Skill #80007002

Deals (Atk[8df936]%s%%[-]) Dmg to a target and reduces their Move Spd

Level ?

Buff

ID 80007002

Formulas & functions

CommonFun links

80007002buff | Buffs 70050090

Formula source

function CommonFun.calcBuff_150(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local PoisonAtk = srcUser:GetProperty("PoisonAtk")
  local PoisonDef2 = targetUser:GetProperty("PoisonDef")
  local PoisonDam = 1 + PoisonAtk - PoisonDef2
  if PoisonDam <= 0 then
    PoisonDam = 0
  end
  local StateAtk = srcUser:GetProperty("StateAtk")
  local StateDef2 = targetUser:GetProperty("StateDef")
  local StateDam = 1 + StateAtk - StateDef2
  if StateDam <= 0 then
    StateDam = 0
  end
  local A = (lv * a + b) * PoisonDam * StateDam * CommonFun.calcAttrPoisonRate(srcUser, targetUser)
  if A <= 0 then
    return 0
  end
  return A
end
80007002buff | Buffs 70050091

Formula source

function CommonFun.calcBuff_160(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local SlowAtk = srcUser:GetProperty("SlowAtk")
  local SlowDef2 = targetUser:GetProperty("SlowDef")
  local SlowDam = 1 + SlowAtk - SlowDef2
  if SlowDam <= 0 then
    SlowDam = 0
  end
  local StateAtk = srcUser:GetProperty("StateAtk")
  local StateDef2 = targetUser:GetProperty("StateDef")
  local StateDam = 1 + StateAtk - StateDef2
  if StateDam <= 0 then
    StateDam = 0
  end
  local A = (lv * a + b) * SlowDam * StateDam * CommonFun.calcAttrSlowRate(srcUser, targetUser)
  if A <= 0 then
    return 0
  end
  return A
end

Skill JSON (Level ?)

{
  "id": 80007002,
  "NameZh": "",
  "Icon": "",
  "SkillType": "Buff",
  "Camps": "Enemy",
  "Launch_Range": 6,
  "Fire_EP": 3,
  "Target_EP": 2,
  "Attack_EP": 3,
  "Logic": "SkillSelfRange",
  "Logic_Param": {
    "range": 3
  },
  "Buff": {
    "enemy": [
      70050090,
      70050091
    ]
  },
  "Pvp_buff": {
    "enemy": [
      70050090,
      70050091
    ]
  },
  "AttackAct": [
    "attack"
  ]
}