Level 1
Falcon Leaser
Skill #143001
Deals (Atk[8df936]%s%%[-]) Dmg to a target and reduces their Move Spd
Level 1
Falcon Leaser
Formulas & functions
Formula source
function CommonFun.calcBuff_101(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local Num1 = srcUser:GetRunePoint(52019)
local Num2 = srcUser:GetRunePoint(52020)
local Num3 = srcUser:GetRunePoint(52022)
local Num4 = srcUser:GetRunePoint(52025)
local Num5 = srcUser:GetRunePoint(52026)
local RuneRate = Num1 + Num2 + Num3 + Num4 + Num5
local SilenceAtk = srcUser:GetProperty("SilenceAtk")
local SilenceDef2 = targetUser:GetProperty("SilenceDef")
local SlienceDam = 1 + SilenceAtk - SilenceDef2
if SlienceDam <= 0 then
SlienceDam = 0
end
local StateAtk = srcUser:GetProperty("StateAtk")
local StateDef2 = targetUser:GetProperty("StateDef")
local StateDam = (1 + StateAtk) * (1 - StateDef2)
if StateDam <= 0 then
StateDam = 0
end
local A = RuneRate * a * SlienceDam * StateDam * CommonFun.calcAttrSilenceRate(srcUser, targetUser)
if A <= 0 then
return 0
end
return A
endFormula source
function CommonFun.calcDamage_50(srcUser, targetUser, params, damageParam, logger)
local Str1 = srcUser:GetProperty("Str")
local Num1 = srcUser:GetRunePoint(51013)
local RuneDamage = Num1 * 0.05 + 1
local Str = Str1 * RuneDamage
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk1 = srcUser:GetProperty("Atk")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local Num1 = srcUser:GetRunePoint(52013)
local Num2 = srcUser:GetRunePoint(52014)
local Num3 = srcUser:GetRunePoint(52015)
local Num4 = srcUser:GetRunePoint(52016)
local Num5 = srcUser:GetRunePoint(52017)
local Num6 = srcUser:GetRunePoint(52018)
local RuneDamage1 = (Num1 + Num2 + Num3 + Num4 + Num5 + Num6) * 0.07
local Atk = Atk1 + RuneDamage1 * MAtk * (1 + MAtkPer)
local AtkPer = srcUser:GetProperty("AtkPer")
local NormalAtk = srcUser:GetProperty("NormalAtk")
NormalAtk = NormalAtk + 5 * Str
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
local Refine = srcUser:GetProperty("Refine")
local fromid = targetUser:GetBuffFromID(45000120)
local guid = srcUser:GetGuid()
local BUffDam = 1
if fromid == guid then
BUffDam = 1.3
end
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local race2 = targetUser.race
if srcUser:HasBuffID(49320) and srcUser:HasBuffID(49325) then
elseif srcUser:HasBuffID(49320) then
race2 = 2
end
local DefAttr2 = targetUser:GetProperty("DefAttr")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str1 * 2 + math.floor(Str1 * Str1 / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local BaseAtk1 = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk + NormalAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk1) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local zhufu = 1
if srcUser:HasBuffID(129040) or srcUser:HasBuffID(129041) then
local skilllv_zf = srcUser:GetLernedSkillLevel(3610)
local GemValue = srcUser:GetGemValue(51161)
zhufu = 1 + skilllv_zf * 0.02 + GemValue / 100000
end
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * BUffDam * zhufu
if A <= 1 then
return 1
end
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 5904 then
local skilllv_sg = srcUser:GetLernedSkillLevel(5900)
A = A * (1 + skilllv_sg * 0.1)
end
if race2 == 3 or DefAttr2 == 9 or DefAttr2 == 7 or srcUser:HasBuffID(20510031) and srcUser:HasBuffID(22000520) or DefAttr2 == 7 and srcUser:HasBuffID(22000520) then
return A * (1 + math.min(skilllv_1, 10) * 0.05)
end
return A
endSkill JSON (Level 1)
{
"id": 143001,
"Level": 1,
"Icon": "skill_10000",
"Cost": 0,
"Desc": [
{
"id": 143000,
"params": [
100
]
}
],
"RollType": 1,
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 2,
"Fire_EP": 3,
"Target_EP": 3,
"Attack_EP": 3,
"CD": 0,
"Logic": "SkillLockedTarget",
"Damage": [
{
"damChangePer": 1,
"skill1_id": 234,
"type": 50
}
],
"DamTime": {
"type": 1,
"value": 1
},
"Buff": {
"enemy": [
45000065
]
},
"Pvp_buff": {
"enemy": [
45000066
]
},
"AttackAct": [
"attack"
],
"SE_attack": "Skill/sfx_skill_fushi_stick_attack_01",
"description": {
"chinesesimplified": "猎鹰租借员",
"english": "Falcon Leaser",
"german": "Falkemieter",
"portuguese": "Falcon Leaser",
"spanish": "Arrendador de Halcón"
}
}