A = (((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer + RealDam) * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + RangeDam) * SoulDam
  if A <= 1 then
    return 1
  end
  return A
end
CommonFun.calcDamage_1830230 mapped uses · 2 skills
function CommonFun.calcDamage_18302(srcUser, targetUser, params, damageParam, logger)
  local Luk = srcUser:GetProperty("Luk")
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = 1
  local skilllv_tx = srcUser:GetLernedSkillLevel(2325)
  if 0 < skilllv_tx then
    bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  end
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2 * bodyparam
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local skilllv_xl = srcUser:GetLernedSkillLevel(2303)
  local Num1 = srcUser:GetRunePoint(183014)
  local Num2 = srcUser:GetRunePoint(183015)
  local RealDam = (Luk + Num1 * 10) * skilllv_xl * 20 * (1 + Num2 * 0.05)
  local SoulDam = 1
  local skilllv_soul = srcUser:GetLernedSkillLevel(2330)
  if targetUser:GetBuffEffectByType("PositiveSoul") or targetUser:GetBuffEffectByType("NegativeSoul") then
    SoulDam = 1 + skilllv_soul * 0.06
  end
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 2323 then
    if nil ~= CommonFun.Shape and CommonFun.Shape.M == targetUser.shape and srcUser.isServerCall then
      srcUser:AddBuff(135080, targetUser:GetGuid())
      srcUser:AddBuff(135340, targetUser:GetGuid())
    end
    local Num = srcUser:GetRunePoint(183026)
    damChangePer = damChangePer * (1 + Num * 0.05)
  end
  if skillID == 2343 then
    local skilllv_asd = srcUser:GetLernedSkillLevel(2323)
    local skilllv_asm = srcUser:GetLernedSkillLevel(2343)
    local skilllv_s = srcUser:GetLernedSkillLevel(2363)
    local skilllv_l = srcUser:GetLernedSkillLevel(2364)
    local ShapeDam = 1
    if nil ~= CommonFun.Shape then
      if CommonFun.Shape.S == targetUser.shape and 0 < skilllv_s then
        if srcUser.isServerCall then
          srcUser:AddBuff(135120, targetUser:GetGuid())
        end
      elseif CommonFun.Shape.L == targetUser.shape then
        local GemValue_l = srcUser:GetGemValue(183091)
        ShapeDam = 1 + skilllv_l * 0.05 + GemValue_l / 100000
      end
    end
    local Num = srcUser:GetRunePoint(183026)
    local LukRatio = Luk / 500
    if srcUser:HasBuffID(21830130) then
      LukRatio = Luk / 300
    end
    damChangePer = (skilllv_asd * 1.1 + 6) * (1 + 0.03 * skilllv_asm) * (1 + LukRatio) * ShapeDam * (1 + Num * 0.05)
  end
  local A = (((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer + RealDam) * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * SoulDam
  if A <= 1 then
    return 1
  end
  return A
end