Level 10
##2301000
Skill #2301001
Level 10
##2301000
Level 9
##2301000
Level 8
##2301000
Level 7
##2301000
Level 6
##2301000
Level 5
##2301000
Level 4
##2301000
Level 3
##2301000
Level 2
##2301000
Level 1
##2301000
Formulas & functions
Formula source
function CommonFun.calcDamage_18301(srcUser, targetUser, params, damageParam, logger)
local Luk = srcUser:GetProperty("Luk")
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local RangeDam = srcUser:GetProperty("RangeDam")
local MRefine = srcUser:GetProperty("MRefine")
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam = 1
local skilllv_tx = srcUser:GetLernedSkillLevel(2325)
if 0 < skilllv_tx then
bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
end
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2 * bodyparam
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local skilllv_xl = srcUser:GetLernedSkillLevel(2303)
local Num1 = srcUser:GetRunePoint(183014)
local Num2 = srcUser:GetRunePoint(183015)
local RealDam = (Luk + Num1 * 10) * skilllv_xl * 20 * (1 + Num2 * 0.05)
local SoulDam = 1
local skilllv_soul = srcUser:GetLernedSkillLevel(2330)
if targetUser:GetBuffEffectByType("PositiveSoul") or targetUser:GetBuffEffectByType("NegativeSoul") then
SoulDam = 1 + skilllv_soul * 0.06
end
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 2301 then
local count = params.hitedCount
local Num = srcUser:GetRunePoint(183009)
local GemValue = srcUser:GetGemValue(183161)
damChangePer = damChangePer * (1 + count * 0.5) * (1 + Num * 0.1) * (1 + GemValue / 100000)
end
if skillID == 2344 then
local skilllv_he = srcUser:GetLernedSkillLevel(2365)
damChangePer = damChangePer * (1 + skilllv_he * 0.05)
end
if skillID == 2320 then
local Num = srcUser:GetRunePoint(183034)
local GemValue = srcUser:GetGemValue(183101)
damChangePer = damChangePer * (1 + Num * 0.06) * (1 + GemValue / 100000)
end
local A = (((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer + RealDam) * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + RangeDam) * SoulDam
if A <= 1 then
return 1
end
return A
endSkill JSON (Level 10)
{
"id": 2301010,
"NameZh": "灵魂冲击",
"Level": 10,
"Icon": "skill_2301001",
"Cost": 1,
"Desc": [
{
"id": 2301000,
"params": [
1380
]
}
],
"RollType": 2,
"DamageType": 2,
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 5,
"Fire_EP": 3,
"Target_EP": 3,
"Attack_EP": 2,
"CD": 1,
"SkillCost": {
"sp": 38
},
"DelayCD": 1,
"Lead_Type": {
"CCT": 0,
"FCT": 2.4,
"type": 2
},
"Logic": "SkillLockedTarget",
"Logic_Param": {
"range": 3,
"range_num": 5
},
"Damage": [
{
"damChangePer": 13.8,
"elementparam": 8,
"type": 18301
}
],
"DamTime": {
"type": 1,
"value": 1
},
"CastAct": "skill_ready2",
"AttackAct": [
"use_skill"
],
"SE_cast": "Skill/Magic_cast",
"SE_attack": "Skill/Chronomancer_chongdong",
"description": {
"chinesesimplified": "##2301000",
"english": "##2301000",
"german": "##2301000",
"portuguese": "##2301000",
"spanish": "##2301000"
}
}