Skill #2301001

Soul Impact

Level 10

##2301000

CD 1s | Cost 1 | Attack

ID 2301010

Level 9

##2301000

CD 1s | Cost 1 | Attack

ID 2301009

Level 8

##2301000

CD 1s | Cost 1 | Attack

ID 2301008

Level 7

##2301000

CD 1s | Cost 1 | Attack

ID 2301007

Level 6

##2301000

CD 1s | Cost 1 | Attack

ID 2301006

Level 5

##2301000

CD 1s | Cost 1 | Attack

ID 2301005

Level 4

##2301000

CD 1s | Cost 1 | Attack

ID 2301004

Level 3

##2301000

CD 1s | Cost 1 | Attack

ID 2301003

Level 2

##2301000

CD 1s | Cost 1 | Attack

ID 2301002

Level 1

##2301000

CD 1s | Cost 1 | Attack

ID 2301001

Formulas & functions

CommonFun links

灵魂冲击Lv 1-10 | damage

Formula source

function CommonFun.calcDamage_18301(srcUser, targetUser, params, damageParam, logger)
  local Luk = srcUser:GetProperty("Luk")
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local RangeDam = srcUser:GetProperty("RangeDam")
  local MRefine = srcUser:GetProperty("MRefine")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = 1
  local skilllv_tx = srcUser:GetLernedSkillLevel(2325)
  if 0 < skilllv_tx then
    bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  end
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2 * bodyparam
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local skilllv_xl = srcUser:GetLernedSkillLevel(2303)
  local Num1 = srcUser:GetRunePoint(183014)
  local Num2 = srcUser:GetRunePoint(183015)
  local RealDam = (Luk + Num1 * 10) * skilllv_xl * 20 * (1 + Num2 * 0.05)
  local SoulDam = 1
  local skilllv_soul = srcUser:GetLernedSkillLevel(2330)
  if targetUser:GetBuffEffectByType("PositiveSoul") or targetUser:GetBuffEffectByType("NegativeSoul") then
    SoulDam = 1 + skilllv_soul * 0.06
  end
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 2301 then
    local count = params.hitedCount
    local Num = srcUser:GetRunePoint(183009)
    local GemValue = srcUser:GetGemValue(183161)
    damChangePer = damChangePer * (1 + count * 0.5) * (1 + Num * 0.1) * (1 + GemValue / 100000)
  end
  if skillID == 2344 then
    local skilllv_he = srcUser:GetLernedSkillLevel(2365)
    damChangePer = damChangePer * (1 + skilllv_he * 0.05)
  end
  if skillID == 2320 then
    local Num = srcUser:GetRunePoint(183034)
    local GemValue = srcUser:GetGemValue(183101)
    damChangePer = damChangePer * (1 + Num * 0.06) * (1 + GemValue / 100000)
  end
  local A = (((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer + RealDam) * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + RangeDam) * SoulDam
  if A <= 1 then
    return 1
  end
  return A
end

Skill JSON (Level 10)

{
  "id": 2301010,
  "NameZh": "灵魂冲击",
  "Level": 10,
  "Icon": "skill_2301001",
  "Cost": 1,
  "Desc": [
    {
      "id": 2301000,
      "params": [
        1380
      ]
    }
  ],
  "RollType": 2,
  "DamageType": 2,
  "SkillType": "Attack",
  "Camps": "Enemy",
  "Launch_Range": 5,
  "Fire_EP": 3,
  "Target_EP": 3,
  "Attack_EP": 2,
  "CD": 1,
  "SkillCost": {
    "sp": 38
  },
  "DelayCD": 1,
  "Lead_Type": {
    "CCT": 0,
    "FCT": 2.4,
    "type": 2
  },
  "Logic": "SkillLockedTarget",
  "Logic_Param": {
    "range": 3,
    "range_num": 5
  },
  "Damage": [
    {
      "damChangePer": 13.8,
      "elementparam": 8,
      "type": 18301
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "CastAct": "skill_ready2",
  "AttackAct": [
    "use_skill"
  ],
  "SE_cast": "Skill/Magic_cast",
  "SE_attack": "Skill/Chronomancer_chongdong",
  "description": {
    "chinesesimplified": "##2301000",
    "english": "##2301000",
    "german": "##2301000",
    "portuguese": "##2301000",
    "spanish": "##2301000"
  }
}