CommonFun

calcDamage / calcBuff explorer

1 formulas listed.

CommonFun.calcDamage_80561 mapped uses · 1 skills
function CommonFun.calcDamage_8056(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local damChangePer1 = damageParam.damChangePer1
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local Vit = srcUser:GetProperty("Vit")
  local Def = srcUser:GetProperty("Def")
  local DefPer = srcUser:GetProperty("DefPer")
  local BaseAtk = Def * (1 + DefPer)
  local AtkFinal = BaseAtk * bodyparam * elementparam * elementparam2 * raceparam * bossparam * bossparam2
  local MAtkFinal = BaseAtk * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  local PhysicalDamage = AtkFinal * DefReduc * (1 - DamReduc2) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2) + damChangePer1
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local MagicDamage = MAtkFinal * MDefReduc * (1 - MDamReduc2) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2) + damChangePer1
  local DamSpike = srcUser:GetProperty("DamSpike")
  local MDamSpike = srcUser:GetProperty("MDamSpike")
  local PhysicalScore = 1 + DamIncrease + DamSpike
  local MagicScore = 1 + MDamIncrease + MDamSpike
  local finalDamage = PhysicalDamage
  if PhysicalScore < MagicScore then
    finalDamage = MagicDamage
  end
  if finalDamage <= 1 then
    return 1
  end
  local skillParams = Table_Skill[skillID * 1000 + 1]
  if skillParams ~= nil then
    if PhysicalScore < MagicScore then
      skillParams.RollType = CommonFun.RollType.Magic
    else
      skillParams.RollType = CommonFun.RollType.Attack
    end
  end
  return finalDamage
end