CommonFun

calcDamage / calcBuff explorer

1 formulas listed.

CommonFun.calcBuff_1018 mapped buffs · 3 skills
function CommonFun.calcBuff_101(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local Num1 = srcUser:GetRunePoint(52019)
  local Num2 = srcUser:GetRunePoint(52020)
  local Num3 = srcUser:GetRunePoint(52022)
  local Num4 = srcUser:GetRunePoint(52025)
  local Num5 = srcUser:GetRunePoint(52026)
  local RuneRate = Num1 + Num2 + Num3 + Num4 + Num5
  local SilenceAtk = srcUser:GetProperty("SilenceAtk")
  local SilenceDef2 = targetUser:GetProperty("SilenceDef")
  local SlienceDam = 1 + SilenceAtk - SilenceDef2
  if SlienceDam <= 0 then
    SlienceDam = 0
  end
  local StateAtk = srcUser:GetProperty("StateAtk")
  local StateDef2 = targetUser:GetProperty("StateDef")
  local StateDam = (1 + StateAtk) * (1 - StateDef2)
  if StateDam <= 0 then
    StateDam = 0
  end
  local A = RuneRate * a * SlienceDam * StateDam * CommonFun.calcAttrSilenceRate(srcUser, targetUser)
  if A <= 0 then
    return 0
  end
  return A
end