Skill #406001

Hammer of Blessings

Gains a blessing, enabling every Auto Attack to summon the Holy Hammer to attack forward, causing Phy. DMG (Auto Attack x[8df936]%s%%[-]) to all enemies within 3 meters; lasts for 30 seconds.

Level 1

##3610000

CD 0s | Cost 0 | Attack

ID 406001

Formulas & functions

CommonFun links

Hammer of BlessingsLv 1 | buff | Buffs 45000065, 45000066

Formula source

function CommonFun.calcBuff_101(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local Num1 = srcUser:GetRunePoint(52019)
  local Num2 = srcUser:GetRunePoint(52020)
  local Num3 = srcUser:GetRunePoint(52022)
  local Num4 = srcUser:GetRunePoint(52025)
  local Num5 = srcUser:GetRunePoint(52026)
  local RuneRate = Num1 + Num2 + Num3 + Num4 + Num5
  local SilenceAtk = srcUser:GetProperty("SilenceAtk")
  local SilenceDef2 = targetUser:GetProperty("SilenceDef")
  local SlienceDam = 1 + SilenceAtk - SilenceDef2
  if SlienceDam <= 0 then
    SlienceDam = 0
  end
  local StateAtk = srcUser:GetProperty("StateAtk")
  local StateDef2 = targetUser:GetProperty("StateDef")
  local StateDam = (1 + StateAtk) * (1 - StateDef2)
  if StateDam <= 0 then
    StateDam = 0
  end
  local A = RuneRate * a * SlienceDam * StateDam * CommonFun.calcAttrSilenceRate(srcUser, targetUser)
  if A <= 0 then
    return 0
  end
  return A
end
Hammer of BlessingsLv 1 | buff | Buffs 129042

Formula source

function CommonFun.calcBuff_5000(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local Value = srcUser:GetGemValue(a)
  local A = 0
  if Value ~= 0 then
    A = 100
  end
  return A
end
Hammer of BlessingsLv 1 | buff | Buffs 129160

Formula source

function CommonFun.calcBuff_5040(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local Hasbuff = 0
  if srcUser:HasBuffID(c) then
    Hasbuff = 1
  end
  local A = a + b * Hasbuff
  return A
end
Hammer of BlessingsLv 1 | buff | Buffs 129150

Formula source

-- Lua source unavailable --
Hammer of BlessingsLv 1 | damage

Formula source

function CommonFun.calcDamage_50(srcUser, targetUser, params, damageParam, logger)
  local Str1 = srcUser:GetProperty("Str")
  local Num1 = srcUser:GetRunePoint(51013)
  local RuneDamage = Num1 * 0.05 + 1
  local Str = Str1 * RuneDamage
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk1 = srcUser:GetProperty("Atk")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local Num1 = srcUser:GetRunePoint(52013)
  local Num2 = srcUser:GetRunePoint(52014)
  local Num3 = srcUser:GetRunePoint(52015)
  local Num4 = srcUser:GetRunePoint(52016)
  local Num5 = srcUser:GetRunePoint(52017)
  local Num6 = srcUser:GetRunePoint(52018)
  local RuneDamage1 = (Num1 + Num2 + Num3 + Num4 + Num5 + Num6) * 0.07
  local Atk = Atk1 + RuneDamage1 * MAtk * (1 + MAtkPer)
  local AtkPer = srcUser:GetProperty("AtkPer")
  local NormalAtk = srcUser:GetProperty("NormalAtk")
  NormalAtk = NormalAtk + 5 * Str
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
  local Refine = srcUser:GetProperty("Refine")
  local fromid = targetUser:GetBuffFromID(45000120)
  local guid = srcUser:GetGuid()
  local BUffDam = 1
  if fromid == guid then
    BUffDam = 1.3
  end
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local race2 = targetUser.race
  if srcUser:HasBuffID(49320) and srcUser:HasBuffID(49325) then
  elseif srcUser:HasBuffID(49320) then
    race2 = 2
  end
  local DefAttr2 = targetUser:GetProperty("DefAttr")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str1 * 2 + math.floor(Str1 * Str1 / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local BaseAtk1 = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk + NormalAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk1) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local zhufu = 1
  if srcUser:HasBuffID(129040) or srcUser:HasBuffID(129041) then
    local skilllv_zf = srcUser:GetLernedSkillLevel(3610)
    local GemValue = srcUser:GetGemValue(51161)
    zhufu = 1 + skilllv_zf * 0.02 + GemValue / 100000
  end
  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * BUffDam * zhufu
  if A <= 1 then
    return 1
  end
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 5904 then
    local skilllv_sg = srcUser:GetLernedSkillLevel(5900)
    A = A * (1 + skilllv_sg * 0.1)
  end
  if race2 == 3 or DefAttr2 == 9 or DefAttr2 == 7 or srcUser:HasBuffID(20510031) and srcUser:HasBuffID(22000520) or DefAttr2 == 7 and srcUser:HasBuffID(22000520) then
    return A * (1 + math.min(skilllv_1, 10) * 0.05)
  end
  return A
end

Skill JSON (Level 1)

{
  "id": 406001,
  "NameZh": "祝福之锤",
  "Level": 1,
  "Icon": "skill_3610001",
  "Cost": 0,
  "Desc": [
    {
      "id": 3610000,
      "params": [
        120
      ]
    }
  ],
  "RollType": 1,
  "SkillType": "Attack",
  "Camps": "Enemy",
  "Launch_Range": 2,
  "Fire_EP": 3,
  "Target_EP": 3,
  "Attack_EP": 3,
  "CD": 0,
  "Logic": "SkillLockedTarget",
  "Logic_Param": {
    "range": 3,
    "range_num": 5,
    "spotter": 1
  },
  "Damage": [
    {
      "damChangePer": 1,
      "skill1_id": 234,
      "type": 50
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "Buff": {
    "enemy": [
      45000065,
      129150
    ],
    "self": [
      129042,
      129160
    ]
  },
  "Pvp_buff": {
    "enemy": [
      45000066,
      129150
    ],
    "self": [
      129042,
      129160
    ]
  },
  "AttackAct": [
    "attack"
  ],
  "description": {
    "chinesesimplified": "##3610000",
    "english": "##3610000",
    "german": "##3610000",
    "portuguese": "##3610000",
    "spanish": "##3610000"
  }
}