Level 1
##10000
Skill #83053001
Level 1
##10000
Formulas & functions
Formula source
function CommonFun.calcDamage_8056(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local damChangePer1 = damageParam.damChangePer1
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local Vit = srcUser:GetProperty("Vit")
local Def = srcUser:GetProperty("Def")
local DefPer = srcUser:GetProperty("DefPer")
local BaseAtk = Def * (1 + DefPer)
local AtkFinal = BaseAtk * bodyparam * elementparam * elementparam2 * raceparam * bossparam * bossparam2
local MAtkFinal = BaseAtk * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
local PhysicalDamage = AtkFinal * DefReduc * (1 - DamReduc2) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2) + damChangePer1
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local MagicDamage = MAtkFinal * MDefReduc * (1 - MDamReduc2) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2) + damChangePer1
local DamSpike = srcUser:GetProperty("DamSpike")
local MDamSpike = srcUser:GetProperty("MDamSpike")
local PhysicalScore = 1 + DamIncrease + DamSpike
local MagicScore = 1 + MDamIncrease + MDamSpike
local finalDamage = PhysicalDamage
if PhysicalScore < MagicScore then
finalDamage = MagicDamage
end
if finalDamage <= 1 then
return 1
end
local skillParams = Table_Skill[skillID * 1000 + 1]
if skillParams ~= nil then
if PhysicalScore < MagicScore then
skillParams.RollType = CommonFun.RollType.Magic
else
skillParams.RollType = CommonFun.RollType.Attack
end
end
return finalDamage
endSkill JSON (Level 1)
{
"id": 83053001,
"NameZh": "元素护盾",
"Level": 1,
"Icon": "skill_10000",
"Cost": 0,
"Desc": [
{
"id": 10000,
"params": [
100
]
}
],
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 3,
"Fire_EP": 2,
"Target_EP": 2,
"Attack_EP": 2,
"Logic": "SkillSelfRange",
"Logic_Param": {
"range": 3,
"range_num": 12
},
"Damage": [
{
"damChangePer": 75,
"damChangePer1": 1250000,
"elementparam": 5,
"type": 8056
}
],
"DamTime": {
"type": 1,
"value": 1
},
"AttackAct": [
"use_skill"
],
"description": {
"chinesesimplified": "##10000",
"english": "##10000",
"german": "##10000",
"portuguese": "##10000",
"spanish": "##10000"
}
}