Skill #2323001

Estun

Level 10

##2323000

CD 1.5s | Cost 1 | Attack

ID 2323010

Level 9

##2323000

CD 1.5s | Cost 1 | Attack

ID 2323009

Level 8

##2323000

CD 1.5s | Cost 1 | Attack

ID 2323008

Level 7

##2323000

CD 1.5s | Cost 1 | Attack

ID 2323007

Level 6

##2323000

CD 1.5s | Cost 1 | Attack

ID 2323006

Level 5

##2323000

CD 1.5s | Cost 1 | Attack

ID 2323005

Level 4

##2323000

CD 1.5s | Cost 1 | Attack

ID 2323004

Level 3

##2323000

CD 1.5s | Cost 1 | Attack

ID 2323003

Level 2

##2323000

CD 1.5s | Cost 1 | Attack

ID 2323002

Level 1

##2323000

CD 1.5s | Cost 1 | Attack

ID 2323001

Formulas & functions

CommonFun links

艾斯敦Lv 1-20 | damage

Formula source

function CommonFun.calcDamage_18302(srcUser, targetUser, params, damageParam, logger)
  local Luk = srcUser:GetProperty("Luk")
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = 1
  local skilllv_tx = srcUser:GetLernedSkillLevel(2325)
  if 0 < skilllv_tx then
    bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  end
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2 * bodyparam
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local skilllv_xl = srcUser:GetLernedSkillLevel(2303)
  local Num1 = srcUser:GetRunePoint(183014)
  local Num2 = srcUser:GetRunePoint(183015)
  local RealDam = (Luk + Num1 * 10) * skilllv_xl * 20 * (1 + Num2 * 0.05)
  local SoulDam = 1
  local skilllv_soul = srcUser:GetLernedSkillLevel(2330)
  if targetUser:GetBuffEffectByType("PositiveSoul") or targetUser:GetBuffEffectByType("NegativeSoul") then
    SoulDam = 1 + skilllv_soul * 0.06
  end
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 2323 then
    if nil ~= CommonFun.Shape and CommonFun.Shape.M == targetUser.shape and srcUser.isServerCall then
      srcUser:AddBuff(135080, targetUser:GetGuid())
      srcUser:AddBuff(135340, targetUser:GetGuid())
    end
    local Num = srcUser:GetRunePoint(183026)
    damChangePer = damChangePer * (1 + Num * 0.05)
  end
  if skillID == 2343 then
    local skilllv_asd = srcUser:GetLernedSkillLevel(2323)
    local skilllv_asm = srcUser:GetLernedSkillLevel(2343)
    local skilllv_s = srcUser:GetLernedSkillLevel(2363)
    local skilllv_l = srcUser:GetLernedSkillLevel(2364)
    local ShapeDam = 1
    if nil ~= CommonFun.Shape then
      if CommonFun.Shape.S == targetUser.shape and 0 < skilllv_s then
        if srcUser.isServerCall then
          srcUser:AddBuff(135120, targetUser:GetGuid())
        end
      elseif CommonFun.Shape.L == targetUser.shape then
        local GemValue_l = srcUser:GetGemValue(183091)
        ShapeDam = 1 + skilllv_l * 0.05 + GemValue_l / 100000
      end
    end
    local Num = srcUser:GetRunePoint(183026)
    local LukRatio = Luk / 500
    if srcUser:HasBuffID(21830130) then
      LukRatio = Luk / 300
    end
    damChangePer = (skilllv_asd * 1.1 + 6) * (1 + 0.03 * skilllv_asm) * (1 + LukRatio) * ShapeDam * (1 + Num * 0.05)
  end
  local A = (((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer + RealDam) * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * SoulDam
  if A <= 1 then
    return 1
  end
  return A
end

Skill JSON (Level 10)

{
  "id": 2323010,
  "NameZh": "艾斯敦",
  "Level": 10,
  "Icon": "skill_2323001",
  "Cost": 1,
  "NextNewID": 2323011,
  "Desc": [
    {
      "id": 2323000,
      "params": [
        1700
      ]
    }
  ],
  "RollType": 2,
  "DamageType": 2,
  "SkillType": "Attack",
  "Camps": "Enemy",
  "Launch_Range": 6,
  "Fire_EP": 3,
  "Target_EP": 2,
  "Attack_EP": 5,
  "CD": 1.5,
  "SkillCost": {
    "sp": 140
  },
  "DelayCD": 1,
  "Lead_Type": {
    "CCT": 0,
    "FCT": 4,
    "type": 2
  },
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "damChangePer": 17,
      "elementparam": 5,
      "type": 18302
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "Buff": {
    "self": [
      135032
    ]
  },
  "Pvp_buff": {
    "self": [
      135032
    ]
  },
  "CastAct": "skill_ready2",
  "AttackAct": [
    "use_skill3"
  ],
  "SE_cast": "Skill/Magic_cast",
  "SE_hit": "Skill/starball_wing_hit",
  "description": {
    "chinesesimplified": "##2323000",
    "english": "##2323000",
    "german": "##2323000",
    "portuguese": "##2323000",
    "spanish": "##2323000"
  }
}