Skill #83000001

Arcane missile

Level 1

##10000

Cost 0 | Attack

ID 83000001

Formulas & functions

CommonFun links

奥术飞弹Lv 1 | damage

Formula source

function CommonFun.calcDamage_8054(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Int = srcUser:GetProperty("Int")
  local Atk = srcUser:GetProperty("Atk")
  local MAtk = srcUser:GetProperty("MAtk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local Refine = srcUser:GetProperty("Refine")
  local MRefine = srcUser:GetProperty("MRefine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local DamSpike = srcUser:GetProperty("DamSpike")
  local MDamSpike = srcUser:GetProperty("MDamSpike")
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local damChangePer = damageParam.damChangePer
  local damChangePer1 = damageParam.damChangePer1
  local BaseAtk1 = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local BaseAtk2 = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
  local BaseAtk = math.max(BaseAtk1, BaseAtk2)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local PhysicalDamage = ((AtkFinal + MAtk * (1 + MAtkPer)) * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2)
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local MagicDamage = ((MAtkFinal + Atk * (1 + AtkPer)) * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)
  local FinalAtk = (Atk - BaseAtk) * (1 + AtkPer) + BaseAtk
  local PhysicalScore = FinalAtk * (1 + DamIncrease + DamSpike)
  local FinalMAtk = (MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk
  local MagicScore = FinalMAtk * (1 + MDamIncrease + MDamSpike)
  local finalDamage = PhysicalDamage + damChangePer1
  if PhysicalScore < MagicScore then
    finalDamage = MagicDamage + damChangePer1
  end
  local StateEffect = targetUser:GetProperty("StateEffect")
  local bits = CommonFun.getBits(StateEffect)
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 83030 or skillID == 83031 then
    local yunshi1 = srcUser:GetBuffLayer(313100)
    local yunshi2 = srcUser:GetBuffLayer(313200)
    finalDamage = finalDamage * (1 + yunshi1 * 0.2)
    if bits[CommonFun.StateEffect.Burn] == 1 then
      finalDamage = finalDamage * (1 + yunshi2 * 0.2)
    end
  end
  if skillID == 83000 then
    local aoshu = 1
    local aoshu1 = srcUser:GetBuffLayer(310200)
    aoshu = aoshu + 0.2 * aoshu1
    if srcUser:HasBuffID(310400) then
      aoshu = aoshu * 2
    end
    local Hp = targetUser:GetProperty("Hp")
    local HpMax = targetUser:GetProperty("HpMax")
    local HpPer = Hp / HpMax
    if HpPer <= 0.5 then
      aoshu = aoshu * 2
    end
    finalDamage = finalDamage * aoshu
  end
  if skillID == 83020 or skillID == 83021 then
    local nengliang = 1
    local nengliang1 = srcUser:GetBuffLayer(320100)
    if targetUser:GetBuffEffectByType("AbsorbDamage") ~= nil then
      nengliang = nengliang + nengliang1 * 0.2
    end
    finalDamage = finalDamage * nengliang
  end
  local skillParams = Table_Skill[skillID * 1000 + 1]
  if skillParams ~= nil and PhysicalScore < MagicScore then
    skillParams.RollType = CommonFun.RollType.Magic
  else
    skillParams.RollType = CommonFun.RollType.Attack
  end
  if finalDamage <= 1 then
    return 1
  end
  return finalDamage
end

Skill JSON (Level 1)

{
  "id": 83000001,
  "NameZh": "奥术飞弹",
  "Level": 1,
  "Icon": "skill_10000",
  "Cost": 0,
  "Desc": [
    {
      "id": 10000,
      "params": [
        100
      ]
    }
  ],
  "SkillType": "Attack",
  "Camps": "Enemy",
  "Launch_Range": 6,
  "Fire_EP": 3,
  "Target_EP": 3,
  "Attack_EP": 2,
  "Logic": "SkillSelfRange",
  "Logic_Param": {
    "SortByMinHpPercent": 1,
    "emit": {
      "duration": 0.4,
      "effect": "sfx_rouge_asfd_bullet_prf",
      "multi_target": true,
      "type": 2
    },
    "noNeedLearned": 1,
    "no_buff_attack": 1,
    "no_select": 1,
    "passive_fire": 1,
    "range": 6,
    "range_num": 1,
    "whitelist": 1
  },
  "Damage": [
    {
      "damChangePer": 15,
      "damChangePer1": 200000,
      "elementparam": 5,
      "type": 8054
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "AttackAct": [
    "use_skill"
  ],
  "description": {
    "chinesesimplified": "##10000",
    "english": "##10000",
    "german": "##10000",
    "portuguese": "##10000",
    "spanish": "##10000"
  }
}