CommonFun.calcDamage_805417 mapped uses · 5 skills
function CommonFun.calcDamage_8054(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Int = srcUser:GetProperty("Int")
local Atk = srcUser:GetProperty("Atk")
local MAtk = srcUser:GetProperty("MAtk")
local AtkPer = srcUser:GetProperty("AtkPer")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local Refine = srcUser:GetProperty("Refine")
local MRefine = srcUser:GetProperty("MRefine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local DamSpike = srcUser:GetProperty("DamSpike")
local MDamSpike = srcUser:GetProperty("MDamSpike")
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local damChangePer = damageParam.damChangePer
local damChangePer1 = damageParam.damChangePer1
local BaseAtk1 = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local BaseAtk2 = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
local BaseAtk = math.max(BaseAtk1, BaseAtk2)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local PhysicalDamage = ((AtkFinal + MAtk * (1 + MAtkPer)) * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2)
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local MagicDamage = ((MAtkFinal + Atk * (1 + AtkPer)) * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)
local FinalAtk = (Atk - BaseAtk) * (1 + AtkPer) + BaseAtk
local PhysicalScore = FinalAtk * (1 + DamIncrease + DamSpike)
local FinalMAtk = (MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk
local MagicScore = FinalMAtk * (1 + MDamIncrease + MDamSpike)
local finalDamage = PhysicalDamage + damChangePer1
if PhysicalScore < MagicScore then
finalDamage = MagicDamage + damChangePer1
end
local StateEffect = targetUser:GetProperty("StateEffect")
local bits = CommonFun.getBits(StateEffect)
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 83030 or skillID == 83031 then
local yunshi1 = srcUser:GetBuffLayer(313100)
local yunshi2 = srcUser:GetBuffLayer(313200)
finalDamage = finalDamage * (1 + yunshi1 * 0.2)
if bits[CommonFun.StateEffect.Burn] == 1 then
finalDamage = finalDamage * (1 + yunshi2 * 0.2)
end
end
if skillID == 83000 then
local aoshu = 1
local aoshu1 = srcUser:GetBuffLayer(310200)
aoshu = aoshu + 0.2 * aoshu1
if srcUser:HasBuffID(310400) then
aoshu = aoshu * 2
end
local Hp = targetUser:GetProperty("Hp")
local HpMax = targetUser:GetProperty("HpMax")
local HpPer = Hp / HpMax
if HpPer <= 0.5 then
aoshu = aoshu * 2
end
finalDamage = finalDamage * aoshu
end
if skillID == 83020 or skillID == 83021 then
local nengliang = 1
local nengliang1 = srcUser:GetBuffLayer(320100)
if targetUser:GetBuffEffectByType("AbsorbDamage") ~= nil then
nengliang = nengliang + nengliang1 * 0.2
end
finalDamage = finalDamage * nengliang
end
local skillParams = Table_Skill[skillID * 1000 + 1]
if skillParams ~= nil and PhysicalScore < MagicScore then
skillParams.RollType = CommonFun.RollType.Magic
else
skillParams.RollType = CommonFun.RollType.Attack
end
if finalDamage <= 1 then
return 1
end
return finalDamage
end