CommonFun.calcDamage_1830230 mapped uses · 2 skills
function CommonFun.calcDamage_18302(srcUser, targetUser, params, damageParam, logger)
local Luk = srcUser:GetProperty("Luk")
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam = 1
local skilllv_tx = srcUser:GetLernedSkillLevel(2325)
if 0 < skilllv_tx then
bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
end
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2 * bodyparam
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local skilllv_xl = srcUser:GetLernedSkillLevel(2303)
local Num1 = srcUser:GetRunePoint(183014)
local Num2 = srcUser:GetRunePoint(183015)
local RealDam = (Luk + Num1 * 10) * skilllv_xl * 20 * (1 + Num2 * 0.05)
local SoulDam = 1
local skilllv_soul = srcUser:GetLernedSkillLevel(2330)
if targetUser:GetBuffEffectByType("PositiveSoul") or targetUser:GetBuffEffectByType("NegativeSoul") then
SoulDam = 1 + skilllv_soul * 0.06
end
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 2323 then
if nil ~= CommonFun.Shape and CommonFun.Shape.M == targetUser.shape and srcUser.isServerCall then
srcUser:AddBuff(135080, targetUser:GetGuid())
srcUser:AddBuff(135340, targetUser:GetGuid())
end
local Num = srcUser:GetRunePoint(183026)
damChangePer = damChangePer * (1 + Num * 0.05)
end
if skillID == 2343 then
local skilllv_asd = srcUser:GetLernedSkillLevel(2323)
local skilllv_asm = srcUser:GetLernedSkillLevel(2343)
local skilllv_s = srcUser:GetLernedSkillLevel(2363)
local skilllv_l = srcUser:GetLernedSkillLevel(2364)
local ShapeDam = 1
if nil ~= CommonFun.Shape then
if CommonFun.Shape.S == targetUser.shape and 0 < skilllv_s then
if srcUser.isServerCall then
srcUser:AddBuff(135120, targetUser:GetGuid())
end
elseif CommonFun.Shape.L == targetUser.shape then
local GemValue_l = srcUser:GetGemValue(183091)
ShapeDam = 1 + skilllv_l * 0.05 + GemValue_l / 100000
end
end
local Num = srcUser:GetRunePoint(183026)
local LukRatio = Luk / 500
if srcUser:HasBuffID(21830130) then
LukRatio = Luk / 300
end
damChangePer = (skilllv_asd * 1.1 + 6) * (1 + 0.03 * skilllv_asm) * (1 + LukRatio) * ShapeDam * (1 + Num * 0.05)
end
local A = (((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer + RealDam) * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * SoulDam
if A <= 1 then
return 1
end
return A
endRelated skills